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Artwork Styles and Stages in 2D and 3D Art

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Added on  2023-01-05

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This report explores different artwork styles in 2D and 3D art, including pixel art, vector art, cutout art, cel shading, monochromatic art, and doodle art. It also discusses the stages of art development, such as preliminary development, unwrapping, texturing, 3D modeling, and animation. The report compares digital art with traditional methods and highlights the benefits of each. References to books and web content are provided for further reading.

Artwork Styles and Stages in 2D and 3D Art

   Added on 2023-01-05

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REPORTS
Artwork Styles and Stages in 2D and 3D Art_1
Table of Contents
REPORT : ASSIGNMENT 1..........................................................................................................3
Artwork Styles........................................................................................................................3
Stages......................................................................................................................................3
Comparison.............................................................................................................................4
REPORT : ASSIGNMENT 2..........................................................................................................5
References........................................................................................................................................6
Artwork Styles and Stages in 2D and 3D Art_2
REPORT : ASSIGNMENT 1
Artwork Styles
There are 2 different types of art works based on dimensional purview : 2D and 3D. Games
initially were based on 2D and their development and advancement to 3D used different
processes.
2D pixel art involves a basic shape to form a particular aspect of the character and a combination
forms the object.
Vector Art is similar to pixel art but uses shapes or polygons rather than pixels.
Cutout Art took it from Vector Art and by using shapes in a traditional platform they were
moved to in stark similarity to the digital mode: as the name suggests. It remains static largely
except its positioning.
Cel Shading or Toon shading Art is a new domain and is rather popular wherein the process is to
create objects which perceive to be 3D but are made on a 2D basis maintaining the key
characteristics but losing on volume.
Monochromatic Art are called so because they use limited colours mostly shades of black and
white or grey. While another category that is the flat art makes objects depict clearly without any
depth in addition to volume.
Doodle art is now in vogue and relies on the content as well as personal style and is sometimes
drawn traditionally before getting a digital rendition.
3D cartoon graphics go beyond the cel shading technique. They shade to give cartoon styled
models significant textures to seem more real. They are also useful in simulation.
Stages
Preliminary development is a simple stage where the thought idea is brought into life in a simple
way, with certain simulations and textures identified.
Opening a 3D mesh is the process called unwrapping. It involves working on the 3D mesh which
has 3D maps based on UVs which are actually 2D representations of 3D models.
In texturing the object Is given its surface properties like colours and emotion outlines and other
textures. Prior to this they are flat coloured.
3D modelling creates models using the so textured 3D maps, by plotting exact geometrical
mapping of the 2D surface using a 3D software.
Artwork Styles and Stages in 2D and 3D Art_3

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