2 Introduction and Descriptive Statistics •The data analysis in this study is interesting in the investigation of trends in the video gaming industry with data collected from (Rush, 2016). •The table on the side gives the summary statistics of the descriptive analysis of the numeric variables.
3 Visualizations •Pie Charts are circular graphical representations of data magnitude attributes (Barbara & Susan, 2014). •Chart below shows North America has the highest sales. •Column charts are vertical bars representing frequencies (O'Neil & Schutt, 2013). •Chart below shows DS and PS2 had highest frequencies. Total Sales by Regions Pie Chart NA_SalesEU_SalesJP_SalesOther_Sales3DSDCDSPCPSPS2PS3PS4PSPX360XBXOne 0 500 1000 1500 2000 2500 Column Chart for Count of Platform
4 Visualizations •Pareto charts are graphical representations showing both cumulative and individual frequencies (Georgina, 2015; Chambers, 2017; Roles, Baeten, & Signer, 2016). •Below is a Pareto chart of global sales by platform.
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5 Visualizations •Scatterplots are dots plotted for corresponding data points of the two variables (Kirk, 2016). •Chart below indicates presence of linearity between North American and Global Sales. •Area Charts are modified line graphs with area under the graphs shaded as shown below (Martinez, Martinez, & Solka, 2010). 0246810121416 0 5 10 15 20 25 30 35 NA Sales vs Global_Sales Scatterplot NA Sales Global Sales PS4PSXBPS3PSP3DSPS4PS2PS4PS2PS2PSPS2PSPPSPPCXBPCDS 0 2 4 6 8 10 12 14 16 NA_Sales by Platform Area Chart Platform NA Sales
6 Conclusions •The analysis in this study indicate that the North America market is the most lucrative market for video games, with its sales reasonably correlated with the global sales. •The PS2 and DS are also identified as the most popular platforms.
7 References Barbara, I., & Susan, D. (2014).Introductory Statistics(1st ed.). New York: OpenStax CNX. Chambers, J. M. (2017).Graphical Methods for Data Analysis:(1st ed.). New York: Chapman and Hall/CRC. Georgina, P. (2015).How Business Works: A Graphic Guide to Business Success(1st ed.). London: DK Publishing. Kirk, A. (2016).Data Visualization: A Handbook for Data Driven Design(2nd ed.). Thousand Oaks, CA: Sage Publications, Ltd. Martinez, W. L., Martinez, A. R., & Solka, J. (2010).Exploratory Data Analysis With MATLAB, 2nd Edition(1 ed.). London: CRC/Chapmann & Hall. O'Neil, C., & Schutt, R. (2013).Doing Data Science(3rd ed.). London: O'Reily. Roles, R., Baeten, Y., & Signer, B. (2016). Interactive and Narrative Data Visualization for Presentation-Based Knowledge Transfer.Communication in Computer and Information Science, 4(6), 739. Rush, K. (2016).rush4ratio. Retrieved from https://www.kaggle.com/rush4ratio/video-game-sales-with-ratings/data