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Gaming Addiction in Kuwait

   

Added on  2023-04-24

25 Pages4595 Words119 Views
Running head: GAMING ADDICTION IN KUWAIT
Gaming Addiction in Kuwait
Name of the Student:
Name of the University:
Author’s Note:
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Tables of Contents
Chapter 1: Introduction....................................................................................................................3
A. Problem statement................................................................................................................3
B. Rationale for the research.....................................................................................................3
C. Statement of the research objectives.....................................................................................4
D. Factors identified..................................................................................................................4
E. Research hypotheses.............................................................................................................4
F. Definitions of important terms used in proposal..................................................................4
G. Summary...............................................................................................................................5
Chapter 2: Literature review and hypothesis...................................................................................6
A. Factors affecting gaming addiction in Kuwait......................................................................6
B. Current status of the topic.....................................................................................................8
C. Describing each research hypothesis....................................................................................8
D. Reasoned action theory of human behavior..........................................................................9
E. Summary...............................................................................................................................9
Chapter 3: Research design and methods......................................................................................11
1. Type of research.................................................................................................................11
2. Population...........................................................................................................................11
3. Sampling strategy...............................................................................................................11
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4. Participants and number of samples...................................................................................12
5. Levels of measurement.......................................................................................................12
6. Types of test........................................................................................................................12
Question design...............................................................................................................12
Data collection plans.......................................................................................................13
Reliability and validity of instruments............................................................................14
Pilot studies.....................................................................................................................14
Ethical considerations.....................................................................................................14
Proposed analysis of data................................................................................................15
7. Implications and limitations of the study............................................................................15
References......................................................................................................................................16
Appendices....................................................................................................................................20
Appendix 1.................................................................................................................................20
Survey questionnaire.............................................................................................................20
Appendix 2.................................................................................................................................24
Time line................................................................................................................................24
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Chapter 1: Introduction
A. Problem statement
Increased addition towards online game has been noticed that is compromising the
physical and psychological growth of the youth. Though the actual reason of increased online
gaming addition is unknown, it is proposed that technological advancement and modern
devices such as mobile phones and laptops have influenced gaming addiction. Gaming
addiction has severe disadvantages that are harmful to the people in various ways. The
learning ability of the individuals is affected negatively due to which individuals lose the
ability to concentrate. Additionally, social relationships get hampered, as the individuals lack
the ability to socialize resulting in isolation. Isolation leads to depression and anxiety often
leading to fatal outcomes for the individuals (Al-Menayes 2015).
B. Rationale for the research
The research is significant, as this will help in understanding the psychology of the
individuals that leads to gaming addition. The research will help in determining whether
gaming addition is developed due to technological advancement or liking towards game or
lack of social life. As a result, the relationship between gaming addiction and technological
advancement, social life and use of modern equipment can e assessed. Thus, the impact of
technology, social life and modern equipment on gaming addiction can be analyzed with or
without their presence. The research is also significant, as this will help in investigating the
potential gaps that leads to the development of gaming addiction. Identifying the gaps will
allow in suggesting ways of controlling and mitigating gaming addiction in Kuwait (Al-
Menayes 2015).
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C. Statement of the research objectives
The objectives of the research are:
To understand the concept of addiction
To critically analyze the factors influencing gaming addition in Kuwait
To assess the relationship between human behavior and development of gaming
addiction in Kuwait
To suggest suitable ways of mitigating gaming addition in Kuwait
D. Factors identified
The different factors identified that results in the development of gaming addiction are
external factors, lifestyle, income, peer pressure, role of technology and cognitive ability.
E. Research hypotheses
The research hypotheses for set are
H1: Technology has an impact in developing gaming addiction
H2: Human behavior has an impact in developing gaming addiction
H3: Lifestyle of the individuals has an impact in developing gaming addiction
F. Definitions of important terms used in proposal
Addiction
Addiction is said to be a brain disorder that is characterized by compulsive engagement in
rewarding stimuli in spite of adverse consequences. Extensive use of anything excessively
led to addiction that depletes the ability of the individual to think and act appropriately and
affects daily life of individuals (Haug et al. 2015).
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Cognitive ability
Cognitive ability is defined as the ability of an individual to process thoughts and perform
different mental activities associated with problem solving and learning (Duckworth and
Yeager 2015).
Technology
Technology is defined as the scientific knowledge that is put into practical use for solving
problems and facilitates invention of useful tools (Akaka and Vargo 2014).
Obsessive compulsive behavior
Compulsive behavior is defined as the process of performing an action repetitively and
persistently without being important for resulting in actual pleasure and reward. This is
defined as the unwanted thoughts that cause anxiety and distress (Pauls et al. 2014).
G. Summary
Thus, in this section, it can be summarized that gaming addiction is detrimental for the
physical, psychological and emotional well-being of the individuals. As a result of
gaming addition, the individuals develop depression and anxiety that ends with fatal
outcomes. Increased opportunity for the individuals to access technology and nuclear
familiar has led to the development of gaming addiction.
Gaming Addiction in Kuwait_6

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