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Virtual reality is a proliferating technology

   

Added on  2022-08-26

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Running Head: VIRTUAL REALITY 0
Virtual Reality
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VIRTUAL REALITY 1
Virtual Reality (VR)
In the modern era, the role of technology has grown substantially and it allows
individuals and organisations to improve their daily operations. Virtual reality is a
proliferating technology that has changes the course of operations in multiple industries
(Bardi, 2019). This technology has the potential to change the lives of people in many
different manners. The VR industry is growing rapidly as it is expected to grow over 16
billion US dollars by 2022 to 6.2 billion US dollars in 2019 (Statista, 2020). This technology
has a potential to improve many parts of businesses and personal lives. Many experts argue
that the technology has the potential to substitute actual reality; however it is not advanced
enough (Pooley, 2020). The objective of this paper is to evaluate a different ways through
which VR technologies could improve human lives. This paper will analyse whether VR can
substitute actual reality of humans.
Currently, the most obvious use of VR is in the gaming industry; the industry has
benefitted from the use of this technology as it has opened new opportunities for companies
to offer better products for their customers. While using VR platform, companies are able to
develop video games that are more engaging and interesting. Users can use VR head-sets to
experience playing games in an immersive manner which allows them to interact with their
game play (Slater & Sanchez-Vives, 2016). Users can have a 360 degree experience in which
they can interact with the environment of their game which provides them a unique
experience. Along with the gaming industry, the entertainment industry also relies of VR in
order to provide a more enjoyable experience to their customers. Companies are using VR
technology in order to improve IMAX experience of the users at both home and movie hall.
People view movies by VR head-sets that makes watching more thrilling and engaging
experience for them since the technology add to the whole movie viewing experience
(Dredge, 2016). Along with the VR technology, cinema halls also installed heavy speakers to
give very immersive experience that makes horror movies scarier and thrilling increasing
suspense and anxiety of viewers.
Along with the gaming and entertainment industry, VR is used by many leading
organisations such as Google in order to help people “visit” places without actually being
there. Users are able to get an overwhelming when they are able to see, interact and
experience new place without actually being there (Robertson, 2019). As the world travel

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