please choose topic 2 and choose the lord of rings movie and compare with the readings. please use 7 sources and in that please choose 2-3 sources. both reading attached
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Running head: FILM ANALYSIS FILM ANALYSIS Name of the student: Name of the University: Author Note:
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1FILM ANALYSIS The aim of this paper is to discuss the process of transmedia storytelling the Lord of the Rings: The Fellowship of the Ring and how the owner structure and funding had manipulated the content of this film. Transmedia storytelling represents the process where all the integral elements of the functions get dispersed across the multiple delivery channels for creating a coordinated and unified entertainment experience (Freeman, 2016). Each of the medium makes their own unique contribution for unfolding the story. in this respect the example of The Lord of the Rings franchise can be mentioned where every bit of information are conveyed through the channels like film, stage, radio, games and the fan made or unauthorised adaptations (Goh, 2014).Transmedia storytelling actually reflects the Economics of media consolidation and this energy among the modern media companies which are horizontally integrated. in this current situation the modern media companies hold interests across a variety of media industries (Durham & Kellner, 2012). this in one hand increases popularity of the films and convince the production house to disperse their investment to differentchannels (Ryan, 2017).In most of the cases transmedia stories are not based on the individual characters for a specific plot but rather than complicated fictional world just like the Lord of the Rings which can sustain multiple connected characters as well as their own stories. this method of building world can encourage the Encyclopaedia impulses among both the writers and the readers. Here through films or video games a story can be known about the world that always keeps on expanding beyond thegrasp of the audience (Herman & Chomsky, 2012). The story telling method in transmedia has been popularised because this provide insight into the characters along with their motivations which connect the audience more gracefully than having only one channel to inspire them.Inthe case of The Lord of the Rings it is not existed only in the form of books but has been adopted in several media formats like movies, relation,
2FILM ANALYSIS stage, radio, video games. among these the cinematic adaptation of this book ok is the most popular one. this movie trilogy by Peter Jackson has attempted to bring the audience in search of moral which they could have never experiencedin books only. the first part was released in 2001 followed by the other two in 2002 and 2003. This film hadwon17 Oscars and grossed more than $3 billion that made it the highest earning Motion Picture in history (Young, 2016). Along with the film version there are animated series published that could not attend same popularity as that of the films (Stanton, 2015).Over the years this particular movie has been adapted in the musical theatre and stage that where produced in in numerous big cities of the world like Illinois, Los Angeles, Ohio,Chicagoand Toronto. Along with film and stage versions The Lord of the Rings was incredibly popular due to its video game versions. transmedia story telling has gained immense popularity in this particular channel because there were different formats of these games among which the most well-known games were produced by Electronic Arts depending upon the actual film version of Peter Jackson. on the other hand the video games published bySierra Entertainments was completely based on the book version.In addition to this there are other production houses who have effectively adoptedan amalgamatedversion of the book and the film (Sweeney,2015). The first segment of this trilogy The Fellowship of the Ring' gained popularity in the video games channel making the story more diversifying and opening various facets of the characters that the writer had actually intended to have in the minds of the readers. In the case of The Lord of the Rings part 1 the director has used 5 narrative devices that include world, language, magic, races, poetry and songs. all of these 5 narrative devices cannot be adapted into one particular channel butare deciphereddifferently in different channels. for example, the thoughts of the characters can be more elaborately seen in the book but the
3FILM ANALYSIS incidents would be more applicable for the movie version. the language and the world along with racecan be found implicitly in the film version but the sound, magic and actions enable the video gamers enter the world of The Lord of the Rings and manipulate the characters. this is a feeling of empowerment which increases popularity among the people and they feel more interested about knowing the story through the book or through the films.However, they are examples of contradictions seen in in the different channels of distributionwhere the stories become different all the time due to improvisation but this transmedia storytelling has taken this film to pioneer for the other upcoming. In any business the stakeholders are the main manipulate force who invest the project to be developed but tend to get profitability every time in anyway. in the case of film production investors for the governing body play a vital role in in in making the film successful by investing as much as possible but their interest often contradicts with the direction or the content of the films. the content of the filminitially remains the view of the author but later it becomes the property of the production house.In the case of The Lord of the Rings picture Jackson the director had begun story boarding this series with Christian rivers, Fran Walsh and Philippa Boyens (Sebayang, 2019).His crew started to design Middle Earth of this film at the same time. after this the author had hired long time collaborators Richard Taylor andJim Rubelto lead the workshop on the five major elements of the design which include armour, prosthetic makeup, weapons, creatures and the miniature. this team was also supervising of visual effects. the imagery of the film is based on the elastration by Alan Lee had joined this structure later in 1997. GrantMajorwas the production designer who was charged to convert the illustrations by Alan Lee into architecture and created models of the sets. the art directorDan Hennah scouted the locations and organised the process of building sets.Another important aspect was principal
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4FILM ANALYSIS photography that was conducted in many locations within the conservation areas and the Natural Parks of New Zealand. in this regard the Government of New Zealand played a vital role in making the film successful. this particular movie along with the other two who in the Trilogy was shot over 150 different locations with different units shooting at the same time. The director Peter Jackson was not the only director in this film but he was guided by his assistant directors shooting simultaneously in different locations on different scenes. in this structure there were producers, assistant directorsandthe writers available on set so that the changes can be made on the spot (Sebayang, 2019). The film version of this particular novel had undergone different changes in the content. this is due to the fact that what it is written in the book actually may not be e shown in the film as the platforms are different. on the other hand the audience who are watching the film may not have prior idea of what is written in the book. therefore,there is no chance for imagination or contemplating butjumpdirectly into the action which must be very very attractive. The film allows the audience tospectateincredible actions with unmatched sound engineering and visual effects. The funding process has a complicated role to play in the successful story telling of the films. the budget of thistrilogy was $281 million which was profited into $3 billion. For the 1st part The Lord of the Rings: The Fellowship of the Ring the budget was only 9.3 million which grossed$887.8 millionworldwide.Asthisisthefirst oftheTrilogythepopularityor Expectations of the audience was not much understood. therefore the investors were not very confident to Tu to provide Full support to this particularfilm. Now thedirector opines that this in availability of fund had made him compromise in many sections of this film. he could have added more animation and more detail in this movie but due to lack of fund and support the film has lagged to achieve his own goals otherwise it would have been more spectacular.The content
5FILM ANALYSIS of the film therefore has been omitted in many places and takes diverse path fromTolkien version.The director and the writer of this particular film had to compromise with the content because the lack of fund could not support exclusive visual effects to be adopted. this is the reason why there is a huge gap between the actual story of the novel and the film. however the film has gained immense popularity worldwide making get the second highest grossing film of all time.
6FILM ANALYSIS References: Durham, M. G., & Kellner, D. M. (Eds.). (2012).Media and cultural studies: Keyworks. John Wiley & Sons. Freeman, M. (2016).Historicising transmedia storytelling: Early twentieth-century transmedia story worlds. Routledge. Herman, E., & Chomsky, N. (2012). 17 A Propaganda Model.Media and cultural studies: Keyworks, 204. Javanshir,R.,Carroll,B.,&Millard,D.(2020).Structuralpatternsfortransmedia storytelling.PloS one,15(1), e0225910. Ryan, M. L. (2017). Transmedia storytelling as narrative practice. InThe Oxford Handbook of Adaptation Studies. Sebayang, R. R. (2019). The Description of Main Characters in Peter Jackson’s Film The Lord of the Rings: The Fellowship of the Ring. Stanton, M. N. (2015).Hobbits, Elves and Wizards: The Wonders and Worlds of JRR Tolkien's" Lord of the Rings". St. Martin's Press. Goh, R. B. (2014). The Lord of the Rings and New Zealand: fantasy pilgrimages, imaginative transnationalism and the semiotics of the (Ir) Real.Social Semiotics,24(3), 263-282. Young,H.(2016).Raciallogics,franchising,andvideogamegenres:TheLordofthe Rings.Games and Culture,11(4), 343-364. Sweeney, M. (2015). aesthetics and social interactions in MMos: The gamification of music in Lord of the Rings Online and Star Wars: Galaxies.The Soundtrack,8(1-2), 25-40.