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Corporate Entrepreneur - Assignment

   

Added on  2021-05-31

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Running head: CORPORATE ENTREPRENEURCORPORATE ENTREPRENEURName of the Student:Name of the University:Author note:
Corporate Entrepreneur - Assignment_1
1CORPORATE ENTREPRENEURAnswer 1Digital distribution along with the rise of the advanced internet technologies in gamingstimulated the video game industry at the evolution of 21st Century. While the rate of thedistribution of internet technologies was deliberated to accomplish the consoles, it had immenseinfluence on the domain of PC gaming (Norman & Verganti, 2014). However, the elevatingsupport of digital distribution permitted smaller as well as autonomous developers to becompetent to acquire more probabilities without the treats related with the cost of generatingphysical copies of the game. ‘Modding’ which is the act of modifying hardware and software orimplementing transformations to the game’s code has been recognized as an immenselyrenowned activity during the early phase of 2000 (Hollensen, 2013). The next generation ofconsoles such as Sony Play station 2 (2000) along with Microsoft Xbox (2001) and NintendoGaming Cube released launched in the year 2001 offered various online gaming platforms viainternet. Although the gaming consoles would insulate PCs on the arena of digital multi gamer,the introduction of Microsoft Xbox live in early 2000 as considered as their digital servicefurther introduced several recent features to the domain of digital console gaming. Sony is implementing a consumer interactive approach for its product development inorder to sustain the video gaming industry with Nintendo and Microsoft. Sony anticipates thatgaming developers will identify the importance of core system and further introduce their smartphones or tablet titles to Vita. However, Microsoft on the other hand, regardless to itscompetition with portable services of Sony and Microsoft has shifted its focus in trading processin a different currency (Kodama & Shibata, 2014). Microsoft furthermore has explicitly revealedthat their strategy concentrates on developing seamless Xbox Live Services across severalgaming platforms.
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2CORPORATE ENTREPRENEURAnswer 2Nintendo has received immense recognition because of being one of the most innovativethinking companies. The company’s inventive and creative ideas have achieved successes withits creation of Wii and DS. In recent times, Nintendo has been making significant shifts towardsmobile along with the development of video gaming with the combined home or portableconsoles called the Switch (Goode, Dahl & Moreau, 2013). The most significant differentiatorof Nintendo has been its immense family-friendly approach further derived from its Wii’smotion sensitive regulator to non-violent gaming characters such as Mario and Splatoon. Nintendo has developed into one of the largest video gaming manufacturing industryfurther producing over $ 4 billion in net sales in 2016. On the other hand, two of its primarycompetitors Microsoft and Sony depend entirely on third party software for their consoles, amajor market proportion of Nintendo games are established in-house. It is further to note thatNintendo’s rate of profitability from both hardware and software generated to an approximateamount of $ 4 billion (Norman & Verganti, 2014). The sale of Nintendo’s most recognizedproduct called the Nintendo Wii has been reported to have amounted over 3 billion across theworld. Nintendo has been always implemented innovative strategy that has revealed the way itlaunches enough hardware consoles to establish a sales record further by sustaining its systemsexceptional enough to increase its sales growth (Inoue & Tsujimoto, 2017). Several reportsreveal that each system of the company is an event that has managed to precede the sales recordof its competitors. The Nintendo has been known for setting its price at the appropriate ratewhereby they sales of Nintendo Switch accounted for around $300 during its launch incomparison to Microsoft Play station 4 that ranged for around $400 during its launch.
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