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Added on  2022-09-15

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Running head: RECRUITMENT, SELECTION AND INDUCTION PROCESS
RECRUITMENT, SELECTION AND INDUCTION PROCESS
Name of the Student
Name of the University
Author note

RECRUITMENT, SELECTION AND INDUCTION PROCESS
2
TASK 1
Part A – job description
Aperture game Studio
Aperture Game Studio is an emerging video game development company built with the
ambitious vision of providing the players with an interactive open world gameplay
experience that is realistic as well as surreal in nature. The launch of our critically acclaimed
game “Synthspace” last year, which is still grossing over 4 million daily active players, has
motivated us to push our limits beyond our levels of comfort.
Position - Environment Designer
Reports To
The Environment Designer will report directly to the Senior Project Manager.
Job Overview
As an environment designer, your task entails the creation of a surreal environment within a
perceptible realistic domain so that the players can feel the supernatural aura while still
existing virtually in a realistic interactive environment. As a part of the job, the creation of
the environment also requires the design to be Playable Character compatible. Thus, the
design should collaborate with the entity and character development to ensure seamless
interaction between the player and the environment.
Responsibilities and Duties
Following are the responsibilities and duties that you as an environment designer are ex-
pected
Create vivid, surreal and interactive environment for the current project and any upcom-
ing future projects.

RECRUITMENT, SELECTION AND INDUCTION PROCESS
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Ensure all aspects of an open world third person perspective in a game environment is
maintained.
Collaborate with other members of other departments and ensure that the developed envi-
ronment is compatible with the UI, HUD and the playable characters.
Create an option for adding modifications for open source environment designing as well.
Oversee the development of a player usable SDK (Software Development Kit) for adding
Mods.
Ensure perfection through repeated testing and re-testing before deploying the final open
beta.
Criteria
In order to be eligible to apply for this post, you should have
A bachelor’s degree in computer science from a relevant university or college
Strong knowledge of the programming languages – Python, C++, javascript, HTML5,
CSS and extensions of C, preferably Rust.
Advanced level proficiency in the use of graphic designing and editing software, espe-
cially Photoshop, lightroom and illustrator, along with premiere pro.
At least two years of experience in any (or all) of the following – game development,
Software backend development, graphic design and VFX and at least five years of coding
history.

RECRUITMENT, SELECTION AND INDUCTION PROCESS
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Application process
Application process is online. The link to the application will be made available on the
website soon.
Selection process
Eligible candidates will be called for two sets of interview and a practical skill demonstration.
The first interview would be online via hangouts, the success of which would give you a call
for our on location interview and skill display where the candidates will be given a problem
statement and one hour to identify the solution.
Part B – Job Advertisment
Aperture game Studio is currently looking to hire a set of skilled game developers to be a full
time part of their upcoming game project, to fill the position of environment designer.
Description
We at Aperture are looking for skilled and enthusiastic people to be a part of our environment
design team for our upcoming project “beyond the edge”.
Key criteria
22 to 35 years of age.
A bachelor’s degree in computer science from a relevant university or college
Strong knowledge of the programming languages – Python, C++, javascript, HTML5,
CSS and extensions of C, preferably Rust.
Advanced level proficiency in the use of graphic designing and editing software, espe-
cially Photoshop, lightroom and illustrator, along with premiere pro.

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