Refactoring and Design Patterns in Aviation and Robotics
VerifiedAdded on 2019/09/16
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AI Summary
This assignment consists of five tasks: (1) refactor a program that simulates an aircraft's flight process using notes from lecture; (2) modify the coolbook program to allow users to send virtual gifts to friends; (3) choose and present five refactoring patterns not presented in lecture, with a proposal for instructor approval; (4) propose an object-oriented solution with a water data class and mobile displays that use design patterns, implemented in C# with XML documentation; and (5) create the Scouts case study entity-relationship model using a database package of choice, exporting the schema to an SQL file.
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