This report discusses a game design to promote academic integrity at the university. It explains the importance of academic integrity and how it impacts the personal and professional life of an individual. The report also highlights the skills used in designing the game and provides questions related to plagiarism and academic integrity. The game, Spin and Win, requires four teams with six members in each team. The game is based on MCQs and has a time limit of 40 seconds for each question. The report also includes instructions for playing the game.