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Constructivism and Behaviorism - PDF

Added on - 21 Apr 2021

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Running head: CONSTRUCTIVISM AND BEHAVIORISMConstructivism and BehaviorismName of the StudentName of the UniversityAuthor Note
1CONSTRUCTIVISM AND BEHAVIORISMAfter reading Ertmer and Newby's (2013) article, please answer the following question:Constructivism and behaviorism are often presented as competing philosophies, yetmany designers seek to include elements of both approaches in their practice. How canthat be done while maintaining foundational cohesion in philosophy? Feel free toinclude an example to illustrate your opinion(s).As per the article suggests, Constructivism and Behaviourism are described asopposing ideologies. Where behaviourism is a concept concentrating mostly on theconsequences of stimuli, constructivism theory develops based on the stages of a human life(Ertmer & Newby, 2013). It is believed that in the earliest stage of life, a child imitates andadapts to the environment around him. Later, with the advancement of age, the assimilationsare extended by implementing more experiences and adjusting to the pre-adapted skills,which are more mobile for a better coordination based on the individual. This is aconstructivism theory of learning (Ertmer & Newby, 2013). On the other hand, behaviourismis based on the response of an individual derived from external stimuli.Therefore, both these ideologies are contradictory to each other. However, both ofthese could be implemented into the instructional designing arena. Adaptation ofbehaviourism can be beneficiary too, even if it depends on responding to stimulus. ComputerAssisted Instructional Software or simply the computer game designing are an examplewhere the implementation of both behavioural and constructive ideologies are seen (Ertmer &Newby, 2013). Every game at first comes with a tutorial, which is generalised. With theadvancement of the stages in the game, the user can adapt and implement ideas to proceedfurther. This constructivism can be implemented in a computer game. Again, it is seen thatthe user receives a reward for passing one stage and proceeding to the next. This rewardworks as a stimulus and passing on to the next step is a process that would occur even
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