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DESIGN THINKING IN EDUCATIONAL ADVANCES.

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Added on  2022/11/28

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It is group assignment and it has 2000 word report as well as PowerPoint presentation (15-20 slides).You need to follow the details down here. You need to us 10 design thinking tools (For selected problem regarding service, commercial, social, digital nature ) which are following assumption testing, concept development, journey mapping, brain storming, ideation, value chain analysis, mind mapping, persona, 5 whys, visualisation, spotting the obvious, Rapid prototyping, Story telling. I need 12-15 in text references and that references must need to be in reference list for both presentation and report 1.identify a problem that could be addressed/improved through Design Thinking (the problem may be of a social, service, commercial or digital nature); 2.use Design Thinking tools, techniques and mind-set to develop ideas for innovations that address/improve the problem you have identified; 3.consider future steps to launch potential innovative solutions to your chosen problem; 4.present

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DESIGN THINKING IN
EDUCATIONAL ADVANCES

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DESIGN THINKING
Refers to the strategic and the practical
processes by which concepts are
designed.
Key concepts of design thinking have
been identified across various design
domains.
Design thinking is associated with
prescriptions for the innovations of
product and service within business and
social arenas.
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DESIGN THINKING IN
EDUCATIONAL DOMAINS
Helps the students to understand that
they can design their own future by
referring to the frameworks from other
areas.
Enables students to design their own
participation.
Design thinking helps in pedagogy. The
collaborative actions aid the teachers to
teach the concepts in a better way to the
students.
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DESIGN THINKING
TOOLS
The various design thinking tools are
visualization, prototyping, journey
mapping, value chain analysis, mind
mapping, concept development,
assumption testing and many more.
Effectively inculcate empathy in the
organizations.
Restructure and resolve problems
aligning to its human centric nature.

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DESIGN THINKING TOOL-
VISUALIZATION
Considered as the source of all the available design
thinking tools.
The visual tools, which can be made use of for
understanding the problem are personas, mind map
and many more.
In the educational sector, visualization has enabled
the students to get a better understanding of the
subject matter.
Pedagogues can use interactive displays in order to
help the students acquire a clear conception of the
subject.
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DESIGN THINKING TOOL- JOURNEY
MAPPING
Tool that visualizes the process in which the person
maps his way to accomplish the set target.
Refers to the process of compiling steps related to
the actions of the user into a specific timeline.
Combines the quantitative and qualitative data
from the various stakeholders in the campus.
Transfers these data to insights, which help reshape
the experience of the student.
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DESIGN THINKING TOOL-
VALUE CHAIN ANALYSIS
Associated with the distribution of
the newly developed methods.
Analyzes the supply chain of the
educational framework.
Bridges the gap between the
students and educational
packages information related to
the entities.

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DESIGN THINKING TOOL-
MIND MAPPING
Helps to think and analyze
the ideas and their
corresponding topics.
Breaks down complicated
tasks into simpler fragments.
Applications in the education
sector include improving
the word stock,
understanding grammar,
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DESIGN THINKING TOOL-
BRAINSTORMING
Effective in generating ideas
by enhancing the collective
thinking .
Helps students to express
their point of view.
Ensuring that that team
members communicate.
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CONCEPT DEVELOPMENT
Concept development is a
method of developing the
ideas used to resolve various
design issues.
It is a design thinking tool
that develops concepts in
phases from ideas that do
not have definite forms.
It includes understanding the

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ASSUMPTION TESTING
Assumption testing focuses on the
process of recognising the assumptions
related to the new ideas of the business
and the data available to analyze the
likelihood of the assumptions.
The assumptions are tested via
experiments followed by field
experiments. The critical assumption
amongst all is determined that relates to
the potential of the concept.
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PROTOTYPING
Prototyping is a vital experience user
design as it allows testing of ideas
and making relevant improvements
on the ideas in a specific time.
Prototyping helps in avoiding
wastage of resources by supplying
the necessary tools and appropriate
approaches for testing and exploring
the ideas properly.
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CUSTOMER CO-CREATION
This tool deals with the technique
incorporation that is associated with
permitting the managers to get
engaged with the clients during the
generation of a format or to develop
a new business policy that includes
multiple interests.
It is effective in reducing risks and
enhancing growth and innovation.

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LEARNING LAUNCH
This is designed for testing the key value-
generation underlying the assumptions
related to the potential initiative related to
new-growth in the marketplace.
In case of full introduction of the new
product a learning launch is to be conducted
which is a learning experiment that helps in
quick and inexpensive gathering of the
market-driven data.
The purpose of this design thinking tool is to
learn.
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CONCLUSION
Implementation of the design thinking tool in the educational
sector will put emphasis on human potential and talents.
It is a completely new concept and if it is successfully brought
into force will change the structure of the educational
institutions.
It has proved its skills in inculcating values in the spheres it
has been implemented, encouraging educational institutions to
adopt design thinking tools.
Design thinking motivates to strengthen ‘creative muscle’. It
enhances growth of mind and promotes an alignment towards
actions.
In order to change the way of finding solutions design thinking
requires being active, engaging and experimenting more often.
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REFERENCES
Kolko, J. (2015). Design thinking comes of age.
Liedtka, J. (2015). Perspective: Linking design thinking with innovation outcomes through cognitive
bias reduction. Journal of Product Innovation Management, 32(6), 925-938.
Andrews, D. (2015). The circular economy, design thinking and education for sustainability. Local
Economy, 30(3), 305-315.
Yeager, D. S., Romero, C., Paunesku, D., Hulleman, C. S., Schneider, B., Hinojosa, C., ... & Trott, J.
(2016). Using design thinking to improve psychological interventions: The case of the growth
mindset during the transition to high school. Journal of educational psychology, 108(3), 374.
Glen, R., Suciu, C., Baughn, C. C., & Anson, R. (2015). Teaching design thinking in business
schools. The International Journal of Management Education, 13(2), 182-192.
Brenner, W., & Uebernickel, F. (2016). Design thinking for innovation. Research and Practice.
Köppen, E., & Meinel, C. (2015). Empathy via design thinking: creation of sense and knowledge.
In Design thinking research(pp. 15-28). Springer, Cham.
Koh, J. H. L., Chai, C. S., Wong, B., & Hong, H. Y. (2015). Design thinking for education: Conceptions
and applications in teaching and learning. Springer.
Stephens, J. P., & Boland, B. J. (2015). The aesthetic knowledge problem of problem-solving with
design thinking. Journal of Management Inquiry, 24(3), 219-232.
Chasanidou, D., Gasparini, A. A., & Lee, E. (2015, August). Design thinking methods and tools for
innovation. In International Conference of Design, User Experience, and Usability (pp. 12-23).
Springer, Cham.

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