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Designing Check Mate: A Game to Develop Strategies for Avoiding Plagiarism and Academic Misconduct

   

Added on  2023-06-18

6 Pages1204 Words82 Views
Digital Media and Video GamesHigher Education
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Game Design
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Designing Check Mate: A Game to Develop Strategies for Avoiding Plagiarism and Academic Misconduct_1

Table of Contents
Introduction......................................................................................................................................3
Task 1...............................................................................................................................................3
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct..............................................................................................................................3
Task 2...............................................................................................................................................4
Conclusion.......................................................................................................................................4
References........................................................................................................................................6
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Designing Check Mate: A Game to Develop Strategies for Avoiding Plagiarism and Academic Misconduct_2

Introduction
Academic skills are helpful for managing and working effectively to become more
efficient learner and make sure for managing techniques. These techniques provide a level of
motivation and make confidence for the major changes and work to make graduation degree and
related to effective skills and ability for highly transferable success in the professional career
opportunities. The use of academic misconduct and fraudulent activities can be work as major
demotivated activities in the major role of the company (Çelik and Lancaster, 2021). The use of
academic misconduct can be related to failure activities in life and student's growth to analyse
major changes. All of these are related to work and make significant changes in order to create
demand. It can be related to work and make suitable changes for addressing plagiarism. In first
task, Different strategies for avoiding plagiarism and academic misconduct. In second task,
instruction, explanation and reflection on the skills are used to produce game effectively.
Task 1
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct
Name of the game: Check Mate
Mode: Online
Duration: 1 hour for one level max.
Check mate is the game, which help the individual to avoid plagiarism by using effective
techniques and make changes to detect and remove plagiarism. This game involves various
stages which are related to effective growth and adopted right strategies to remove plagiarism
and make different learning levels. This game is related to effective strategies and make changes
on time and pressured to work each level on time and complete game effectively. In order to
avoid, plagiarism students should be able to learn different stages and make suitable changes and
make necessary level to express their own ideas and thoughts for ensuring the game structure. In
order to identifying the phrase, there are different changes to analyse effective growth and make
permission for using portion and make available text in the universities, different online sources
and major gaming areas (Chavan and Prabhu, 2021). With the help of this game, the students are
able to work and make stations to work and manage activities and analyse the sources in an
effective manner.
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Designing Check Mate: A Game to Develop Strategies for Avoiding Plagiarism and Academic Misconduct_3

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