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Design Thinking Applications in Mobile App Development

   

Added on  2020-03-28

15 Pages3428 Words132 Views
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Running head: DESIGN THINKING TOOLSDesign thinking Tools: Design of An Android Application for Promoting Creative Skillsfor 8-16 Year OldsName of the student:Name of the university:
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1DESIGN THINKING TOOLSTable of Contents1. Overview......................................................................................................................................21.1 Identification of the problem.....................................................................................................21.2 The market competitors of the technology................................................................................32. Further implementation of the design thinking process related tools and technologies those areused before the implementation the launching................................................................................43. Launch plan.................................................................................................................................74. Resource plan...............................................................................................................................75. Long term plan.............................................................................................................................86. Recommendations........................................................................................................................87. Time frame or schedule to develop an android app for promoting the 8 and 16 years oldstudent’s creative thought................................................................................................................8References......................................................................................................................................11
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2DESIGN THINKING TOOLS1. Overview Design thinking process is referred to as a tool rather advanced technology that is widelyused by different designers to reduce the rate of complexity associated to different innovation.For this particular research the nominated topic is “Design of an android application forpromoting creative skills of 8-16 year olds using design thinking”. Creativity is something thatcould not be learned or taught by someone. In order to promote the skills and creative ideation ofthe 8-16 years old kids it is very much necessary to develop a digital platform s o that theirthoughts could reach its proper destination. Advanced technologies are using in every field, but after analyzing the current status ofeducation, it has been found that the traditional learning and teaching approach is facing majorissues due to lack of usage of technology throughout. In order to mitigate these issues it isnecessary to apply proper design thinking tools and technologies (Howlett, 2014). The launchplan, resource plan and long term planning are also illustrated for the implementation of androidapp to promote the creativity of 8 to 16 years old kids. The five major stages associated to designapproach include empathize, define, ideate, prototype and testing.1.1 Identification of the problemIn traditional teaching learning process, the main arguments that have been levied upwere associated to the classroom based teaching. In this particular approach, it was quite difficultto engage students and due to communication gap the students might not feel free to share theircreative thoughts with others (Liedtka, 2015). Perspective. In a huge classroom it is also notpossible for the lecturers to manage all the students together. In order to make the studentsattentive to the class the lecturers also have to perform different roles also. It gives limited range
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3DESIGN THINKING TOOLSof knowledge to the students and the students do not feel free their thought to others. Even ifthey have any new creative idea in their mind then that could also not be shared due to lack ofthe application of android technology. With the help of this developed android application theuser will be able to interact among themselves with positive interpersonal thinking andcomputational thinking as well (Plattner, Meinel & Leifer, 2014). After analyzing the learningprocess through android application it has been determined that, many android developers arethere who develops this kind of apps to promote the creative ideas of the students between theage group of 8 and 16 (Suh et al., 2014). However, security is another important aspect thatstrictly required by the considered by the app developers. Thus, it has been defined, that the mainissues associated to traditional learning are lack of communication, lack of interaction, lack ofattention towards the classroom etc. 1.2 The market competitors of the technology Different developing platforms are there such as android, windows which are playingactive roles in developing this kind of apps for the users. The online learning environment helpsto create software for the innovative mobiles and web learning application. In order to addressthe unique learning level challenges, the purpose built online apps are developed by the appdevelopers (Vaugh & Ryan, 2015). For engaging the teaching staffs with different advancedlearning outcome this particular android app are required to be developed. Based on threedifferent functionalities such as activity if the students, the authoring functions and admin,grading and assessment the android applications are compared to each other. For this androidbased app the identified open source E-learning app developing competitors are: Efront, Moodle,Dokeos, claronline, Ilias web-based learning application etc.
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