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Game Design for Capturing Plagiarism

   

Added on  2022-12-16

2 Pages701 Words20 ViewsType: 20
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Game Design
Plagiarism: Plagiarism is considered as the major issue that leads to
become barrier in the knowledge development of students as they lead
to compromise their working style that leads to become barrier for the
knowledge and learning of students. Thus, it is analyzed that with the
help of game students get fast results that leads to foster the academic
integrity in universities by considering the design of game regarding
the prominent strategies to reduce plagiarism and misconduct.
Capture the plagiarism: It is type fun game that helps in capturing
plagiarism from the assignments of students and also leads to develop
knowledge about the academic integrity and how to avoid plagiarism
from work and other misconduct activities from their academics.
Hence, it is useful in order to depict the suitable features that helps in
recognizing the morale of students that helps in avoiding the unethical
practices to develop academic benefits and knowledge.
Structure and design of Magnifying plagiarism
The current structure is based on the snake and ladder game but little bit different, as in this students need to
throw dice and at some point they need to answer suitable questions regarding plagiarism and if they are unable to
answer these questions then they are not qualified for submitting their assignment and if they are qualified then they can
proceed the game in order to submit their assignment. Apart from this, if students successfully answer the questions then
they will get some point that helps in improving their knowledge and performance.
Design and model of game:
The game is known as Capturing the Plagiarism as it leads to capture the plagiarism which are copied by students from
the other assignment. In this game, each red point square carry question regarding academic misconduct or Plagiarism
and student need to answer it in order to submit their assignment.
Game Design for Capturing Plagiarism_1

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