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E-Sports: International Growth, Sponsorship, and Business Risks

   

Added on  2023-03-31

16 Pages798 Words180 Views
BUSINESS SKILLS

Table of content
Topic Page No.
Introduction 3
What are E-sports 4
International growth of E-sport
industry 6
Companies already sponsoring 8
Potential business risks 11
Setting up a sponsorship deal 12
Conclusion 14

INTRODUCTION
Happy worker Ltd. is looking for high profile sponsorship deal at
the low cost. The sponsorship brings several advantages to
the company such as, brand enhancement, awareness raising,
access to niche market and increase in sales. Further, it also
proves to be cost effective in nature. The business model of
happy workers is based on selling customised mouse mats to
their customers through website.

What are e-Sports?
E-Sports is a short name of electronic sports where the pl
ayers can play game on computer.
It is simply defined as a multiplayer video game and play
ed competitively by professional gamers.
The games are organised for entertaining spectators.
The e-sport is known as a form of competition which fac
ilitated by electronic system such as video game.
In this the input provided by team-members players are in
tegrated with outputs generated by e-Sports system.

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