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Web Application: Assignment

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Added on  2020-11-05

Web Application: Assignment

   Added on 2020-11-05

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Final Year Project CS6PO5 Proposal (Web Application - Appointment Booking and Queueing System) 2019-20 Autumn Student Name: Renish Gautam London Met ID: 17031035 College ID: np01cp4a170052 Assignment Submission Date: 22stNovember 2019 Word Count: 1155 Internal Supervisor: Subeksha Shrestha External Supervisor: Ishwor Shrestha I confirm that I understand my coursework needs to be submitted online via Google Classroom under the relevant module page before the deadline in order for my assignment to be accepted and marked. I am fully aware that late submissions will be treated as non-submission and a mark of zero.
Web Application: Assignment_1
Contents 1. Introduction .......................................................................................................................................... 4 2. Aims and Objectives .............................................................................................................................. 5 3. Expected Outcomes and Deliverables .................................................................................................. 5 4. Project risks, threats and contingency plans ........................................................................................ 6 5. Methodology ......................................................................................................................................... 7 6. Resource Requirement ......................................................................................................................... 7 7. Work Breakdown Structure .................................................................................................................. 8 8. Milestones ........................................................................................................................................... 10 9. Gantt Chart.......................................................................................................................................... 11 10. Conclusion ....................................................................................................................................... 12 11. Bibliography .................................................................................................................................... 13
Web Application: Assignment_2
Table of Figures Figure 1 Figure of showing work breakdown ................................................................................. 9Figure 2 Gantt Chart ..................................................................................................................... 11Table of Tables Table 1 Work Breakdown Structure ............................................................................................... 8
Web Application: Assignment_3
1.Introduction A mobile application, commonly referred as an app, is a type of application software which is designed to run on a mobile device, particularly smartphone (techophedia, 2015). The popularity and usage of mobile technology continues to grow rapidly. People are seeking guidance from smartphones than from other persons. Health and fitness apps are abundant in the current market. While the global obesity epidemic continues, with the record of about two billion people worldwide are overweight or obese which is about 30% of the world’s population (Sifferlin, 2017). Mobile phones play a vital role in mitigating this problem since it has become a part of our life. Along with their enormous capabilities, are proficient with providing help, encouragement and motivation to those who seek a healthy lifestyle. Hence mobile phones can be used to make workout experience more appealing while offering valuable information to the user. A quick search in the iPhone operating system(iOS) and Android, there are more than 165000 health-related apps. User interfaces are very essential for a mobile application. It is of high importance to take into consideration user interface principles when producing applications. People are often frustrated because of bad designs due to which usability issue arise. The main purpose of this project is to indicate poor designs that should be avoided and develop a highly usable fitness mobile app based on UI principles.
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