Limited-time discount for students! | Solutions starting at $6 each

Impact of E-Sports on Investment Opportunities : Report

Added on - 14 Jan 2020

  • 13

    Pages

  • 4188

    Words

  • 174

    Views

  • 0

    Downloads

Trusted by +2 million users,
1000+ happy students everyday
Showing pages 1 to 4 of 13 pages
Business Skills
Table of ContentsINTRODUCTION......................................................................................................................4Task a.........................................................................................................................................4FINDING AND ANALYSIS.....................................................................................................4CONCLUSION..........................................................................................................................7Task b.........................................................................................................................................7Task c........................................................................................................................................8References................................................................................................................................12
Executive SummaryIn present report, the overall analysis of E-sports industries has been done. Variousconcepts of pro-gaming and there implications on the users are mentioned. Moreover, it willalso highlight the challenges of Human Resource manager of Norling PLC, which can affectthe performance of company. Also, it will also discuss about the fact that whether violentvideo games should are responsible for the adverse effects on players. So, the complete reportwill emphasizing on the concept of pro-gaming and its impacts.
INTRODUCTIONE-gaming industries is blowing up in the popularity in United States of America frompast few years. The video game industry is rivalling other traditional sources of entertainmentlike behemoth, Hollywood etc. Most of the Americans increasingly switching over the videogames, there are more than thousands of people are competing and watching eSports.Moreover, gamers are showing their keen interest in pro-gaming in US. The present report isaimed to emphasize on the impact of E-Sports on many players and emerging investmentopportunities in E-Sports. It will also outline the international picture of this industry andpotential threats involved. Also, there are some challenges of Human Resources managementwill also be discussed in the present study. Moreover, it will also discuss about the factwhether violent video games are responsible for generation of aggression and stress amongplayers.TASK AFINDING AND ANALYSISE-SportsE-Sport is also known as pro-gaming or electronic sports in which input and output ofgame is mediated by the human-computer interface and all primary aspects of game isfacilitated by electronic systems (Anderson, and et. al., 2015). Generally, E-Sports aremultiplayer video games which is played in between two professional players. There arepopular games like, Call of Duty: Modern Warfare 2, which is extremely enjoyed by gamersand resulting in high sales revenues upon release of these games. There are many genres ofvideo games that are associated with pro-gaming such as, fighting, real-time strategy,multiplayer online battle arena (MOBA) and first-person shooter (FPS). e-Sports arecontinuously increasing customer-base and profitable growth edge for gaming industries.These industries have their existence in many developed countries like Germany, Japan,Korea etc.International picture of E-Sports industryIn US, domestic consumption of video games has continuously growing up within ashort span of time. But, Asian counties like, Japan and South Korea Japan has occupiedsignificance position in the gaming industry across the world. There are many famouscharacters of games like, Mario, Sonic the hedgehog which are discovered by Japan and isknown by many gamers and non-gamers worldwide (Charness, 2015). From long back, Japan
desklib-logo
You’re reading a preview
Preview Documents

To View Complete Document

Click the button to download
Subscribe to our plans

Download This Document