Importance of Academic Integrity at University and Skills Used in Game Design

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Added on  2023/06/14

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AI Summary
This presentation discusses the significance of academic integrity at university and the skills used in game design, including writing, creativity, and research skills. It also explains the concept of plagiarism and why it is important to maintain academic integrity. The instructions for playing the game are provided, and references to relevant literature are included.
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Document Page
Instructions for playing the
game
BMP3003 Further Academic Skills
It is the termed as the course of action which
is needed for the management to being biased
related to the students. Whereas, academic
misconduct in the task that is available in the
various outcomes in maintaining and
unethical academic advantages in context to
academic limitations of
Plagiarism termed as the act of utilising the words
and the writer work with no approval and as well as
the agreement of that writer's language. In context to
this, they are worked as the agreement of the writer's
language. In context to this, this is termed as the
exercise of using someone else thought various tasks
and also will able to present it by their own way.
Instructions for playing the game:
First sign in accounts on their portal then there will
be various questions that must be answered by the
candidate in an appropriate manner.
There are six participants can play the game at the
An explanation of why academic
integrity at University is so
important
Game Design
Skills used to produce the
game
While designing the game, I have learned
some skills that are given below
Writing skills:
Creativity skills
Research Skills
Name
Literat, I., and et.al., 2021.
LAMBOOZLED!: The design and
development of a game-based approach to
news literacy education. Journal of Media
Literacy Education, 13(1), pp.56-66.
Milne, O. and Ivankovic, V., 2021.
Computer game design and moral
engagement: How mechanics take over.
In Play, Philosophy and Performance (pp.
156-169). Routledge.
Manzano-León, A., and et.al., 2021.
Between level up and game over:
Asystematic literature review of
gamification in
References
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