This document discusses price discrimination in economics, focusing on the second-degree price discrimination. It explains how companies use different prices for different quantities demanded and how it helps them extract consumer surplus. Examples of first and third-degree price discrimination are also provided.
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1 ECONOMICS ASSIGNMENT
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3 Exercise 1 Price discrimination is a process wherein the seller with a high market power decides to extract all the consumer surplus of the market. There are three different price discriminations that include first degree, second degree and the third-degree price discrimination (Marden & Shamma, 2015). One of the most commonly used price discrimination is the second-degree price discrimination. In the second-degree price discrimination, the seller uses different prices for the different amount of the quantity demanded. The second degree price discrimination is also known as block pricing as the prices of the products change discretely with the changes in the quantity demanded of the product. Rice packs, when purchased in a high quantity, are generally cheaper than the rice packs purchased in low quantity. Companies in order to extract the most of the consumers’ surplus prices a 5 kg of rice pack at $15. The same company also prices a 10kg rice pack at 25 $. In the first case, per kg price of rice is $3 while in the second case the price of per kg price is $2.5. The seller here understands that the reservation price of the customers for a greater quantity is low. Thus, pricing a lower amount can allow the seller to extract all the surplus of the market. Apart from that, this kind of second-degree price discrimination also compels the customers to buy more which eventually contributes to the goal of the company to maximise the sales (Peters, 2015).The example of first degree price discrimination could be the customised premium price of insurance set according to the income of the consumer. On the other hand, the third degree price discrimination can be cited with the example of apple products. The mobile company apple often prices their products differently for different countries based on the demand and the purchasing power of the customers. Exercise 2 In this case the monetary prizes from 0 SAR to 100 SAR.From the previous example, the prices of two bundle of rice pack are 0SAR and 100 SAR.Now, the game will be solved using the mixed strategy where a probability is assigned to each of the strategy options of the player. According to this theory, the player chooses a strategy that has the maximum expected utility (Dresheret al.2016).In this case, the probability assigned to each of the strategies is 0.5. Therefore the expected utility of the strategy is, 0.5*0+0.5*100= 50
4 Therefore the expected utility of the strategy is 50. Now the expected utility from the pure strategy choice is 0 and 100 SAR respectively.Given the pricing strategy of the company, the utility of the consumer depends upon the price bundles. Therefore the expected utility is the function which is a concave curve. U(0)= 0 and U(100)=1 That means at pure strategy the utility is either maximised or minimised. At pure strategy where the probability is 0 the overall expected utility is 0. On the other hand when the payoff is the highest the utility is also highest (Murphy, 2017). Exercise 3 The interactive situation is a set up where the player is face to face with the process of the game. In the interactive situation, the outcome of the game is instant. In the interactive situation, the strategies of the players are real-time and simultaneous (Telser, 2017). The prisoners’ dilemma game can be cited as an example of the interactive situation. In this case, the outcome of one player depends on the outcome and the strategy of the other player. The players of the game interact with each other that influence the outcome of the game. In the prisoner's dilemma when both the players do not confess they are better off. On the other hand, if one of them confesses while the other one does not then it may lead to some other result of the game. Therefore it shows the outcome of the game depends on the interaction of
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5 the players. From the perspective of the player, an interactive situation game is where the movement of the other player influences the choice (Colman, 2016). The real life example of the interactive situation can be the game of cards where the pay off of one player depends on the strategy of the other player. In this case the value of the cards of one player depends entirely on the strategy that is being used by the other player of the game. In the interactive situation, one player does not know the strategy choices of the other player, however, interaction allows the player to understand the pattern that can further be used to minimise the expected loss.That means, whether the opposition player will lie regarding the cards they have or not will impact the pay off. If the opponent player lies and anticipates it is not a lie then my payoff is lower through the interaction with the opposition.
6 Reference Colman, A. M. (2016).Game theory and experimental games: The study of strategic interaction. Elsevier. Dresher, M., Shapley, L. S., & Tucker, A. W. (Eds.). (2016).Advances in Game Theory.(AM- 52)(Vol. 52). Princeton University Press. Marden, J. R., & Shamma, J. S. (2015). Game theory and distributed control. InHandbook of game theory with economic applications(Vol. 4, pp. 861-899). Elsevier. Murphy, P. (2017). Game theory as a paradigm for the public relations process. InPublic relations theory(pp. 173-192). Routledge. Peters, H. (2015).Game theory: A Multi-leveled approach. Springer. Telser, L. G. (2017).Competition, collusion, and game theory. Routledge.