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Design and Implementation of Game Interface

   

Added on  2019-09-18

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Assignment #10 – Part 1Problem DescriptionYou are to begin the design and implementation of the interface for a Java game (to be completed in the following assignment). You have been provided with both a minimal skeleton of the code for the game itself as well as a library of a few fully developed and documented methods that you must make use of. In order to use this library file, you must first compile it to create a class file. You can then compile and run the game file to confirm that it can read the methods and constants of the library.The skeleton game code you have been provided with contains a number of methods, each of which is paired with a detailed method comment. Your task is to complete the development of each of these methods, as well as determine how to best make use of them within the main method to accomplish the overall goal of the program.It is very important that you read and understand all of the method comments provided. Failing to understand the method comments in the library file may result in you not knowing how to correctly use those methods, while failing to understand those in the game file may result in you failing to implement them correctly. Ask questions earlier rather than later.Your final submission for part 1 should function as follows. While the user continues to select a difficulty setting (as opposed to quitting) print a map generated to match the corresponding difficulty setting. An example of this is demonstrated below. While I have chosen specific dimensions and numbers of blox for each difficulty, you are encouraged to decide for yourself what these values should be, within reason (the map should fit on the screen).Game Rules (not implemented this week)The player is represented by a 'P'. The player can interact with the game by moving in one of four directions; up, down, left, and right.The blox are represented by '*' and the holes by 'O'. The goal of the game is to push the blox around until each block has filled one of the available holes. The player pushes blox by standing beside them and moving towards them. If the far side of the block is clear (or a hole), both the player and the block will move.If the player pushes one of the blox into a hole, both the block and the hole disappear (the block filled the hole).The map is surrounded by a border which is impassable to both the player and blox.The player wins the game once every block has been pushed into a hole.The player loses the game if they quit or walk into a hole that has not been filled.1
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