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Game Programming in Java

Implement a Java game engine and GUI for a simple 2D board game using JavaFX.

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Added on  2023-03-30

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This article discusses game programming in Java using JavaFX. It explains the development process, gameplay mechanics, and features of a two-dimensional puzzle game. The article also highlights the importance of multilevel options, visual aids, and future improvements.

Game Programming in Java

Implement a Java game engine and GUI for a simple 2D board game using JavaFX.

   Added on 2023-03-30

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GAME PROGRAMMING IN JAVA
Student Name
College
Game Programming in Java_1
Introduction
This is a two-dimensional, single user game puzzle that has been developed. The javafx, an
extension of an object-oriented java programming language has been used for the development of
this game. A popular Java IDE, IntelliJ IDE was used as the development environment for this
game. It is required of the player that he moves from the starting point, moving along empty cells
as a means of avoiding obstacles on the way to the finishing point (Anon, n.d.).
A win can only be achieved if the player can switch from the starting point all the way through
the available empty points and completely avoid collision with any of the obstacles to the end
point of the game. It is up to the player to figure out the shortest and safest route possible to be
followed to get to the end point of a puzzle with absolutely no probability bumping into an
obstacle. The game offers a variety of levels to the player. Upon completion of a level, a user can
advance to another level that offers more complexity compared to the previous one(Anon, n.d.).
The game becomes harder and tougher each and every time a player shifts a level up. The player
is able to play and shift levels until he reaches the very last level. The player wins the puzzle
wholly if he/she is able to beat the very last level.
Just like any other game, a player is provided with both a point to start the game and end the
game. These two points provide a clear description of at what exact point a player is to begin
playing and where to stop. The player begins the game at the topmost right corner and reaches the
end of the game at bottom corner at right hand side. The number of obstacles in a puzzle can be
altered by the user to create ease or difficulty in getting a solution to a puzzle. Simply put, the
user is in control of how easy it is to win or how complex and interesting the game is to be(Anon,
n.d.).
Newbies are advantaged has an additional functionality(path locater) has been included to help
trace a path to the end. Path locater is an important function in the game that aids newbies in
checking and identifying possible routes that will ease the process of accessing the
endpoint(Anon, n.d.). The functionality is toggled using the Path locater button. An additional
guide on how to go about playing the game and individual cell axis and diagonals and identifying
cells with obstacles is provided with the guide button.
Game Programming in Java_2

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