Analyzing Media: Representation of Children in Television and Films
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This article analyzes the representation of children in television and films, focusing on shows like 'In the Night Garden' and movies like 'Finding Nemo'. It explores the cultural assumptions regarding childhood and the impact of media on children's views. The article also discusses the role of toys in films and their impact on the fictional world.
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ANALYSING MEDIA
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INTRODUCTION Any media message can be used for doing a close analysis but commercials are often considered as better option because they are tightly and slightly packed with powerful images and words, sound and music impact general public (Fuchs, 2017). There are numerous shows that broadcast on television and its category too vary from each another. There are shows that are mainly created for children while some for young generation and adults. The central idea of this report is how children are represented in films and television program. QUESTION 1 Introduction:This question talks about the representation of children in television and films. The chosen show for this question is “In the Night Garden” which is popular BBC children's television series aimed for 1 to 6 years old kids. The main motive of this particular task is to reveal cultural assumption regarding childhood and media's engagement with children's view of this stage of life. Main Body:The series was announced in the year 2006 with an aim of helping kids to relax and attaincalmingrelationshipwithparents.Theshowfeaturesalargecastofcolourful characteristics with uncommon names who live in magical forest scattered with brightly coloured pompom flowers and large daises (Gerbaudo,2018). The central idea of the show was to make children finally asleep when they are pretending to be asleep. The director of show wants to explore the difference between being asleep and being awake from children's point of view i.e. the difference between trying to asleep and actually closing eyes. One of the most common issues that every parents face is trying to make their kids asleep even if they are not feeling sleepy. Following the old tradition or culture they try to feed them milk, sing rhymes, switch off the light so that they can fall asleep but none of their tricks actually works. According to one of the report, it has been figured out that children aged between 1 to 6 years becomes more active at night and moreover they prefer to sleep in the morning rather than sleeping timely in night. In the Night Program comes a saviour for those parents. By seeing this program children actually started falling asleep. The irony was television makes children awake but this time it makes them fall asleep. The episode start with a different child in their bed boat travelling to the Night Garden. The camera zooms up in the sky followed by blooming flowers and narrator start introducing the episode. Iggle Piggle'sis the main character who runs away from falling asleep but after listening to the story he automatically sleeps. So this show basically reveal the culture 1
assumption that children can fall asleep by watching TV as well. In the starting days of shows it was much difficult to believe the fact that any show can make kid fall asleep. Parents left with no other option as they tired of making their child asleep even though he doesn't want to (Karlsson and Sjøvaag, 2016). At last they give a shot to this option as well and guess what they found it actually working. The main reason was the show was able to get easily get connected with children because of their fascinating characteristics. Other thing that producer taken into consideration was all key factors that makes them tired throughput the day and they easily fall asleep at night. The main focus of the show is onIggle Piggle and its daily activities that makes them tired and it is also necessary to carry out them as well. Conclusion:This question concludes that even television can make children fall asleep. When young people are not feeling sleepy they watch television but this show is came up with an aim of making children fall asleep by reciting stories to them through the mode of television and with their unique and fascinating characters as well. QUESTION 2 Introduction:This question revolve around “somatext” and its impact on animated character. This further analyse the somatext and taken into consideration factors such as race, class, gender and marketability in context of movie “Finding Nemo”. Main Body:The term “somatext” refers to the integration of narrative and visual element in the construction of animated character (Laurell and Sandström, 2016). The chosen character for this particular question is Nemo. He is the only Marlin's son left after the barracuda attack. His voice is narrated by Alexander Gould. He is much excited about his life and exploring the ocean. However somehow he is abducted by the boat and sent to dentist's office in Sydney. In- between Marlin tries to retrieve Nemo and she meets Dory. Since Nemo is Marlin's only son left he considers themselves as much stronger as he is the only one who escape from barracuda attack. When Nemo accidentally separated from his mother he somehow managed to survive and tries all efforts to escape from them. Though initially it was little difficult for Nemo to deal with such situation but as his mother has raised him over protectedly he become anxious. But latter on he somehow manage to find ways so as to escape from dentist and reach home safely. Talking about factors like race, gender, marketabilitythat taken into consideration while analysing somatext. Since Nemo is a male and still he is raised by his mother in over-protected manner. The is 2
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mainly because he is only son Marlin left with after the death of her other children and husbands. Nemo is basically a fish and tries to Conclusion: QUESTION 3 Introduction:This particular question revolve around the why kids should be considered as a special audience in animated movies like Frozen, Wall-e and Playschool. The plot of each movie is differ from one another but ultimately all are tend to explain the relationship that kids share with their siblings and how these movies seize the attention of children. Main Body:Frozen is a 3D computer animated musical fantasy film produced by Walt Disney. The movie revolve around two sister named Elsa and Anna and the bond they share (Mehmet and Clarke, 2016). Elsa has some super natural powers and one day she accidentally spell her magical powers on her younger sister. This is the turning point of the movie that shows affection of one sister towards other. Relating it to children this movie indicates that kids aged between 1 to 6 years share special bond with their sibling or friends. In-fact by seeing such movies kids started acting like them. This movie beautifully explained the bond or rapport shared by two sisters. When kids watch such types of movies they also tries to establish great bond either with their sister or friends. With the help of this movie, children are able to understand that family or friends are always their to help and save you. Talking about other movie i.e. Wall-e gives three meaningful lessons to children. First it teaches children that they should value work and this can only be possible if they start learning and respecting work from their childhood only (Munro,2016). Any thing that a kid learn at the age of 2-8 will remain with them permanently. Second message that movie gives is life has only meaningwhenpersonstartsfocusingonrelationship.Childrenneedstounderstandthe importance and value of relationship far above all material achievement. The only way through which kids can learn is from their parents imitation and experience (Zubiaga and et. al., 2016). Thirdly, this movie gives the message that if individual face any issue or problem then by simple sitting one cannot solve their problem they need to do some efforts. It has been believed that if children understand or learn something at young age it will go long away from them and form healthier attitude towards work and responsibility. In addition to that Wall-e indicate that no matter how advance and innovative technology can become we still have to remain connected with our roots. Now a days parents are spending less time with their kids and to make them busy 3
they provide their mobile phone to them so that their children can watch video on them and remain busy. This might assist parents but it indirectly posses negative impact on children as they are spending most of their time watching videos on mobile phone rather than playing in park with other kids. Play school is an Australian educational television show that mainly broadcast games, songs and activities related with children (Ranieri and Fabbro, 2016). The show is mainly designed to provide knowledge to kids in a unique manner. Their character are fascinating and enable children to watch their show and start acting or performing with them simultaneously. Conclusion:According to this question it can be concluded that kids can easily catch anything which tend to remain with them for life long. Therefore it is recommended to give them good knowledge which remain with them for life long. QUESTION 4 Introduction:This question covers how toys are related with a particular film or television program. It also discuss how does their role adds value to the program, film's purpose and fictional world. Each character of the story possess great impact on entire film or television program. Main Body:For this particular question the chosen fictional character is Sheriff Woody. He is a floppy pull-string cowboy doll and plays the role of toys leader in all series. He was the favourite toy of his owner Andy Davis and the leader of Andy's toy room. His position was in danger with the arrival of Buzz Lightyear an astronaut action figure that his owner gets as a birthday present. Both tries to compete with each other for the affection of owner's love. Woody was Andy's favourite toy among others (Schäfer, Scheffran and Penniket, 2016). He was much liked by the audience as he doesn't left his owner in his difficulties and moreover fight for their owner by joining hands with its biggest competitor. He is a passionate toy who put themselves intro trouble for the sake of its owner. As soon he knows that his owner is in trouble he gives his 100% commitment or dedication towards solving their issues. In all three films Woody makes strong relationship and friendship with Jessie and Buzz (Wood, 2017). Initially when Buzz temporarily becomes Andy's favourite toy, Woody tries to compete with him but latter on they both develop good bond. When Andy was bullied by Sid they both collectively make efforts towards protecting him. The impact of his role can be observed on children as they started acting like him. The message given by film was clear that how collective efforts provides best possible 4
solution. As a result, children started behaving like Woody. He was audience's favourite amongst all other characters. This is mainly because of his strong leadership qualitiesand skills. Sometimes a film can give strong message that change the mind set or perspective of individual (Willig, 2016). Conclusion:From the above question it can be conclude that there are various movie that posses great impact on changing the mind set of individuals or children. Woody is a passionate guy and plays a role of transformational leader that indirectly affect children as somewhere they also started behaving like that. Overall the movie denote good and positive message among children that solution to any problem can be generated with collective efforts of people. CONCLUSION It get concluded from the project that analysing media is a major source which used to understandbyanindividualproperly.Byeffectiveandappropriateanalysisofmedia, management of an individual become possible in tenure so that better and supportive could be done. This project define and includes about various film and pictures analysis so that their story telling conclude a better and definite outcome. Some pictures made great impact on a children mind which reflect it as a motivation on the other hand some film made a violation on an individual health and mind. 5
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