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[PDF] Designing for Human-Computer Interaction

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Added on  2021-04-21

[PDF] Designing for Human-Computer Interaction

   Added on 2021-04-21

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Running head: DESIGNING FOR HUMAN INTERACTIONDesigning for Human InteractionName of the Student:Name of the University:Author’s Note:
[PDF] Designing for Human-Computer Interaction_1
2HUMAN INTERACTIONExecutive summaryAn artifact is an object that is made by the human beings themselves for the purpose of easingtheir work. An artifact can be a piece of art or any cultural objects in any museum or it canalso refer to any home appliances. The artifact chosen here is ATMs or the ATM machines thathas been designed for the purpose of making the banking affairs and the monetary transactionsmuch easier. However there are some scientific technologies that help in the performance of theATMs but at the same time there are also some problems that are being faced by the customersand they expect some or the other changes as well. This assignment will mainly focus on thecustomer experience and the changes that they expect.
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3HUMAN INTERACTION
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4HUMAN INTERACTIONTable of Contents1. What is the artifact? Describe the purpose of the artifact, the purpose of the user interface andhow a human interacts with the artifact...........................................................................................42. Describe the typical users - are they all the same, or might there be different types of users?Use clear definitions (referenced where appropriate) to describe and differentiate your user typesand explain WHY that differentiation is important. Develop at least two personas to representyour user types.................................................................................................................................53. Describe the context/setting of the interaction(s) – elaborate in terms of physical environment,social context, and organizational context.......................................................................................64. Give some specific examples of activities/functions – use your personas to illustrate acognitive walkthrough of these activities (e.g. why are they doing this, how do they feel about it,what do they expect to happen, what else do they want to know)...................................................65. Describe the technology to interact with the artifact for your personas......................................76. Imagine this artifact in the future – what enhancements can you envisage to improve theinteraction with this artifact. Refer to the Accessibility, Usability, and Acceptability principles,and consider how advances in technology may facilitate these improvements...............................7References........................................................................................................................................9
[PDF] Designing for Human-Computer Interaction_4

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