Designing a Game for Academic Integrity: Plagiarism Captcha
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This article discusses the design of a game called Plagiarism Captcha, which aims to develop strategies for avoiding plagiarism and academic misconduct. It explores the importance of academic integrity in university and the skills used to produce the game.
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Table of Contents INTRODUCTION...........................................................................................................................1 MAIN BODY...................................................................................................................................1 TASK 1............................................................................................................................................1 TASK 2............................................................................................................................................3 Instructions for playing the Plagiarism Captcha game...............................................................3 Describe why academic integrity at University is so important.................................................3 A summary of your reflection on the skills used to produce the game.......................................3 CONCLUSION................................................................................................................................4 References:.......................................................................................................................................5
INTRODUCTION Academic misconduct is attempt of gain academic advantage through unfair action which likely to sabotage the academic integrity in the students of university in the assessment they are submitting. Plagiarism a practice of stealing someone else idea or work and presenting it as one's own work is one of the academic misconduct(Setiani and et. al., 2020). To avoid such plagiarism and academic misconduct among the students behaviour towards the work and assessment provided by the instructors, Academic integrity should be learned and taught to the students in order to protect the work of own and to avoid any unethical practice by the students which is hindering there performance and knowledge. Therefore a game is designed to develop the knowledge of academic integrity and to avoid plagiarism and academic misconduct. This also outlines the importance of academic integrity in university and skills of the individual used to produce a game. MAIN BODY TASK 1 Design a game for students that develops strategies for avoiding plagiarism and academic misconduct The issue of plagiarism and other academic misconduct is rising day by day in the students of the university which in turn reducing the morality and honesty of work in the students. Avoidance of plagiarism and misconduct is so important in students because it is an unethical practice and can be recognized as the action of theft(Kier, 2019). Plagiarism compromises the integrity of work in the students and also deficit them from knowledge and learning. It is observed that students learning outcomes are fast through games, therefore to foster the academic integrity in universities the following game is designed including factors to develop strategies to avoid plagiarism and academic misconduct. The game designed is as follows: Plagiarism Captcha (PC):Plagiarism Captcha is a online, interactive and fun game designed for the students to gain the knowledge and learning related to academic integrity and aid them to avoid plagiarism or any kind of academic misconduct. The main characteristic of the game is that it recognise the grounds of the students in terms of academic honesty and morale in their work 1
and also help in avoiding any unethical practices to gain academic advantage(Batooli and Fahimnia, 2018). Structure and model of Plagiarism Captcha Structure and working of Plagiarism Captcha Structure of the game is divided into three segments and each segment consist of two questions with six options as an answer. These answers contain the specific points like 20, 10, 40, 50 till 100. Answer selected by the students will grant them with a specified points to win the game(Monu,Boughzala, and Zhang, 2018). The structure is designed in such format because purpose of the game is to teach and learn the students within three subjects and at the end of the an instant feedback is provided regarding the overall score of the student and method to improve performance. The three segments are:Avoid plagiarism segment:This segment consist of the questions related to the topics like what is plagiarism, why to avoid plagiarism, disadvantage of plagiarism, how to avoid plagiarism etc. This segment will help the student to develop strategies to avoid the plagiarismand also make them aware about the consequences of the plagiarism in the work.No to academic misconduct:This segment will contain the questions related to the topics like,definitionandtypesof academicmisconduct,penaltiesandconsequencesof academic misconduct etc. this segment will benefit the students in teaching them to avoid the academic misconduct and imply the ethics and discipline in the work with respect and responsibilities(Cavaliere and et. al., 2020).Importance of academic integrity:This segment will put the questions related to the importance of academic integrity in university, role academic integrity in the students work and learning and in the roles of teachers, academic integrity factors, advantage of academic integrity etc. to nourish the habits and lifestyle of the students and teachers towards the ethics and fairness in the work and roles. Model and designing of the game The model, design and looking of the game is attractive and creatively crafted to catch the students interest willingly. The working of the game is easy, less time consuming and efficient to make students learn fast towards the purpose of the game. The game is named Plagiarism Captcha because it catches the actions and instincts of the human regarding the 2
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plagiarism and how to avoid plagiarism(Ewing and et. al., 2019). One example is presented below with one question regarding avoiding plagiarism method with the model of the game which is divided into two sectionsat top there is section containing question and at below six colourful boxes with answers. Why should students avoid plagiarism? Because........ It is unethical practice.It can hurt someone.It is act of stealing. It is academic misconduct. Someone is not getting credit for their work. Copying of information reduces knowledge Points allotted to these answers are on the basis of the weight age of the answers for example: It is unethical practice- 100 points It can hurt someone- 20 points It is act of stealing- 60 points It is academic misconduct- 80 points Someone is not getting credit for their work- 40 points Copying of information reduces knowledge- 10 points TASK 2 Instructions for playing the Plagiarism Captcha game Covered it poster.. Describe why academic integrity at University is so important Covered it poster.. A summary of your reflection on the skills used to produce the game Covered it poster.. 3
CONCLUSION Hence, it is highly observed that games like Plagiarism Captcha are appropriate way to feed the students with academic integrity and make them learn to avoid plagiarism and any kind of unethical misconduct in their academic work. 4
References: Books and Journals Batooli, Z. and Fahimnia, F., 2018. The Analysis and Review of the Literatures in the field of Game in libraries.Journal of Studies in Library and Information Science.10(25). pp.129-162. Cavaliere, P and et. al., 2020.Academic Misconduct and Plagiarism: Case Studies from Universities Around the World. Lexington Books. Ewing, H and et. al., 2019. Student and faculty perceptions of plagiarism in health sciences education.Journal of Further and Higher Education.43(1). pp.79-88. Farahian, M., Avarzamani, F. and Rezaee, M., 2021. Plagiarism in higher education across nations: a case of language students.Journal of Applied Research in Higher Education. Fatemi, G. and Saito, E., 2020. Unintentional plagiarism and academic integrity: The challenges and needs of postgraduate international students in Australia.Journal of Further and Higher Education.44(10). pp.1305-1319. Kier, C.A., 2019. Plagiarism intervention using a game-based tutorial in an online distance education course.Journal of Academic Ethics.17(4). pp.429-439. Levine, J. and Pazdernik, V., 2018. Evaluation of a four-prong anti-plagiarism program and the incidence of plagiarism: a five-year retrospective study.Assessment & Evaluation in Higher Education.43(7). pp.1094-1105. Monu, K., Boughzala, I. and Zhang, X.J., 2018.Introduction to game system design and the digital economy minitrack(No. hal-01677483). Setiani, N and et. al., 2020, November. Acceptance and Usage of Bibliographic Management Software in Higher Education: The Student and Teacher Point of View. In2020 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)(pp. 55-60). IEEE. 5