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Designing a Game for Students to Avoid Plagiarism and Academic Misconduct

   

Added on  2023-06-18

6 Pages1125 Words480 Views
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Game Design
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Table of Contents
INTRODUCTION ..........................................................................................................................3
TASK 1 ...........................................................................................................................................3
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct..................................................................................................................................3
Game design importance ............................................................................................................4
Task 2 ..............................................................................................................................................4
Covered in ppt poster .................................................................................................................4
CONCLUSION ...............................................................................................................................4
REFERENCES................................................................................................................................6
Books and journals......................................................................................................................6
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INTRODUCTION
Academic skills are used to maintain the work effectively and to become a effective
leader or a learner for managing the task occurred at the working environment. These methods or
pprochse helps an individual in developing their confidence and gaining motivation. Also, this
helps in professional career growth opportunities while being in a graduation degree. As using
academic misconduct will results in demotivation of the students in their work (Cho, Odo, and
Nakano, 2021). As fraudulent activities should be eliminated from students views so that they
could develop their knowledgable about a particular field. As plagiarism is the another should
also be avoided by students. For that an instructor should mange some activities to reduce
plagiarism from students work. This report consist of designing of a game to reduce plagiarism
and any of the academic misconduct. There is a second task includes instruction and explanation
and reflection of skills used in the game is discussed.
TASK 1
Design a game for students that develops strategies for avoiding plagiarism and academic
misconduct
Name of a game: Plag play
Mode : online
Duration: 1 hour for each level
Plag play is the game which is helping the students in avoiding their plagiarism and any
of the fraudulent activity done by them. This helps them in removing plagiarism from their
assessment and identifying how much plag they have been used in the assessment. This game
helps in effective growth and for removing plagiarism from the students assignment and any
other activities they do (Mazilescu, Viscu, and Gangloff, 2021). This game is related to make the
strategies and making changes on a given time and making pressured of work at every level on a
time and completing this game effectively. While avoiding plagiarism, students will be able to
generate new ideas and innovation in order to complete the assignment and topic. In order to
identify the proper phrase, student should have to develop their ideas and innovation in effective
manner and write on that. For effective report, students should have to use proper online sources
and academic journals in order to complete their report. With the help of this game students will
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