Design It: Reflective Essay on Design Thinking and Personal Development
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This reflective essay explores the concepts of design thinking and personal development. It discusses the importance of self-reflection, empathy mapping, interview skills, and rapid prototype development in the design process. The essay also includes a personal improvement action plan.
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Running head: DESIGN IT1 Design It Names Institution Affiliation
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DESIGN IT2 Contents Executive Summary.......................................................................................................................3 1. Introduction................................................................................................................................5 2. Self-Reflection............................................................................................................................5 3. Empathy mapping.....................................................................................................................6 4. Interview/ asking the right question........................................................................................8 5. Rapid Prototype Development................................................................................................10 6. Personal Development Action Plan........................................................................................11 Long-term Goals......................................................................................................................11 Short Term Goals.....................................................................................................................11 References......................................................................................................................................13
DESIGN IT3 Executive Summary Competition in the business world necessitates creativity in companies to ensure they continue operating profitably. Customers determine the success or failure of a business, and companies have always fought to retain their loyal customers and gain the ones patronizing the competitors' businesses. Traditionally, the competition for customers has primarily centered on either quality or pricing. Design thinking is the new frontier in a bid for firms to gain market share (Brown & Martin, 2015). A reflective essay is a written introspection on a learning experience whose primary function is to examine one's life retrospectively. The examination process leads to personal awareness, including the strengths, weaknesses, the challenges in life, and the successes one has had, among others. Regular reflection allows a person to effectively find solutions to issues in life and adjust one's mental attitude and direction appropriately. The present reflective essay is based on the lessons learned during my studies in “Design it” module that took place over the curse of a few weeks. It will involve a review of the weekly blogs that I kept as I went through the training as a reminder of what I have covered. The first part of the report will be the introduction, which will provide an overview of the need for design thinking. It will also touch on self-reflection. I will then deal with self-reflection, empathy mapping, interview, and rapid-prototype phase. The reflection report will conclude with a personal improvement action plan where I explain how I am planning on improving my weaknesses as identified during the design it training.
DESIGN IT4 Design It 1. Introduction Design thinking refers to the creative process of continuously redesigning a business based on precise information resulting from close interaction with the customer (Rauth, Carlgren, & Elmquist, 2014). The reflective report will focus on my experiences throughout the "design it" course. I will base the reflection on four concepts that had the most significant impact on my life. The ideas are recorded in my weekly blogs, and they will form the basis of my personal development efforts going forward. The four main focus areas in the reflective essay will be self- reflection, empathy mapping, interview skills, and Rapid Prototype. 2. Self-Reflection If one uses a recipe, follows every step to the letter, and the final results are disappointing, he or she will not use the method again. Instead, such a person looks for a different recipe or tries to make one. However, as humans, we tend using the same failed recipe for cooking several meals without a care in the world on whether it works or it does not. We get disappointed at the results we get, but we rarely question our methods or ingredients. Self- reflection entails looking deep inside oneself and trying to figure out what characteristics describe us(Dziadkiewicz, 2017). In self-reflection, we face ourselves as someone facing a mirror and carefully look at the reflected image. We notice some beautiful feature on the image, the flaws, and parts that need to be worked on. In essence, through self-reflection, we see our strengths, skills, weaknesses, skills, the things in the environment that distracts us, the things we have achieved in our lives, the problems we have faced in the journey, and the things we need to or stop doing to improve our lives. Self-reflection is not easy and does not come naturally to us as we believe we are doing just fine. Self-Reflection is such an important factor in brain
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DESIGN IT5 development that scientists are designing apps to help K-12 students in the process (Leinonen, Keune,Veermans, & Toikkanen, 2016). Through self-reflection, I came to realize that I was innovative, but there was room for improvement. According to Micheli, Wilner, Bhatti, Mura, & Beverland (2019), human beings have an innate capacity for innovative thinking, and consistent practice in design thinking will eventually lead to perfection. As noted in the blog on Week 3 (3 April 2019), when the self- reflection activity started, I thought it was one of the things that one need to learn in the course for examination purposes. I never knew that it could end up changing my life and especially the way I think and do things. However, by the end of the activity, I was surprised to learn of the qualities I did not know I possessed. At the same time, I learned of some of the reasons that made me angry and frustrated. Impatience came out as one of my main weaknesses, which has played a significant role in my life. I lack patience, and in most cases, I do things in a hurry before looking at the full implications, and whenever I do not get the desired results, I get frustrated and angry with at the world. Looking back, I now know why my friends and family believe that I am an angry person, a term I hated, which multiplied my anger. Patience is one of the areas that I will need to take a deliberate effort to deal with it. It will not be easy, but if I do not work on it, my life is unlikely to improve. According to (Dorst, 2011), self-reflection is an essential exercise in life, and it can completely change a person's life for the better. Accordingly, I will be practicing self-reflection once a week, and after any project that I undertake to ensure that the lessons from experience build me up for the next tasks. Tracey & Hutchinson (2018) opine there is a close relationship between self-reflection and professional identity development. The implication of the study is that I will need to undertake more written self-reflective activities to develop in both my personal and professional life.
DESIGN IT6 3. Empathy mapping Empathy mapping is one of the essential ideas in thinking design. Empathy concerns putting oneself in another person's life and trying to feel how he or she feels, things, views the world and reacts to issues in life. Empathy enables a person to support the other individual without judgment as one can understand the motivations behind the actions. In traditional production processes, the producer produces something and hopes that someone will find it useful and buy it. The problem with this kind of thinking is that the consumers might not like the product, but being the only thing in the market, they buy it and wait for competitors to come up with a better product (Neubauer, Paepcke-Hjeltness, Evans, Barnhart, & Finseth, 2017). The mentality that the producer knows best was challenged during the course. As it can be inferred from the blog entry of week five (19 April 2019), we had an exercise in which we were to create a persona. It was difficult, and I was overwhelmed. The only thing I could think of was what taking making that imagined individual walk in my shoes, think the way I would and experience the world the way I would experience it. In effect, I was creating the product for myself in the hope that the consumers would be like me.However, after a lot of analysis, I learned that people are different due to the differences in their experiences. What I considered necessary in life was not necessarily what everyone valued. I have always loved the idea of functionality, and I judge most products on their ability to solve a physical need. In fact, before "design it" lessons, my idea of an excellent mobile phone would have been one that has a tough exterior and just enough features to communicate effectively. I would have left out most of the functionality that is found in the mobile phones today, including cameras.However, after attending the lesson on empathy mapping, I learned that in the current competitive environment, the user experience was more important than the desires of the producer just asMinichiello,
DESIGN IT7 Hood, & Harkness (2018) found out. Empathy mapping was one of the most effective processes that would ensure that the customer bought ones’ product rather than the ones from the competitors. Empathy mapping deals with what the consumer wants and involves a lot of research to differentiate between what a person says and what he or she feels(Lam & Suen, 2015). Sometimes what is verbalized is just the tip of the iceberg with a lot more left unspoken. 4. Interview/ asking the right question One of the activities that I think embarrassed us the most was interviewing. We were instructed to form groups and go out and interview various people in the field. For some reason, we did not think that it was essential to have a structured interview, and we thought of most of the questions on the way to the discussion. Some of the interview questions were framed during the actual questioning process. The unpreparedness landed us in a lot of trouble with most of the interviewees. The primary reason the problem was because we ended up asking personal and embarrassing questions, which in most cases ended the interviews (see blog entry week seven, 15 May 2019).I learned that our actions were informed by the idea that in design thinking, one had to have an open mind and explore all the possibilities to develop exciting products at the end of the day. Also, there was the pervasive notion that "failing fast," which to us translated to trial and error method. We were not successful at the interviews. However, it was a great learning experience as we realized that it is possible to even get personal information without asking personal questions. The main lesson I learned was that to get the best out of the interview process, I need to be thoroughly conversant with the objectives of the interview. Once one has a clear concept of the information he or she needs from the interview process, a few structured questions would be
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DESIGN IT8 enough to elicit the required information. I also learned that the main component in interviewing was to be flexible when using structured questions. Structured questions have the advantage of providing a guide for the interview but may prove to be a significant hindrance to getting useful information. First, a structured interview is a clear example of the old mentality where the producer knew everything about what the consumers need. Therefore, strictly following the interview questions and recording the answers that fit the thinking of the researcher is not any different from a researcher who answers his or her problems. The results closely mirror the interviewers' position with little or no value added.Furthermore I learned that when we focus too much on getting the right answers to the questions that we have, we end up losing on important information that the interviewee may want to give us. In empathetic interviewing, we need to recognize the individuality of the interviewee and should be satisfied when the information we get is contradictory to the one we expected (Pohling, Bzdok, Eigenstetter, Stumpf, & Strobel, 2016). Indeed, the best way to approach an empathetic interview is to think of the structured questions as the means of breaking the ice during the meeting, rather than items in an examination requiring definitive answers. Further, I learned that the most effective means of getting more answers from the interviewee is to keep asking the question “why” even when you think you already know the answer.Asking "why" allows the interviewee to provide insightful information regarding particular aspects of the experiences (Rowley, 2012). Also, the question enables the interviewer to move beyond what he or she thinks should be the right answer to what the interviewee knows to be the correct position. One surprising thing that we learned from the process is that asking the question "why" even when we thought that we knew the answers surprised us with a completely different solution that indicated that our thinking and the one of the interviewee were divergent. I
DESIGN IT9 will have to study and practice more on the skills of interviewing (Dixon & Murphy, 2016). opines, the nature of the question determines the quality of the answer one is likely to get in return. 5. Rapid Prototype Development All the research, interviews, and production processes might end up with a product that nobody wants to buy. In the process, the company will have expended a lot of resources and time in producing the now redundant products (Dunne, 2018). Moreover, the production process would take a long time before the product is ready. During the extended production time, the conditions on the ground would have shifted with new substitutes flooding the market. It is, therefore, important to produces a cheap representation of the actual proposed product with the necessary features (Bogers, & Horst, 2014). The designers would then invite the end users of the product, take them through the prototype and its proposed functions, and get feedback. A prototype can be a display of a representation of the actual final product or the presentation of the functionality and features for the proposed project. Rapid prototype involves making a cheaper version of the desired final product which customers can use to provide useful feedback before the company invests heavily in its production. One of the activities we took part in during the course was a rapid-prototype project in which our team was expected to produce an application that would help a buyer locate and get goods with minimal support from the customer representative. Unfortunately, no member of our team possessed the necessary apps development skills that we could rely on. It was an embarrassing situation. As recorded in week eight blog (22 May 2019), it took quite a long time of brainstorming, trial, and error, and consultation for our team to come up a rudimentary
DESIGN IT10 solution. After much brainstorming, we came up with ideas and improvisations, enabling us to produce a cardboard prototype that detailed all the essential aspects of the application. During the rapid-prototyping phase, I learned the significance of the concept of "fail fast and fail forward." The phrase implies the significance of producing cheap and straightforward products fast so that the end users can provide feedback on the same. If the product does not meet the customers’ expectations, the necessary changes are instituted, and a new process of testing is done(Glen, Sucio, & Baughn, 2014). Depending on the end user experience and feedback, the prototype may be discarded, and the process starts all over.Beverland, Wilner, & Micheli, 2015)opine that prototyping, inviting the users for feedback, and making adjustments is vital in bringing creativity and feedback together. As such, I will endeavor to practice the prototype-testing phases to perfect my skills on the same. In the course of the study, I realized that I was not very creative. To increase my creativity, I have decided to enroll in for piano lessons and also exercise more. These two activities have been identified as good practices for improving a person’s creativity (Oppezzo & Schwartz 2014, Seinfeld, Figueroa, Ortiz-Gil, & Sanchez-Vives, 2013). The concept allows the designers to take failing as part of the learning process. Also, it will enable a company to produce many prototypes and test them without incurring huge expenses in the process. 6. Personal Development Action Plan Long-term Goals Excel in Design Thinking Career Short Term Goals Improve on my Creativity, Self-reflection, empathy mapping, and interview skills
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DESIGN IT11 What do you want to achieve How will you Achieve it? What do you need to achieve it? How will you evaluate the success Target date Improve on creativity Enroll for piano lessons starting next month At least 3 miles jogging every week - Registering for piano lessons in a nearby college - Inform friends who can keep me motivated for exercises Engaging design it processes and determining how well I perform in the Rapid- prototype phase December 2019 Improve on Self- reflection Keeping a daily Journal starting today A journal and a few free minutes Every day When I can easily reflect and write my reflections daily December 2019 Improve on empathy mapping Self-evaluation and self- reflection/ Practice I will read one book on emotional intelligence every month When I can successfully create an empathy map that is per the end user December 2019 Improve on interview skills Volunteer in a social research organization Information on available vacancies When I can comfortably prepare and carry out an December 2019
DESIGN IT12 interview References Beverland, M. B., Wilner, S. J. S., & Micheli, P. (September 01, 2015). Reconciling the tension between consistency and relevance: design thinking as a mechanism for brand ambidexterity.Journal of the Academy of Marketing Science : Official Publication of the Academy of Marketing Science,43,5, 589-609. Bogers, M., & Horst, W. (July 01, 2014). Collaborative Prototyping: Cross-Fertilization of Knowledge in Prototype-Driven Problem Solving.Journal of Product Innovation Management,31,4, 744-764. Brown, T., & Martin, R. (2015) Design for action.Harvard Business Review, September, 57-64. Dixon, B., & Murphy, E. (October 01, 2016). Educating for Appropriate Design Practice: Insights from Design Innovation.Design Management Journal,11,1, 58-66. Dorst, K. (2011). The core of ’design thinking’ and its application.Design Studies, 32 (6), 521– 532. Dunne, D. (December 01, 2018). Implementing design thinking in organizations: an exploratory study.Journal of Organization Design,7,1, 1-16. Dziadkiewicz, A. (January 01, 2017). Customer value development in the light of design thinking approach.Journal of Positive Management,8,58-68. Glen, R., Sucio, C., & Baughn, C. (2014). The need for design thinking in business schools. Academy of Management Learning and Education, 13(4), 653-667.
DESIGN IT13 Lam, Y. Y., & Suen, B. Y. S. (June 01, 2015). Experiencing empathy in design education through community engagement.International Journal of Continuing Education and Lifelong Learning,7,2. Leinonen, T., Keune, A., Veermans, M., & Toikkanen, T. (January 01, 2016). Mobile apps for reflection in learning: A design research in K-12 education.British Journal of Educational Technology,47,1, 184-202. Micheli, P., Wilner, S. J. S., Bhatti, S. H., Mura, M., & Beverland, M. B. (March 01, 2019). Doing Design Thinking: Conceptual Review, Synthesis, and Research Agenda.Journal of Product Innovation Management,36,2, 124-148. Minichiello, A., Hood, J. R., & Harkness, D. S. (December 01, 2018). Bringing User Experience Design to Bear on STEM Education: A Narrative Literature Review.Journal for Stem Education Research,1,7-33. Neubauer, D., Paepcke-Hjeltness, V., Evans, P., Barnhart, B., & Finseth, T. (July 28, 2017). Experiencing Technology Enabled Empathy Mapping.The Design Journal,20. Oppezzo, M., & Schwartz, D. L. (January 01, 2014). Give your ideas some legs: The positive effect of walking on creative thinking.Journal of Experimental Psychology: Learning, Memory, and Cognition,40(4) 1142-1152. Pohling, R., Bzdok, D., Eigenstetter, M., Stumpf, S., & Strobel, A. (September 01, 2016). What is Ethical Competence? The Role of Empathy, Personal Values, and the Five-Factor Model of Personality in Ethical Decision-Making.Journal of Business Ethics,137,3, 449-474. Rauth, I., Carlgren, L., & Elmquist, M. (October 01, 2014). Making It Happen: Legitimizing Design Thinking in Large Organizations.Design Management Journal,9,1, 47-60.
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DESIGN IT14 Razavian, M., Tang, A., Capilla, R., & Lago, P. (June 01, 2016). In two minds: how reflections influence software design thinking.Journal of Software: Evolution and Process,28,6, 394-426. Rowley, J. (2012). Conducting research interviews.Management Research Review35(3/4), 260– 271. Seinfeld, S., Figueroa, H., Ortiz-Gil, J., & Sanchez-Vives, M. V. (2013). Effects of music learning and piano practice on cognitive function, mood, and quality of life in older adults.Frontiers in psychology4, 810. doi:10.3389/fpsyg.2013.00810. Tracey, M. W., & Hutchinson, A. (March 01, 2018). Reflection and professional identity development in design education.International Journal of Technology and Design Education,28,1, 263-285.