Web Application: Assignment

Added on - 05 Nov 2020

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Final Year ProjectCS6PO5Proposal (Web Application - Appointment Booking and Queueing System)2019-20 AutumnStudent Name: Renish GautamLondon Met ID: 17031035College ID: np01cp4a170052Assignment Submission Date: 22stNovember 2019Word Count: 1155Internal Supervisor: Subeksha ShresthaExternal Supervisor: Ishwor ShresthaI confirm that I understand my coursework needs to be submitted online via Google Classroomunder the relevant module page before the deadline in order for my assignment to be acceptedand marked. I am fully aware that late submissions will be treated as non-submission and a markof zero.
Contents1.Introduction .......................................................................................................................................... 42.Aims and Objectives .............................................................................................................................. 53.Expected Outcomes and Deliverables .................................................................................................. 54.Project risks, threats and contingency plans ........................................................................................ 65.Methodology ......................................................................................................................................... 76.Resource Requirement ......................................................................................................................... 77.Work Breakdown Structure .................................................................................................................. 88.Milestones ........................................................................................................................................... 109.Gantt Chart.......................................................................................................................................... 1110.Conclusion ....................................................................................................................................... 1211.Bibliography .................................................................................................................................... 13
Table of FiguresFigure 1 Figure of showing work breakdown ................................................................................. 9Figure 2 Gantt Chart ..................................................................................................................... 11Table of TablesTable 1 Work Breakdown Structure ............................................................................................... 8
1.IntroductionA mobile application, commonly referred as an app, is a type of application software which isdesigned to run on a mobile device, particularly smartphone (techophedia, 2015). The popularityand usage of mobile technology continues to grow rapidly. People are seeking guidance fromsmartphones than from other persons.Health and fitness apps are abundant in the current market. While the global obesity epidemiccontinues, with the record of about two billion people worldwide are overweight or obese whichis about 30% of the world’s population (Sifferlin, 2017). Mobile phones play a vital role inmitigating this problem since it has become a part of our life. Along with their enormouscapabilities, are proficient with providing help, encouragement and motivation to those who seeka healthy lifestyle. Hence mobile phones can be used to make workout experience more appealingwhile offering valuable information to the user.A quick search in the iPhone operating system(iOS) and Android, there are more than 165000health-related apps. User interfaces are very essential for a mobile application. It is of highimportance to take into consideration user interface principles when producing applications.People are often frustrated because of bad designs due to which usability issue arise. The mainpurpose of this project is to indicate poor designs that should be avoided and develop a highlyusable fitness mobile app based on UI principles.
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