1VIRTUAL REALITY Introduction There are diverse categories of disruptive technologies which play a huge role in our society and in commercial establishments1. These disruptive technologies include block chain technology, virtual reality (VR) and artificial intelligence. There are drawbacks and positives related to each of these disruptive technologies as well. The audience of this essay can understand the ethical implications and the challenges of one of the prime disruptive technology virtual reality. All the data of this paper have been collected from peer reviewed journals which were obtained from reliable secondary source like Google Scholar Invented in the year 1957 by Morto Heilig, VR was first introduced across the music industries all around the world2. Stereoscopic images can be obtained using this techology as well. There are two categories of VR which are deployed in our society, such as the non- immersive reality and the fully immersive reality3. Thesis statement The issues which are faced by the users of this technology in our society include health related concerns such as nausea, headaches, and eye strain. The deployment of this disruptive technology is very much ethical in our society, as this technology is very much useful to create simulated environments. 1Anthes, Christoph, et al. "State of the art of virtual reality technology."2016 IEEE Aerospace Conference. IEEE, 2016. 2Dockx, Kim, et al. "Fall-prone older people's attitudes towards the use of virtual reality technology for fall prevention."Gerontology63.6 (2017): 590-598. 3Alqahtani, Asmaa Saeed, Lamya Foaud Daghestani, and Lamiaa Fattouh Ibrahim. "Environments and system types of virtual reality technology in STEM: A survey."International Journal of Advanced Computer Science and Applications (IJACSA)8.6 (2017).
2VIRTUAL REALITY Description of virtual reality The idea of this disruptive technology came way back in the 1800s during the begging of practical photography4. However, the term virtual reality was coined in 1987 by Jaron Lanier. On the other hand, it can be said that the first VR headset was introduced in the year 1968. There were numerous advantages related to the use of this technology in our society, but the initial reason behind the use of this disruptive technology in our society was to educate its users about any specific topic. There are diverse categories of industries that make the most out of this disruptive technology, such as the manufacturing industry, automobile industry, architecture industry, military operations, and educational institutions5. There are diverse categories of virtual games as well, which is played by gamers all around the world, such as Blood and Truth. The main function of this disruptive is the creation of a simulated environment for its users. The difficulties faced by the stakeholders of a business to understand the necessities of the business have been addressed in our society due to this technology as well. Challenges faced the struggling students in our society is addressed using this technologyaswell.Datamanagingcapabilityofoursocietyhasincreasedafterthe introduction of this technology. Why people oppose this technology This technology is increasingly deployed across different sections of the society, most of the military drills and exercises across the world are done with a huge range of simulations 4Deb, Shuchisnigdha, et al. "Efficacy of virtual reality in pedestrian safety research."Applied ergonomics65 (2017): 449-460. 5Jiang, Bin, et al. "Quality assessment for virtual reality technology based on real scene."Neural Computing and Applications29.5 (2018): 1199-1208.
3VIRTUAL REALITY which are created by VR6. Athletic performance of the sports athletes can be identified and measured using this technology as well. Most traumatic stress of the mental patients all around the world can be relived using VR exposure therapy. The medical science students use this technology to practice surgeries; as a result, it can be said that this technology can help to improve the skill set of its users.These groups support this technology as it helps them to improve their skills set and also helps them to address the challenges faced in contemporary business environments. Theyoungeranddynamicsectionsofthesocietyareincreasinglyusingthis technology, however, the older generations are discarding this technology due to health concerns like dizziness, eye strain and headaches. The consumer segment of this technology is not all very significant to address the challenges faced by the consumers of any business who are using this technology. Thus, to maintain a good relationship with the consumers, some of the business establishments discard this technology. Ethical implications of virtual reality There are few ethical concerns related to this technology as well, such as the protection of the privacy of the users of this technology and pornographic contents7. The other ethical challenges of this technology include the virtual crimes conducted by the criminals of our society as they get a hyper realistic environment due to the use of this technology8. On the other hand, this technology has no ethical issues while it is being deployed by the defensive forces of the country, investigative departments and the academic 6Rose, Vienna, et al. "A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia."A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia(2018). 7Kool, Hollis. "The Ethics of Immersive Journalism: A rhetorical analysis of news storytelling with virtual reality technology."Intersect: The Stanford Journal of Science, Technology, and Society9.3 (2016). 8Kool, Hollis. "The Ethics of Immersive Journalism: A rhetorical analysis of news storytelling with virtual reality technology."Intersect: The Stanford Journal of Science, Technology, and Society9.3 (2016).
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
4VIRTUAL REALITY students. Most of the realistic scenarios of a commercial setting can be studied and improved using VR. New innovative services can be introduced using this technology across the education and gaming industry. The use of this technology is very ethical and is contributing very much regarding the development of our society inspite of having few drawbacks9. Like the other disruptive technologies, VR must be continued in our society as the stimulated environment created due to this technology is very much useful to enhance the user experience. The incorporation of this technology can be very much useful in our society to create new social experiences10. Personal connectedness of the members of the society can be enhanced using this technology as well. Conclusion The creation of simulated environments is one of the major contributions of this technology. Like the other disruptive technologies Artificial Intelligence, both the two categories of VR are very much useful to address some of the social problems of our society. However, there are few drawbacks related to this technology as well such as the health concerns of the users. One of the notable ways to address the health concerns of this technology is to maintain a healthy lifestyle and avoided using this technology for a longer period of time. However, there are numerous other challenges related to this technology, such as the functionality issues of the systems using this technology, and huge maintenance cost. Hence it can be concluded that an effective plan is required to work with this technology. 9Zhang, Kun, et al. "Design and implementation of fire safety education system on campus based on virtual reality technology."2017 Federated Conference on Computer Science and Information Systems (FedCSIS). IEEE, 2017. 10Pallesen, Hanne, et al. "Patients’ and health professionals’ experiences of using virtual reality technology for upper limb training after stroke: A qualitative substudy."Rehabilitation research and practice2018 (2018).
5VIRTUAL REALITY Health issues in our society shall be increased in the coming years due to the use of this technology as some of the users are not aware its ethical implications. The radiations coming from the VR headsets are very much harmful to our eyes and can successfully trigger vision problems. Considering the large scale impact of using this technology, social and political conflicts in our society can also increase due to the inappropriate use of this technology as well.
6VIRTUAL REALITY Reference Alqahtani,AsmaaSaeed,LamyaFoaudDaghestani,andLamiaaFattouhIbrahim. "EnvironmentsandsystemtypesofvirtualrealitytechnologyinSTEM:Asurvey." International Journal of Advanced Computer Science and Applications (IJACSA)8.6 (2017). Anthes, Christoph, et al. "State of the art of virtual reality technology."2016 IEEE Aerospace Conference. IEEE, 2016. Deb, Shuchisnigdha, et al. "Efficacy of virtual reality in pedestrian safety research."Applied ergonomics65 (2017): 449-460. Dockx, Kim, et al. "Fall-prone older people's attitudes towards the use of virtual reality technology for fall prevention."Gerontology63.6 (2017): 590-598. Jiang, Bin, et al. "Quality assessment for virtual reality technology based on real scene." Neural Computing and Applications29.5 (2018): 1199-1208. Kool, Hollis. "The Ethics of Immersive Journalism: A rhetorical analysis of news storytelling with virtual reality technology."Intersect: The Stanford Journal of Science, Technology, and Society9.3 (2016). Pallesen, Hanne, et al. "Patients’ and health professionals’ experiences of using virtual reality technology for upper limb training after stroke: A qualitative substudy."Rehabilitation research and practice2018 (2018). Rose, Vienna, et al. "A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia."A Scoping Review Exploring the Feasibility of Virtual Reality Technology Use with Individuals Living with Dementia(2018).
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
7VIRTUAL REALITY Zhang, Kun, et al. "Design and implementation of fire safety education system on campus based on virtual reality technology."2017 Federated Conference on Computer Science and Information Systems (FedCSIS). IEEE, 2017.