Gamification and development of a game
Added on 2023-04-07
9 Pages1789 Words82 Views
Running head: GAMIFICATION INDUSTRY
Gamification and development of a game
Name of the student
Name of the university
Author Note:
Gamification and development of a game
Name of the student
Name of the university
Author Note:
2
GAMIFICATION INDUSTRY
Table of Contents
Part 1................................................................................................................................................3
Recent Impacts of Gamification in the Aviation Industry...............................................................3
Introduction..................................................................................................................................3
Objectives....................................................................................................................................3
Gamification Program in Aviation..............................................................................................3
Gamification Elements in FFP’s..................................................................................................4
Impact of Gamification in Aviation Industry..............................................................................5
Part 2................................................................................................................................................6
Analysis of the game.......................................................................................................................6
Description...................................................................................................................................6
Advantages..................................................................................................................................7
Limitations...................................................................................................................................8
References........................................................................................................................................9
GAMIFICATION INDUSTRY
Table of Contents
Part 1................................................................................................................................................3
Recent Impacts of Gamification in the Aviation Industry...............................................................3
Introduction..................................................................................................................................3
Objectives....................................................................................................................................3
Gamification Program in Aviation..............................................................................................3
Gamification Elements in FFP’s..................................................................................................4
Impact of Gamification in Aviation Industry..............................................................................5
Part 2................................................................................................................................................6
Analysis of the game.......................................................................................................................6
Description...................................................................................................................................6
Advantages..................................................................................................................................7
Limitations...................................................................................................................................8
References........................................................................................................................................9
3
GAMIFICATION INDUSTRY
Part 1
Recent Impacts of Gamification in the Aviation Industry
Introduction
Restructuring the IT systems in the aviation sector requires cross disciplinary
collaboration in between the experts from the different organizations and the countries. the
process is not easy and this complex process may act as the help in the world of the computer
games. According to, Chittaro and Buttussi, (2018) Gamification can be termed as the use of the
game mechanics for different kinds of purposes other than pure entertainment. The following
method has been started to be used in different sectors of industries which has made it one of the
most sought after technology of the recent times. Gamificatrion helps the users to focus on the
completion of different kinds of tasks.
Objectives
The major objectives of the implementation of the gamification process are mainly to
channel a system of keeping different types of records into a platform for engagement by the
help of motivating the users. The following has resulted in the quick initial impact on the
different kinds of the industries where engagement is a matter of utmost importance.
Gamification Program in Aviation
The Frequent Flyer Program or FFP is termed as the largest gamified service of the globe.
Most of the largest global airlines have the Frequent Flyer Program in their organizational
service which they offer to the customers to motivate and encourage them to accumulate points.
The points are also classified on the basis of miles or segments. These points may be redeemed
GAMIFICATION INDUSTRY
Part 1
Recent Impacts of Gamification in the Aviation Industry
Introduction
Restructuring the IT systems in the aviation sector requires cross disciplinary
collaboration in between the experts from the different organizations and the countries. the
process is not easy and this complex process may act as the help in the world of the computer
games. According to, Chittaro and Buttussi, (2018) Gamification can be termed as the use of the
game mechanics for different kinds of purposes other than pure entertainment. The following
method has been started to be used in different sectors of industries which has made it one of the
most sought after technology of the recent times. Gamificatrion helps the users to focus on the
completion of different kinds of tasks.
Objectives
The major objectives of the implementation of the gamification process are mainly to
channel a system of keeping different types of records into a platform for engagement by the
help of motivating the users. The following has resulted in the quick initial impact on the
different kinds of the industries where engagement is a matter of utmost importance.
Gamification Program in Aviation
The Frequent Flyer Program or FFP is termed as the largest gamified service of the globe.
Most of the largest global airlines have the Frequent Flyer Program in their organizational
service which they offer to the customers to motivate and encourage them to accumulate points.
The points are also classified on the basis of miles or segments. These points may be redeemed
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