logo

Game Design: Fun and Brain Time for Understanding Academic Integrity

   

Added on  2023-06-08

1 Pages937 Words439 Views
 | 
 | 
 | 
Instructions for playing the game
BMP3003- 2Further Academic Skills
INTRODUCTION
Academic integrity enables the student to perform their
working by creative ideas and knowledge while respecting the work of
others. In general, it can be understood as an individual person is
essentially required to follow and practise the academic integrity which
includes honesty, trust and respect to another individual working. To
study in any University, they have certain ethics and principles which are
necessary to be followed by the students and needs to implement at their
own work performance (Eaton and Christensen Hughes, 2022). Today,
there many students who do the misconducts which is unethical and
punishable as well by the authorities. However, in this current report will
design a game through which the education and knowledge related to
academic integrity and plagiarism can be provided to an individual
students and can support them to not perform any unethical activities
respectively. Moreover, the report will illustrate the significance of skills
which will be used in designing of a game.
Game Setting
The game is played with the help of one ball, index cards, music system and
students which will be divided into groups. Each group will have five
participants and perform the game activity in ethical and appropriate manner.
All the participants will sit in circular manner and each individual will get the
chance to answer the questions which are written in index cards. In the index
cards the questions will be related to academic integrity and plagiarism where
students will get 20 seconds to answer the questions and can understand the
concept of academic integrity.
How to play
In the game planning, there are three teams where each team has five
participants who will play the game respectively. The index cards will already
placed at the table in which different questions will be written (Anohina-
Naumeca, Tauginienė and Odineca, 2018). All the participants has to sit in
circular manner and a music will play where the students have to transfer the
ball to each other in circular manner only. As, the music stops and with whom
participant the ball will remain, have to pick one index card and answer
question which is written in the card. The question will be based on MCQ's
and have to answer them in 20 seconds only.
For example: As, the game starts, the music will play by the teacher and
participants will pass the ball to one another. All the participants will sit in
circular form and pass the ball one by one. As the music will stop and with
whom one participant the ball remains, that an individual person has to pick
the index card and answer the question
The academic integrity can be defined as putting all
the values into the practices by working very
honestly at the university. This usually involves being
fair to other students, taking of the responsibilities
effectively, being highly accountable for learning and
for their own tasks as well as following of the
conventions of the scholarship. This is basically the
expectations within which the researchers, students,
teachers as well as the all the other team members of
the academic areas acting with the honesty, fairness,
trust, respectfully as well as responsibly.
Game Design:Fun and brain time
Skills used to produce the game
Anohina-Naumeca, A., Tauginienė, L. and Odineca, T., 2018.
Academic integrity policies of Baltic state-financed
universities in online public spaces. International journal for
educational integrity. 14(1), pp.1-14.
Cansu, F.K. and Cansu, S.K., 2019. An overview of
computational thinking. International Journal of Computer
Science Education in Schools, 3(1), pp.17-30.
Eaton, S.E. and Christensen Hughes, J., 2022. Academic
integrity in Canada: An enduring and essential challenge.
Garwe, E.C., 2019. Quality assurance agencies: Creating a
conducive environment for academic integrity. South African
Journal of Science. 115(11-12), pp.1-7.
References
Instructions of game
The Fun & Brain Time game requires to give many of the instructions to the
player such as-
There are basically three teams and each of the team will be comprised
of five members.
Each of the team that is A, B and C will be getting the chance one by
one after each other.
The questions which will be asked to the team members are in the form
of the MCQ’s.
Planning and organising: The first and the foremost
skill which is used while designing the game is to be
sure for the type of the game the game designer is
designing. This involves setting of the goals as well as
planning which will help in making the overall process
smooth and much easier.
Effective imagination power: The game designing is
considered as one of the very skilled task. This can be
designed by the individual who has very good
imagination skills.
Following the communication ethics: The interaction
can be defined as the development of the better game
designing. Having such technical skills will help them
in developing the best way for staying connected with
the mass media for effective game designing.
Game Design: Fun and Brain Time for Understanding Academic Integrity_1

End of preview

Want to access all the pages? Upload your documents or become a member.

Related Documents
Designing a Game for Academic Integrity and Plagiarism Awareness
|8
|1966
|436

Designing a Game on Academic Integrity and Plagiarism
|9
|2132
|53

Designing a Game for Academic Integrity and Plagiarism Prevention
|8
|1837
|75

Designing a Game for Academic Integrity and Plagiarism - Spin and Win
|9
|1915
|481

Game Design: Draw Swords - A Fun Way to Learn About Academic Integrity
|1
|961
|209

Designing a Game for Academic Integrity and Plagiarism
|9
|1887
|39