Splat, Revised Start with the "Splat" Program
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Added on 2019-09-16
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Modify the program so that each Circle object has a label that it stores and displays (when drawn via its draw()) method. (You can change the circles to be not filled-in and draw the text in white as in the next figure.) Here's the fun part: modify the SplatPanel program so that instead of storing and creating and drawing five arbitrary Circles, it generates n random Circles and stores them on an ArrayList. Modify the paintComponent() method so that instead
Splat, Revised Start with the "Splat" Program
Added on 2019-09-16
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