Game Design: Plagiarism Game and Academic Misconduct, A Detailed Study
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Homework Assignment
AI Summary
This assignment presents a game design proposal aimed at addressing academic misconduct, specifically plagiarism. The game, titled "Master Minds," involves ten candidates answering questions and using the internet for research. Their answers are then checked using a plagiarism checker, an...

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Game Design refers to the way in which a
Game can be designed. In this discussion, a
detailed focus will be made on the Game
Design of a game related with Plagiarism
and Academic Misconduct (Pakarinen and
et.al.., 2017).
CONCLUSION
From the above discussion, it can be concluded
that the Game Design is the method of ensuring that the
designing of a game can be done according to the wide
range of needs and requirements of the people. The
development of the game will ensure that the people will
play it and can learn from its use.
REFERENCES
Pakarinen, E. and et.al.., 2017. Longitudinal
associations between teacher-child
interactions and academic skills in elementary
school. Journal of Applied Developmental
Psychology. 52. pp.191-202.
Rabiner, D. L., Godwin, J. and Dodge, K. A., 2016.
Predicting academic achievement and attainment: The
contribution of early academic skills, attention
difficulties, and social competence. School Psychology
Review. 45(2). pp.250-267.
Game- Master Minds
Instructions for playing the game-
There will be 10 candidates in the game.
Each of the candidate will be given 5 questions
which all will have descriptive answers.
The candidates can make the use of Internet to
access the answers to these questions.
The answers of the candidates will be checked
with the use of Plagiarism Checker and the
Plagiarism Percentage will be determined in this
manner.
The Plagiarism Percentage can of the candidates
will be compared with each other and the
candidate who has the lowest Plagiarism
Percentage will get the highest points.
The candidate who has the highest points will
win the game.
Thus, in this way it can be said that through the
use of this game the academic misconduct can be avoided
(Rabiner, Godwin and Dodge, 2016). This will lead
towards ensuring that the game will be helpful in
increasing the overall level of efficiency and effectiveness
of the candidates and will help them in scoring good
marks in their Academic Subjects.
INTRODUCTION Main Body
Game Design refers to the way in which a
Game can be designed. In this discussion, a
detailed focus will be made on the Game
Design of a game related with Plagiarism
and Academic Misconduct (Pakarinen and
et.al.., 2017).
CONCLUSION
From the above discussion, it can be concluded
that the Game Design is the method of ensuring that the
designing of a game can be done according to the wide
range of needs and requirements of the people. The
development of the game will ensure that the people will
play it and can learn from its use.
REFERENCES
Pakarinen, E. and et.al.., 2017. Longitudinal
associations between teacher-child
interactions and academic skills in elementary
school. Journal of Applied Developmental
Psychology. 52. pp.191-202.
Rabiner, D. L., Godwin, J. and Dodge, K. A., 2016.
Predicting academic achievement and attainment: The
contribution of early academic skills, attention
difficulties, and social competence. School Psychology
Review. 45(2). pp.250-267.
Game- Master Minds
Instructions for playing the game-
There will be 10 candidates in the game.
Each of the candidate will be given 5 questions
which all will have descriptive answers.
The candidates can make the use of Internet to
access the answers to these questions.
The answers of the candidates will be checked
with the use of Plagiarism Checker and the
Plagiarism Percentage will be determined in this
manner.
The Plagiarism Percentage can of the candidates
will be compared with each other and the
candidate who has the lowest Plagiarism
Percentage will get the highest points.
The candidate who has the highest points will
win the game.
Thus, in this way it can be said that through the
use of this game the academic misconduct can be avoided
(Rabiner, Godwin and Dodge, 2016). This will lead
towards ensuring that the game will be helpful in
increasing the overall level of efficiency and effectiveness
of the candidates and will help them in scoring good
marks in their Academic Subjects.
INTRODUCTION Main Body
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