Game Design Research Project: Analyzing Future Game Development

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AI Summary
This research project analyzes the future of game development, with a specific focus on the influence of mobile devices, including tablets and smartphones, on the gaming industry. The project explores the growing competition within the gaming sector and its impact on profitability. It investigates how mobile devices have encouraged widespread game playing, examining popular examples like Pokémon Go and the reasons behind their appeal. The research delves into the research question of how mobile devices encourage game play, considering factors such as battery-saving features, skill development through video games, and the role of social interaction and online gaming. The project also includes a self-assessment section that evaluates the research based on specific criteria, followed by a list of references from books, journals and online resources.
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Game Design Research Project
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Table of Contents
INTRODUCTION...........................................................................................................................3
Background of the study..............................................................................................................3
Research questions.......................................................................................................................3
SELF ASSESSMENT.....................................................................................................................5
CNONCLUSION.............................................................................................................................6
REFERENCES................................................................................................................................7
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Topic: To analyze the manner in which future games can be developed.
INTRODUCTION
Game development may be as a process of designing and introducing the creative
aspects which entertain people to the large extent. Now, gaming industry is facing high level of
competition which have major impact on firm’s profitability which are operating in such sector.
In this, report will provide deeper insight about the extent to which mobile and tablet devices
have influenced or encouraged everyone to play game. This report will also develop
understanding about the games which attract large number along with the significant or valid
reason.
Background of the study
In the present times, video game industry is growing with the very high pace and places
high level of emphasis on business expansion. Moreover, now each individual has smart phone
which contain several games and other applications. This aspect has developed high level interest
of each and every individual and thereby made contribution in the growth as well as
development of such gaming industry (Castro Soeiro and et.al., 2016). Now, with the motive to
spend time in joyful manner individuals play game on their mobile phones. Pokémon go game is
one of the biggest examples of video game which has generated high level of popularity. Each
individual who has smart phone encouraged to download and play such game. In this, people
have task to catch Pokémon which are present at different place. In this way, interest level of
individuals was developed significantly in the recent past. By considering such aspect it can be
said that smart phone and tablets encourage more people to play game.
Research questions
In the present study, research question is focusing on the extent to which tablet and
smart phone devices encourages everyone to play game. Hence, from investigation it has been
assessed that use of mobile phones in plying games are increased with the very high pace.
Moreover, individual can play game from every place which in turn also motivates them towards
this. Further, now gaming companies design battery saver games with the motive to involve
everyone (Castañeda and Cho, 2016). In addition to this, video games build and enhance skills,
competency and proficiency level of personnel to a great extent. Videos games are repeatedly
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played by people develop their patience and perseverance level. Tablet and smart phone users
play their favorite game repeatedly. This in turn contributes in their growth and development
aspect. Role playing games such as Final Fantasy, Dragon Warrior etc. helps people in making
stronger. Along with this, there are several video games are available which can be played by
people on their phones such as plants vs Zombies, angry birds etc. All these games develop
ability of individuals in relation to forward thinking and strategic planning (Carvalho and Araújo,
2016). Thus, it is another main aspect which influences people to play game and thereby enhance
potential.
Along with this, friendship groups are also encouraged to play games with each other
who have smart phones. In this way, such games maximize leadership and socialization to the
significant level. Now, there are several games which enable people to spend their time with
each other. Besides this, there are several online games available to individual who offer
opportunity to people to communication with each other through voice and video chat. In
addition, to develop mental and creative prowess tablets and mobile phone users are influenced
to play game (Ebner and et.al., 2016). Sudoku, Tetris etc. games improve brain functionality of
people to the significant level. When, people start to play specific game then their desire in
relation to cross each and every step increased with the very high pace (Skill development
through video games, 2017). In this way, by solving all the logical deductions individual can
enhance mental capabilities to the significant level.
Further, Tetris game helps in enhancing pattern recognition skills and facilitates mental
exercise. Hence, such game enables individual to think outside the box and thereby fulfill their
objectives. In addition to this, all the above mentioned games do not take more space of phone
memory and thereby encourage each people to play game. All above presented trend shows that
with the rise in the usage of tablets and smart phones involvement of people in playing mobile
based games are increased significantly (Leaver and Willson, 2016). It also provides
convenience to them to the large extent. Thus, by keeping all such aspects in mind it can be said
that tablet and mobile phone influences everyone to play game and thereby enhances their skills
and potentials.
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SELF ASSESSMENT
Marking
Criteria
No effort on
the set
requirement
-
0 point
Minimal effort
achieved on the
set requirement
-
1 point
Moderate effort
achieved on the
set requirement -
2 points
High standard of
effort achieved
on the set
requirement -
3 points
Chosen video
game research
topic is
introduced with
all components
as specified
outlined.
Background of
the chosen video
game research
topic critically
evaluated and
presented via
in-depth
discussion. The
process to
find/generate
that information
is to be shown
(including
referencing).
Examples of
how the chosen
research topic is
demonstrated in
game with
critical
evaluation and
clear
presentation.
Critical
engagement with
the research
question is
presented and
support with
appropriate
discussion and
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references.
Appropriate
resources
presented,
relevant to the
chosen video
game
Presentation is
achieved in
quality, clear and
effective at
communicating
game analysis
Submitted the
self-assessment
rubric and
reflection as a
part of the final
submission
Overall Score
Level 0
0 or more Level 1
6 or more Level 2
10.5 or more Level 3
18 or more
CNONCLUSION
From the above research project, it has been concluded that by tablets and mobile phone
have placed high level of impact on the involvement level of individuals. Besides this, it can be
revealed from the report that such mobile based games make significant improvement in skills
and competency level of personnel. Thus, for fulfilling self-interest and development aspect
individual places emphasis on playing mobile games to the large extent.
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REFERENCES
Books and Journals
Carvalho, A.A. and Araújo, I., 2016. What Do Portuguese Students Play on Mobile Devices:
Inputs for the Development of Educational Games. In ICT in Education (pp. 69-95). Springer
International Publishing.
Castañeda, D. A. and Cho, M. H., 2016. Use of a game-like application on a mobile device to
improve accuracy in conjugating Spanish verbs. Computer Assisted Language
Learning. 29(7). pp.1195-1204.
Castro Soeiro, F. and et.al., 2016. Network-based innovation: the case for mobile gaming and
digital music. European Business Review. 28(2). pp.155-175.
Ebner, M. and et.al., 2016. Cooperative Face-to-Face Learning with Connected Mobile Devices:
The Future of Classroom Learning?. In Mobile, Ubiquitous, and Pervasive Learning (pp.
121-138). Springer International Publishing.
Leaver, T. and Willson, M., 2016. Social networks, casual games and mobile devices: the
shifting contexts of gamers and gaming. Social, Casual and Mobile Games: The Changing
Gaming Landscape. pp.1-11.
Online
Skill development through video games. 2017. Online. Available through: <
http://www.makeuseof.com/tag/5-life-skills-video-games-can-help-develop/ >. [Accessed on 28th
January 2017].
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