Investigating Digital Technologies' Impact on Sleep and Health (CS101)
VerifiedAdded on  2023/01/12
|40
|6993
|62
Project
AI Summary
This computing research project investigates the impact of digital technologies on sleeplessness and associated health problems. The project explores the relationship between technology use, sleep quality, and overall well-being. It includes a literature review examining the effects of digital devices on sleep, focusing on the impact of screen time and exposure to light. The research methodology involves both qualitative and quantitative approaches, including surveys to collect data from a sample of 30 people. The data interpretation section analyzes the age groups of digital technology users and their usage patterns. The project aims to analyze the complexity of digital technology usage, measure its effects on sleep quality, and recommend strategies to mitigate physical and psychological health problems. The findings suggest a correlation between digital technology use and sleep disturbances, highlighting the need for awareness and strategies to promote healthy technology habits. The project emphasizes the significance of understanding these impacts to improve individual health outcomes and well-being, with a focus on cognitive behavior, cognition, and development.

Computing Research Project
1
1
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

Contents
CHAPTER-1 INTRODUCTION.....................................................................................................4
CHAPTER-2 LITERATURE REVIEW..........................................................................................6
CHAPTER-3 RESEARCH METHODOLOGY..............................................................................8
CHAPTER-4 DATA INTERPRETATION.....................................................................................9
CHAPTER-5 CONCLUSION AND RECOMMENDATION......................................................19
2
CHAPTER-1 INTRODUCTION.....................................................................................................4
CHAPTER-2 LITERATURE REVIEW..........................................................................................6
CHAPTER-3 RESEARCH METHODOLOGY..............................................................................8
CHAPTER-4 DATA INTERPRETATION.....................................................................................9
CHAPTER-5 CONCLUSION AND RECOMMENDATION......................................................19
2

Title: To investigate the impact of digital technologies on the sleeplessness and other associated
health problems.
CHAPTER-1 INTRODUCTION
Computing research is exploring different projects that are associated with technology
and among them are projects that investigate the impact of technologies on human health,
particularly on sleeplessness (Judge, 2019). The primary aim of the computing research
association is to govern the projects to strengthen the research. The advanced education in the
field of computing is related to this, as its mission is to execute the research on computing in a
wider way (Skuda, et. al., 2018). The professional development of computing research also
depends on testimonies to justify the computing research projects (Kumar, et. al., 2019). The
sleep of technology users can be studied through experiments or questionnaires.
The use of digital technology has been associated with depression, obesity attention,
behavior, physical inactivity and other sleep problem. The overuse of digital technology among
people because they can use their time inefficiently. It is mainly concerned about the cognitive as
well as emotional affects on the human being. The digital technologies have been inspired the
children’s to uses in their routine activities (Johnson, 2019). In this report, few tasks will be
conducted in order to reach the objectives of the assignment – gaining knowledge on the relation
between technology and sleep quality. The report will describe maximum the usage of digital
technology that will change the entire physical activity of human being. In order to investigate
case study in regarding of sleepless due to maximum usage of digital technology. In another
way, it will examine excessive use of technology which takes place of night sleeplessness. In
order to consider as major problem which impacts on the sleeplessness and relates to the human
health.
Aim: To analyse the impact of digital technologies on the sleeplessness and integrated with the
health problems.
Objective
ï‚· To analyse the impact on sleeplessness and associated health problems by using digital
technologies.
ï‚· To determine the complexity of usage of digital technology.
ï‚· To measure the effect which digital technology causes on human sleep quality.
ï‚· To recommend strategies reduce challenge in physical and psychological health problem.
3
health problems.
CHAPTER-1 INTRODUCTION
Computing research is exploring different projects that are associated with technology
and among them are projects that investigate the impact of technologies on human health,
particularly on sleeplessness (Judge, 2019). The primary aim of the computing research
association is to govern the projects to strengthen the research. The advanced education in the
field of computing is related to this, as its mission is to execute the research on computing in a
wider way (Skuda, et. al., 2018). The professional development of computing research also
depends on testimonies to justify the computing research projects (Kumar, et. al., 2019). The
sleep of technology users can be studied through experiments or questionnaires.
The use of digital technology has been associated with depression, obesity attention,
behavior, physical inactivity and other sleep problem. The overuse of digital technology among
people because they can use their time inefficiently. It is mainly concerned about the cognitive as
well as emotional affects on the human being. The digital technologies have been inspired the
children’s to uses in their routine activities (Johnson, 2019). In this report, few tasks will be
conducted in order to reach the objectives of the assignment – gaining knowledge on the relation
between technology and sleep quality. The report will describe maximum the usage of digital
technology that will change the entire physical activity of human being. In order to investigate
case study in regarding of sleepless due to maximum usage of digital technology. In another
way, it will examine excessive use of technology which takes place of night sleeplessness. In
order to consider as major problem which impacts on the sleeplessness and relates to the human
health.
Aim: To analyse the impact of digital technologies on the sleeplessness and integrated with the
health problems.
Objective
ï‚· To analyse the impact on sleeplessness and associated health problems by using digital
technologies.
ï‚· To determine the complexity of usage of digital technology.
ï‚· To measure the effect which digital technology causes on human sleep quality.
ï‚· To recommend strategies reduce challenge in physical and psychological health problem.
3
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

Research question
ï‚· What are the impacts on the sleeplessness and associated health problems by using digital
technologies?
ï‚· What are complexities identified with the help of digital technology?
ï‚· What are the effect on the human sleep quality by using digital technology?
ï‚· What are different strategies to reduce challenge in physical and psychological health
problem?
Significance
The importance of research is to investigate about the current impact on sleeplessness and
associated health problems through digital technologies. In order to identify the various problems
in related to the physical as well as psychological based. So that researcher will understand the
concept of digital technology and identify the extreme affects on the human body. The researcher
will understand the importance of project’s while identifying impact on sleep quality, duration on
the growth and well-being Tuck Sleep. (2019). considered as a fundamental in term of optimal
functioning among individual’s. it mainly include cognitive behavior, cognition, health and
development.
Rationale
The purpose of research is to gather or collect more information about the current impact
on sleeplessness and associated health problems by using digital technologies. The researcher
will improve own understanding towards concept of digital technology whereas how it will be
relates to the poor sleeping quality, duration. In additional, researcher relates digital technology
with emotional, behavioral problems among adolescence Verywell Family. (2019) Afterwards,
research study has been exploring the relationships between digital technologies and health
problem.
4
ï‚· What are the impacts on the sleeplessness and associated health problems by using digital
technologies?
ï‚· What are complexities identified with the help of digital technology?
ï‚· What are the effect on the human sleep quality by using digital technology?
ï‚· What are different strategies to reduce challenge in physical and psychological health
problem?
Significance
The importance of research is to investigate about the current impact on sleeplessness and
associated health problems through digital technologies. In order to identify the various problems
in related to the physical as well as psychological based. So that researcher will understand the
concept of digital technology and identify the extreme affects on the human body. The researcher
will understand the importance of project’s while identifying impact on sleep quality, duration on
the growth and well-being Tuck Sleep. (2019). considered as a fundamental in term of optimal
functioning among individual’s. it mainly include cognitive behavior, cognition, health and
development.
Rationale
The purpose of research is to gather or collect more information about the current impact
on sleeplessness and associated health problems by using digital technologies. The researcher
will improve own understanding towards concept of digital technology whereas how it will be
relates to the poor sleeping quality, duration. In additional, researcher relates digital technology
with emotional, behavioral problems among adolescence Verywell Family. (2019) Afterwards,
research study has been exploring the relationships between digital technologies and health
problem.
4
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

Task Activities
Task Mode Task Name Duration Start Finish Predecessors
Auto
Scheduled Identify research topic 2 days Mon 10/1/19 Thu 10/2/19
Auto
Scheduled Review of Literature 30 days Fri 10/15/19 Mon 11/15/19 1
Auto
Scheduled Aim and objective 4 days Tue 11/15/19 Thu 11/18/19 2
Auto
Scheduled Data collection 11 days Fri 11/19/19 Mon 12/01/19 3
Auto
Scheduled Data analysis 8 days Tue 12/2/19 Wed 12/9/19 4
Auto
Scheduled Evaluation 5 days Thu 12/10/19 Thu 12/15/19 5
Auto
Scheduled Write the report 19 days Fri 12/18/19 Tue 1/6/20 6
Gant chart
5
Task Mode Task Name Duration Start Finish Predecessors
Auto
Scheduled Identify research topic 2 days Mon 10/1/19 Thu 10/2/19
Auto
Scheduled Review of Literature 30 days Fri 10/15/19 Mon 11/15/19 1
Auto
Scheduled Aim and objective 4 days Tue 11/15/19 Thu 11/18/19 2
Auto
Scheduled Data collection 11 days Fri 11/19/19 Mon 12/01/19 3
Auto
Scheduled Data analysis 8 days Tue 12/2/19 Wed 12/9/19 4
Auto
Scheduled Evaluation 5 days Thu 12/10/19 Thu 12/15/19 5
Auto
Scheduled Write the report 19 days Fri 12/18/19 Tue 1/6/20 6
Gant chart
5

CHAPTER-2 LITERATURE REVIEW
Theme: 1 Impact on sleeplessness and associated health problems by using digital technologies.
According to Adams and Kisler (2013) people use digital technology which makes it
harder to drop off sleep and also reduce the quality of sleep. The small amount of light from
electronic devices pass through retain into different part of hypothalamus. Afterwards, it directly
impact on the areas of brain which is controlled sleep activities. It also delay to release of
sleeping inducing hormones, and melatonin. This concept attempts is to describe about the high
prevalence of insomnia and daytime sleepiness in children. Furthermore, the rate of obesity in
children has increased in last 20 years. For healthy development of children, it will require the
daily physical activities, social interaction that require Sometimes, excessive use of technology is
linked to lifetime cardiovascular risk, obesity and also establish the relationships. Furthermore,
the excessive use of social media at the time of pre-school period in which increases the
sleeplessness.
Arora, Broglia and Taheri (2014) argue that use of technology has been rapidly changed
the physical activities but it’s being invests as whether use of excessive technology. In particular,
it takes place during night sleep. Within 4-11 of age group, found that 40% of people had
decreased low play activities. In order to effect on the human body. Author have found that
digital technology affects on the behavioural and physiological condition of people whereas they
cannot properly manage their daily activities on regular basis. Many parents have been having
issues with overactive and excited young children, especially preschool children. Quite several
distinguished professionals are of the opinion that this may be due to the impact of digital
technology, perhaps the irradiation from the screens of these devices.
Theme: 2 The complexity of usage of digital technology.
According to Fuller, Lehman and Novick (2017) the digital technology has increased the
complication while increasing the chronic condition’s and shortage of doctors. In another way,
digital technology has consider as potential use to enhance the capabilities and abilities. It has
undertaken to report the detailed approach to investigate the utility in day to day activities.
Furthermore, it directly effect on human physical and psychological health. In order to increase
the complexities such as obesity, sleeplessness, chronic diseases, heart rate increases. These type
of complication have identified when excessive usage of digital technology.
6
Theme: 1 Impact on sleeplessness and associated health problems by using digital technologies.
According to Adams and Kisler (2013) people use digital technology which makes it
harder to drop off sleep and also reduce the quality of sleep. The small amount of light from
electronic devices pass through retain into different part of hypothalamus. Afterwards, it directly
impact on the areas of brain which is controlled sleep activities. It also delay to release of
sleeping inducing hormones, and melatonin. This concept attempts is to describe about the high
prevalence of insomnia and daytime sleepiness in children. Furthermore, the rate of obesity in
children has increased in last 20 years. For healthy development of children, it will require the
daily physical activities, social interaction that require Sometimes, excessive use of technology is
linked to lifetime cardiovascular risk, obesity and also establish the relationships. Furthermore,
the excessive use of social media at the time of pre-school period in which increases the
sleeplessness.
Arora, Broglia and Taheri (2014) argue that use of technology has been rapidly changed
the physical activities but it’s being invests as whether use of excessive technology. In particular,
it takes place during night sleep. Within 4-11 of age group, found that 40% of people had
decreased low play activities. In order to effect on the human body. Author have found that
digital technology affects on the behavioural and physiological condition of people whereas they
cannot properly manage their daily activities on regular basis. Many parents have been having
issues with overactive and excited young children, especially preschool children. Quite several
distinguished professionals are of the opinion that this may be due to the impact of digital
technology, perhaps the irradiation from the screens of these devices.
Theme: 2 The complexity of usage of digital technology.
According to Fuller, Lehman and Novick (2017) the digital technology has increased the
complication while increasing the chronic condition’s and shortage of doctors. In another way,
digital technology has consider as potential use to enhance the capabilities and abilities. It has
undertaken to report the detailed approach to investigate the utility in day to day activities.
Furthermore, it directly effect on human physical and psychological health. In order to increase
the complexities such as obesity, sleeplessness, chronic diseases, heart rate increases. These type
of complication have identified when excessive usage of digital technology.
6
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

Gradisar and et al (2013) said that behavioural change have implicated as major factor which
responsible for weight gain. It has been occurred in the particular in adolescence who will use
excessive use of mobile phone, social network. In this way, it is reduced the physical activities
corresponding to increase their sedentary activities. On the other hand, Young generations
always attract towards the digital technology. As report by Min and et.al. (2014) 50% of
children’s have used own cell phone. Parent’s revealed that reason for using mobile phone due to
purpose of security. In order to maintain the contact with families. However, various type of
guardian give their kind to stay in touch. Afterwards, it has identified that effect computerized
life which will increase more complexity in term of psychological. In order to increase stress,
nervousness that will be less close and personal connection.
Theme: 3 measure the effects which digital technology causes on human sleep quality.
As per Skuda and et.al. (2018) Many people keeping use computer, television, mobile
phone during early age that associated with less sleep. A lot of children’s who make an excessive
use of digital technology such as social media. In this way, it has increased the risk of experience
in term of sleep disturbance, sleep quality, duration. Furthermore, Poor sleep quality among
adolescent that associated with extreme use of mobile phone which directly affects on
individuals. Johnson, C. (2019) Said that Sleep is consider as persistent physiological and
essential practices in every human being, irrespective of profession, gender. If incomplete sleep
quality directly affects on the mental health condition of people so that it require for taking a
good sleep. In order to measure the affects of poor sleep quality by using digital technologies.
According to (Wood, ReaPlitnick and Figueiro (2013) A large number of people use mobile
phone on regular basis, evolving as an imperative issue which affects on the sleeping magnitude.
The use of large digital technologies such as social media, television of larger quantities that
have been linked to the hindering sleep. As possible to directly harmful for entire health
condition. in this way, it has discovered the that digital technologies was quite risky and also
reason behind poor sleep quality.
7
responsible for weight gain. It has been occurred in the particular in adolescence who will use
excessive use of mobile phone, social network. In this way, it is reduced the physical activities
corresponding to increase their sedentary activities. On the other hand, Young generations
always attract towards the digital technology. As report by Min and et.al. (2014) 50% of
children’s have used own cell phone. Parent’s revealed that reason for using mobile phone due to
purpose of security. In order to maintain the contact with families. However, various type of
guardian give their kind to stay in touch. Afterwards, it has identified that effect computerized
life which will increase more complexity in term of psychological. In order to increase stress,
nervousness that will be less close and personal connection.
Theme: 3 measure the effects which digital technology causes on human sleep quality.
As per Skuda and et.al. (2018) Many people keeping use computer, television, mobile
phone during early age that associated with less sleep. A lot of children’s who make an excessive
use of digital technology such as social media. In this way, it has increased the risk of experience
in term of sleep disturbance, sleep quality, duration. Furthermore, Poor sleep quality among
adolescent that associated with extreme use of mobile phone which directly affects on
individuals. Johnson, C. (2019) Said that Sleep is consider as persistent physiological and
essential practices in every human being, irrespective of profession, gender. If incomplete sleep
quality directly affects on the mental health condition of people so that it require for taking a
good sleep. In order to measure the affects of poor sleep quality by using digital technologies.
According to (Wood, ReaPlitnick and Figueiro (2013) A large number of people use mobile
phone on regular basis, evolving as an imperative issue which affects on the sleeping magnitude.
The use of large digital technologies such as social media, television of larger quantities that
have been linked to the hindering sleep. As possible to directly harmful for entire health
condition. in this way, it has discovered the that digital technologies was quite risky and also
reason behind poor sleep quality.
7
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

CHAPTER-3 RESEARCH METHODOLOGY
Research methodology is a type of systematic process that mainly used to identify the
information or data. It mainly comprises with theoretical aspects for gathering and collecting
large amount of data by using research method.
Research Method
It can be defined as a process that is mainly used for gathering large amount of
information related to the case study. It can be classified into two different group: Qualitative
and Quantitative research method.
Researcher has chosen both qualitative and quantitative research methods on the basis of
pre-existing theories include case studies. It provides the brief idea about the concept in future
expansion.
Researcher uses a questionnaire for identifying data or information. in quantitative,
researcher conducts survey to find out the opinion of the respondent.
Research Approach
It is based on the procedure and plan that consists of various step of assumption to
detailed manner. There are two types of research approach such as deductive and inductive.
The researcher has chosen inductive and deductive approach to focus on the pre-existing
data that must be used. Deductive approach is a survey itself because researcher’s gathered data
is analysed in statistical manner.
Research Philosophy
It refers as belief, assumption related to the project study which highly impacts on the
overall structure, pattern of the project. There are different types of philosophy such as
positivism, intepretivism and pragmatism.
The scholar has chosen intepretivism philosophy that is mainly used to define behaviour,
nature of research study.
Data collection method
It is based on the method or process of gathering from relevant source to identify the
accurate answer through particular research problem. It can be classified into two types: primary
and secondary.
The scholar has chosen primary data collection method for collecting information about
research project by using questionnaires, survey.
8
Research methodology is a type of systematic process that mainly used to identify the
information or data. It mainly comprises with theoretical aspects for gathering and collecting
large amount of data by using research method.
Research Method
It can be defined as a process that is mainly used for gathering large amount of
information related to the case study. It can be classified into two different group: Qualitative
and Quantitative research method.
Researcher has chosen both qualitative and quantitative research methods on the basis of
pre-existing theories include case studies. It provides the brief idea about the concept in future
expansion.
Researcher uses a questionnaire for identifying data or information. in quantitative,
researcher conducts survey to find out the opinion of the respondent.
Research Approach
It is based on the procedure and plan that consists of various step of assumption to
detailed manner. There are two types of research approach such as deductive and inductive.
The researcher has chosen inductive and deductive approach to focus on the pre-existing
data that must be used. Deductive approach is a survey itself because researcher’s gathered data
is analysed in statistical manner.
Research Philosophy
It refers as belief, assumption related to the project study which highly impacts on the
overall structure, pattern of the project. There are different types of philosophy such as
positivism, intepretivism and pragmatism.
The scholar has chosen intepretivism philosophy that is mainly used to define behaviour,
nature of research study.
Data collection method
It is based on the method or process of gathering from relevant source to identify the
accurate answer through particular research problem. It can be classified into two types: primary
and secondary.
The scholar has chosen primary data collection method for collecting information about
research project by using questionnaires, survey.
8

Data analysis
It is based on the process for analysing data or information within research case study.
The researcher has chosen both qualitative as well as quantitative method so that they can use
thematic, statistical analysis. In order to collect the large amount of information related project.
Sampling
It can be defined as a principle that mainly used to select the member of population
included in the case study. Researcher has chosen simple random technique to choose an
appropriate member and assign particular task. The size of sample is 30 people.
CHAPTER-4 DATA INTERPRETATION
Data Interpretation is a type of process which make sense out of large data collection. It may
represent in various format such as chart, graph and forms.
Theme: 1 identify the range of age group who will use digital technologies.
Q1. What are range of range of age group who have been used digital technologies?
Option Frequency Percentage
13-17 15 0.15%
18-20 20 0.20%
22-40 5 0.05%
Table: 1
9
It is based on the process for analysing data or information within research case study.
The researcher has chosen both qualitative as well as quantitative method so that they can use
thematic, statistical analysis. In order to collect the large amount of information related project.
Sampling
It can be defined as a principle that mainly used to select the member of population
included in the case study. Researcher has chosen simple random technique to choose an
appropriate member and assign particular task. The size of sample is 30 people.
CHAPTER-4 DATA INTERPRETATION
Data Interpretation is a type of process which make sense out of large data collection. It may
represent in various format such as chart, graph and forms.
Theme: 1 identify the range of age group who will use digital technologies.
Q1. What are range of range of age group who have been used digital technologies?
Option Frequency Percentage
13-17 15 0.15%
18-20 20 0.20%
22-40 5 0.05%
Table: 1
9
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

Data Interpretation
From above table, it has been calculated the percentage with age group wise whereas how
many people use digital technologies. In this way, it can easily examined that age of 13-17 is
0.15%, 18-20 of age 0.20% and 22.40 of age 0.05%. As per analysis, it become easier to identify
the range of people and demand of digital technology in global world.
Theme: 2 comparison between the Adolescents reporting Adequate and inadequate sleep due to
use of technology.
Q2. Differentiate between the Adolescents reporting Adequate and inadequate sleep due
to use of technology?
Option Frequency Percentage
Excessive sleeping 5 0.05%
Woke too early 20 0.20%
Woke unrefreshed 15 0.15%
Total 30
Table:2
10
From above table, it has been calculated the percentage with age group wise whereas how
many people use digital technologies. In this way, it can easily examined that age of 13-17 is
0.15%, 18-20 of age 0.20% and 22.40 of age 0.05%. As per analysis, it become easier to identify
the range of people and demand of digital technology in global world.
Theme: 2 comparison between the Adolescents reporting Adequate and inadequate sleep due to
use of technology.
Q2. Differentiate between the Adolescents reporting Adequate and inadequate sleep due
to use of technology?
Option Frequency Percentage
Excessive sleeping 5 0.05%
Woke too early 20 0.20%
Woke unrefreshed 15 0.15%
Total 30
Table:2
10
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

Data Interpretation
From above chart, it has been summarized about the comparison between the
Adolescents reporting Adequate and inadequate sleep. As per analysis, it has identified that
0.05% excessive sleeping, 0.20% Woke too early and 0.15% of Woke unrefreshed. In this way, it
can be identified the population of people who have taken adequate and inadequate sleeping.
Theme: 3 Excessive use of digital technology affects on psychological and behavioral condition
of human being.
Q3. Do you think excessive use of digital technology affects on psychological and behavioral
condition of human being?
Option Respondent
Strongly agree 10
Agree 6
Strongly disagree 7
Disagree 7
Total 30
Table: 3
Data Interpretation
In above chart, it has summarised about the excessive use of digital technology that
directly affects on psychological and behavioral condition of human being. It can be determined
that 10 respondent strongly agree, 6 agree, 7 strongly disagree and 7 disagree. Maximum
respondent strongly agree that digital technology directly affects on the human body. In this way,
11
From above chart, it has been summarized about the comparison between the
Adolescents reporting Adequate and inadequate sleep. As per analysis, it has identified that
0.05% excessive sleeping, 0.20% Woke too early and 0.15% of Woke unrefreshed. In this way, it
can be identified the population of people who have taken adequate and inadequate sleeping.
Theme: 3 Excessive use of digital technology affects on psychological and behavioral condition
of human being.
Q3. Do you think excessive use of digital technology affects on psychological and behavioral
condition of human being?
Option Respondent
Strongly agree 10
Agree 6
Strongly disagree 7
Disagree 7
Total 30
Table: 3
Data Interpretation
In above chart, it has summarised about the excessive use of digital technology that
directly affects on psychological and behavioral condition of human being. It can be determined
that 10 respondent strongly agree, 6 agree, 7 strongly disagree and 7 disagree. Maximum
respondent strongly agree that digital technology directly affects on the human body. In this way,
11

it has found that digital technology completely change behavior of people. Sometimes, it is
becoming dangerous for people in term of psychological manner.
Theme: 4 Calculate the Average hours of sleep with and without technology use at bedtime.
Q4. How would you calculate the Average hours of sleep with and without technology use at
bedtime?
Option Respondent Percentage
Telephone 5 0.05%
Phone 8 0.08%
Computer 10 0.10%
Video Games 7 0.07%
Total 30
Table: 4
Data Interpretation
From above discussion, it concluded that 0.05% of telephone, 0.08% of phone, 0.10% of
computer and 0.07% of video games. These are based on the calculating that identify the use of
technology and how many time they were sleeping. In order to find out the percentage of using
different digital technologies.
12
becoming dangerous for people in term of psychological manner.
Theme: 4 Calculate the Average hours of sleep with and without technology use at bedtime.
Q4. How would you calculate the Average hours of sleep with and without technology use at
bedtime?
Option Respondent Percentage
Telephone 5 0.05%
Phone 8 0.08%
Computer 10 0.10%
Video Games 7 0.07%
Total 30
Table: 4
Data Interpretation
From above discussion, it concluded that 0.05% of telephone, 0.08% of phone, 0.10% of
computer and 0.07% of video games. These are based on the calculating that identify the use of
technology and how many time they were sleeping. In order to find out the percentage of using
different digital technologies.
12
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide
1 out of 40
Related Documents
Your All-in-One AI-Powered Toolkit for Academic Success.
 +13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
Copyright © 2020–2025 A2Z Services. All Rights Reserved. Developed and managed by ZUCOL.




