Teaching Academic Integrity through Ludo Game Design
Verified
Added on 2023/06/17
|1
|753
|184
AI Summary
This presentation explains the process of designing a Ludo game to teach students about avoiding plagiarism and academic misconduct. It includes instructions for playing the game, the importance of academic integrity at university, and the skills developed during game design such as communication, decision making, and innovation.
Contribute Materials
Your contribution can guide someone’s learning journey. Share your
documents today.
INTRODUCTION Ludo is the game that has been design to teach student about the manner in which plagiarism and academic misconduct can be avoidedbythemwhilestudyinginthe university. This is poster containing detailed related to instructions of playing games, skillslearned during the game and why academic integrity is important. INSTRUCTIONS FOR PLAYING GAMES The rules of playing the ludo game in order to learn method to avoid plagiarism and academic misconduct in future circumstances can be illustrated in detailed as follows: 1.There are only four or less than four players that can be encouraged to play at particular point of time. 2.The student have to throw the dice and which every the number comes have certain information attached to it that has to be read by it in loud so that other participant can listen to the same. The information present at each of the number of dice is pertaining to academic misconduct and the manner in which plagiarism can be avoided to maximum extend (Burger, 2021). 3.If any student is found to do cheating while playing the game will be suspended or not authorised to play the game. 4.The person how will win the game will explain about whole detailed related to the manner in which plagiarism and academic misconduct can be avoid to all the student so that they can learn. 5.The student can strike other if they come to place where already some other student has placed its chance, except the safe zones that are marked with colours on board. EXPLANATION OF WHY ACADEMIC INTEGRITY AT UNIVERSITY SO IMPORTANT Academic integrity is fundamental of learning, teaching and researching at University that allow student to easily share their respective ideas with staff as well as student. It contributes in building trust and good relationship between the individual as they are able to effectively share information with each other. There are five pillars of academic integrity such as honesty, trust, fairness, respect and responsibilities that has to be followed by the student while learning at university to grow and enhance its existing skills and capabilities. Through abiding to all the pillars of academic integrity the student can achieve growth in personal as well as professional career. Such as by honestly sharing all the information to the other student related to any thing so that all of them can easily learn. Furthermore, it lead in developing respect and sense of responsibilities among the student in university I.,e they respect each and every individual that is present in their class. At the same time ready to performed their respective responsibilities in effective manner. SUMMARY OF REFLECTION ON SKILL USED DURING THE GAME While designing of Ludo game to teach student about the academic plagiarism and the way academic misconduct can be avoided, there are numerous skills that I have learned such as communication, decision making, innovative and creative and interpersonal skills. Such as: Communication skills:In the game, communication skills has been developed as I have to communicate with other individual in order to make the game, provide then instructions related to the way it is played. Decision making:Second, skills that is developed during the game design is decision making skills in which I have take decision related to task, the way game will be played and responsibilities of each key individual in the game designing. Innovativeandcreativeskills:Thelastskillsthatis innovative and creative that isdeveloped during game design because I have make use of innovative and creative idea to design the game so that student can learn and have fun (Pratt, 2021). CONCLUSION From the above presentation it can be concluded that game design is process of designing the game in order to teach the student related to manner in which plagiarism and academic misconduct canbeavoided.Atlastitcanbe summarized that the game has helped indevelopingseveralskills, communication, decision making and innovative and creative skills. REFERENCES Pratt,L.,2021.Teachingacademic integritythroughlegalproblem solving. Burger, A., 2021. Imitation, not theft: a mixed-methods study of plagiarism.