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Augmentation Reality and Virtual Reality in Education

   

Added on  2022-10-31

9 Pages2164 Words124 Views
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Running head: AUGMENTATION REALITY AND VIRTUAL REALITY
AUGMENTATION REALITY AND VIRTUAL REALITY
Name of the Student
Name of the University
Author note
Augmentation Reality and Virtual Reality in Education_1

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AUGMENTATION REALITY AND VIRTUAL REALITY
Table of Contents
Introduction......................................................................................................................................2
Project Objectives............................................................................................................................2
Methodology....................................................................................................................................2
Finding.............................................................................................................................................3
Result...............................................................................................................................................5
Ethical issues...................................................................................................................................6
Lessons learnt..................................................................................................................................6
Conclusion.......................................................................................................................................6
References........................................................................................................................................8
Augmentation Reality and Virtual Reality in Education_2

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AUGMENTATION REALITY AND VIRTUAL REALITY
Introduction
Augmented Reality and Virtual Reality has been an emerging technology that has been
gaining acceptance among the mass in a drastic rate. Augmented Reality finds its usage in
securing the data that are transacted via them. This report will provide a research objective.
Proper methodology description is also provided in the report. Finding and results are also
provided in the report. Ethical issues along with the lessons learnt after completing the report is
also provided.
Project Objectives
To understand the benefits of using AR in Education sector.
To understand the benefits of using VR in Education sector.
Methodology
The research method that is chosen for execution of the project is secondary data
collection. Usage of internet is performed for better analysis of the data assessment segment.
Usage of platform of Google scholar have been made. This ensures that better assessment of the
business modelling will be performed as per the available data in the peer reviewed sources. This
is the major reason that functioning process of the project has been facing a major change. This
data collection helps in proper understanding of the concept of Augmented Reality. This concept
development has been one of the major reason that success of the project is dependent on the
data collection process. This data collection process will ensure that assessment of data will be
having a better understanding and hence wise this step acts important to the entire process. Even
data have been collected from the different URLs and website. These platforms have been used
Augmentation Reality and Virtual Reality in Education_3

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