The Democratisation of Media

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This report discusses the concept of media democratisation and its impact on creative media production. It explores the role of new technology in enabling media democratisation and its implications for the industry. The report also examines the recommendations of Pearson on media democratisation.
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The Democratisation
of Media
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Table of Contents
INTRODUCTION...........................................................................................................................1
MAINBODY....................................................................................................................................1
Project 1...........................................................................................................................................1
P1 Investigation past and modern creative media production connected to individual area of
concentration...............................................................................................................................1
P2 Examine enquiry verdicts to grasp intelligible assumptions..................................................2
PROJECT 2......................................................................................................................................3
TASK 2............................................................................................................................................3
P3 Evaluate a brief to identify areas for exploration...................................................................3
P4 Cultivate substitute resolutions, through trialling and testing, in reaction to a specified
theme and topic...........................................................................................................................3
PROJECT 3......................................................................................................................................4
TASK 3............................................................................................................................................4
P5 Contemporary a resolute project consequence to an spectators.............................................4
P6 Use industry-standard presentation software.........................................................................4
TASK 4............................................................................................................................................5
P7 Discover how individual work recounts to past and present-day models..............................5
P8 Assess viewers response in kin to own reflection..................................................................5
CONCLUSION................................................................................................................................6
REFERENCES................................................................................................................................7
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INTRODUCTION
The media democratisation refers to the procoddure which is make the feasibility of the
technology more easily and there is fast and continuous improvement in it to make it accessible
to the people. Novel technologies and enhanced user experience and capable of these on the
surface of the high-tech industry to get the access to and the use of technologies, products and
services. Media Democracy also eying on the promotion of individuals, and to promote
democratic ideals through the spread of information. In addition, the creative media production
has themselves must building behind the private ownership of emphasis (Rodny-Gumede and
Chasi, 2021). Following report is based on the on Pearson’s recommendation of the
democratisation of Media which supports in obtaining the answer of the research question that is
how the new technology have enables media democratisation.
MAINBODY
Project 1
P1 Investigation past and modern creative media production connected to individual area of
concentration
The concept of multi-media, directing industrial production and cultural distribution,
media outlets such as television, radio, cinema, newspapers and magazines, magazines, music
and more. Every media production process that takes place, in the department in question, will
take place in the form of a variety of information, culture and entertainment, thus, there is a good
chance we are maxillae. The club here includes electronic storage and transfer, which includes
converting images, text, and audio and more, which is a binary code that can contain read and
stored data, including mobile ones (Ahmad, 2021). Digital communication is easy
communication, a data-based device and electronic data transfer, and a personal computer,
including an offline computer, are important in ideas, democratic ideas, this is hard three words
in my question. Most media outlets have to do a lot of administrative work. The obvious problem
is that this is a form of entertainment. Many media outlets can be used as a basis for our thinking,
the source of the myth, and to jump the plane through the crisis. In the 19th century Victoria era,
students will be disappointed that the tombs of the Industrial Revolution have been exhumed
from the dream world of some elephants and other fictional creatures. Media, date and level of
presentation of information, information and values to a wider audience. Although the term
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"media" was used when, for the first time, in the 1920's a structure, a description, and any such
connection, the media, and a given period of time, i.e., at least appeared in the fifteenth century,
some of which are scriptorium and close, oral tradition, and drawings of antiquity, as shown in
the following early and prehistoric periods. This is a broader definition, used to refer to changes
that could be development or transformation, the media to a higher level of gender equality and
decision-making in the business process in the media.
Moreover, Democracy is a new technology, and every creative media production want to
know how the new technology like open source are the for the future of games and
entertainment. Open source technology makes the access to various platform before have access
to technology, and this will lead to rapid development and innovation in the industry. People
living in a time when people do not need to be experts to make their deals on all platforms, and
photographers, engineers have the opportunity to get rich by producing their products. The
popularity of smart phones, entertainment programs, and mini-games can be the basis of a
democratic of new technology, and many people will see in what way this develop creative
content for such people. For example, in hindsight, there are online niche games based on
famous characters, such as invisible man. It is for this reason that mobile games are often based
on media preferences. There is a game based on popular movies, such as Star Wars and Jurassic
World, and people who have had these videos can play the game.
P2 Examine enquiry verdicts to grasp intelligible assumptions
As per the above discussed research finding it has been coherent analysed and summarised
that The provision of the Internet and other forms of technology, as mentioned, has led to better
international connections. With the advancement of technology, it should emphasize not only
effeicent communication and access to information, but also the nature of information
dissemination and access to technology. Technological factors determine their use, the role of a
progressive society to adapt to and adapt to technological change. "This means that production
technology, a social meld, is not an alternative. It is a technological democracy, the fact that this
can clue to rapid growth in the industry. The progress it has been making for a year will happen
in a very short time. This is the story of the team behind the Roveo show, obviously going to get
a higher level, as more people are growing and need tools to make the game much easier (Panda,
2021). Those looking for overseers can then use the skills and knowledge they have acquired,
moving them to more complex publications. Democracy has the supremacy to transform people's
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lives, to open up new opportunities. It gives people a new way to earn money by developing,
marketing and promoting business and new strategies. Today, people are fortunate enough to
have any of these things, and dreams, never before seen, are now coming true.
PROJECT 2
TASK 2
P3 Evaluate a brief to identify areas for exploration
The project has a unique quality that sets Northern Rockstar apart from current activities.
The project is temporary. It’s not a typical business course, it has a clear start and end date. This
feature is important, because much of the effort is devoted to ensuring that it is time to complete
the project. The identified area for the development for the Rockstar by using the new
technology for their GTA 6 games which supported with high definition graphic card and the
various sensor based technology that will be not used in the last 5-10 years (Wood and Kay,
2021). Moreover, at the same time, speaking about the worthiness of the two types of corporate
media and their advertising efforts, it is impossible not to falsify the philosophy about the
dichotomy of mainstream media and other media. However, it is important to understand the
philosophical reasons for the difference, between the two of them, at least, and decide what can
be used to market the business effectively.
P4 Cultivate substitute resolutions, through trialling and testing, in reaction to a specified theme
and topic
Temptation is in the process of trying something new, the results may be less positive. If the test
is done very well. If not, you will have the opportunity to have a learning experience. Failure is a
matter of learning, or in any other way. The mainstream media is ubiquitous and includes TV,
print, radio, and secure Internet in the form of online publishing. The democratic Pessimists find
this, to some extent, and predict multiple outcomes (Mlambo, 2021). Two key themes emerged
from the responses of people who were deeply concerned about the impact of technology on
democracy. The first is linked to his view that democracy is dangerous because this power seeks
to maintain its power by establishing a system, to work for them, and not for society.
Respondents said that to elite control technology, the system provided them with new tools and
techniques to expand their capabilities, including through the use of technology. Growing gender
inequality by continuing to violate personal beliefs on his own and influencing participants in
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democracy. Find out the first reason why some have abandoned democracy, and to extend
beyond the control of special people. In other broader areas of concern, links to questions related
to faith. These experts are concerned about an increase in misinformation and misleading
information that will undermine public trust in institutions, and have less motivation to change
and rebuild the system.
PROJECT 3
TASK 3
P5 Contemporary a resolute project consequence to an spectators
This unexpected life crisis is probably a project. Open society is one of the most powerful
tools available in modern development. This allows for the use of a one-time engineer, as well as
setting the task as multiple development communities, using more power than initially. These are
valuable, but at the same time, economic products. And this is an ever-changing area of
technological advancement. Publishing and / or contributing to open source projects, so that,
companies, acquire talent in the field of technology competition (Kelvin and Udegbunam, 2021).
The core of the code, and the whole process of creating drawings, creating new features, fixing
bugs and writing a file that is, being an open source. Even so Northern Rockstar can use the open
source technology for their GTA 6 project which is mainly for the game addicted people who are
using the various technology for the game designing.
P6 Use industry-standard presentation software
Moreover for the identified customer segment that is youth or the person who live stream
the game for earning motives for them the open source, is not limited to any software, but it also
affects hardware development. RISC-V, which was first launched in 2010 at the University of
California introduced chip-source chip design, a collection of experienced building materials as a
basic concept such as assembling, extraction, duplication, etc.), RISC-V is a manufacturing
facility hardware is a global space, because it is a barrier to skin entry into the market and the
growth of the software industry. OpenRAN is an open 5G network, a network stack that started
gaining momentum in 2016, and is attracting more attention, and has been approved by the UK
and Japanese governments. Open source software is the fastest way for new products, as well as
for high technology and the future. But because the North Rock star is developing its own
economic policies to compete with Pubg, an open society, among other things, does not exist.
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Interests are a common open source software, decision makers, and people who can adapt to
their age to help them become a rockstar in the north and compete in the 21st century at full cost
(Janssens, 2021). One thing you can do is keep using the ups and downs, and the process of
choosing the winner and loser depends not only on technology, but also on political influence,
which helps people protect the company's market, and there is no spark to invent.
Even so, the open source technology is the modern day democratisation technology and
especially important industrial based software for a game designing company like Northern
Rockstar. Moreover, Open source software is a type of industrial software that anyone can
modify and improve the software, the source code of the existing public domain ownership
provided by the Creator, the right to modify it. The open source app, and a game where players
can adapt and adapt to their preferences. It is important to remember that during the widespread
use of OSS, emergencies occur. In coordinating campaigns that have won enthusiastic
developers and business users, the field of work, in general, is on its way to an open society
TASK 4
P7 Discover how individual work recounts to past and present-day models
The above proposed work of the open source technology which is quietly an emerging new
technology for the democratisation of the technology in this modern technology era. The work is
relates to the historic approach as there are numerous evaluation takes place within the gaming
industry and even more the open source software is the previous used technology which has
turning down into the future technology and one of the industrial software (Backhaus, 2021).
Even so, the proposed work is matched with the contemporary precedents as in the past only few
big tech giant are using this technology but as now technology access become smoother. Before
that, free software and open source software, as well as the technology industry, were used as a
filter for the gaming industry, now. A limited license means that this is not a normal social
network, as a group of people looks, not as a viable business solution. As the world is, without a
doubt, they are on their way to a world, where complete technological democracy has not yet
fully come.
P8 Assess viewers response in kin to own reflection
Constructive criticism should include all information that students have the opportunity to
take measures to improve the situation. A feedback process, it should provide students with an
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opportunity to think about achievements and learning. Connecting with your audience is an
important part of the communication process. This means that we, as specialists in public health
and public relations, need to understand how messages are received and how it is interpreted.
Verbal and visual references that quote sounds, and reactions can be heard by viewers in
response to the audience's contact with the sender of the information. We know there are two
kinds of people, but the third is probably the most important.
Positive Reviews
I can create conditions for performing, have been in front of an audience many times and
heard how much work we are doing. I are very pleased to hear that we are wildly grateful for
your room. Let's face it. After all, many of us enjoy speaking in front of a group of people
together, talking about what we know (Pitt. and Cranefield, 2021). Even if this type of feedback
makes us feel good about ourselves, and maybe it's very good for us. I am well aware that our
message is perceived, but this can improve the performance of our application.
Constructive criticism and feedback
Now I have completed the series, sometimes we can get viewers to come to us and give us
"constructive criticism"." I have been in this situation many times, and I must say that sometimes
it is very difficult to do. At the same time, I love hearing positive reviews, constructive criticism,
and opinions that are likely to be cleared. In other ways, however, it can certainly help us
improve it. That's how we grow. By accepting this opinion, I can change what an audience is not
aware of it.
CONCLUSION
Thus, from the above carried out study it has been summarised that a democratisation of the
creative media production is an approach which make the technology more accessible to the
people and strengthening the public service and the media stream. Moreover, it has been
identified that the new technology like Open source software and game engine are the latest new
technology drives of the democratisation of technology in a gaming industry this is because they
are publicise their code and which make the software and technology more accessible to the user.
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REFERENCES
Books and Journals
Backhaus, B., 2021. Polyphony: Listening to the Listeners of Community Radio. Taylor &
Francis.
Busuioc, M.A., 2021. Blockchain: Use of Technology to Increase Citizens' Engagement with
European Union Democracy. Leeds Student L. & Crim. Just. Rev., 1, p.1.
Curran, G., 2021. Contemporary environmental entrepreneurs: from the alternative technology
movement to ecologically modernised community energy. Journal of Environmental
Policy & Planning, pp.1-15.
Emanuilov, I., 2021. Security Through Transparency and Openness in Computer
Design. Garcia-Alfaro J., Leneutre J., Cuppens N., Yaich R.(eds) Risks and Security of
Internet and Systems. CRiSIS 2020. Lecture Notes in Computer Science, vol 12528.
Springer, Cham, 12528, pp.105-116.
Ghosh, S., 2021. Spillover democratisation: Reflections from MENA politics. Asian Journal of
Comparative Politics, p.2057891121995570.
Janssens, L., 2021. Under the Empire of Feeling. The Belgian Pornography Ban of 1891.
In Association for Art History Annual Conference, Date: 2021/04/16, Location: online.
Kelvin, A. and Udegbunam, K.C., 2021. Developmental regionalism and democratisation in
Africa. In Regionalism, Security and Development in Africa (pp. 225-240). Routledge.
McGowan, J. and English, L., 2021. Introduction: setting the stage: An introduction to spoken
word in the UK. In Spoken WORD in the UK (pp. 1-13). Routledge.
Mlambo, D.N., 2021. South Africa and the Challenge of Xenophobia Post Democratisation: A
United Africa Deterred. African Journal of Peace and Conflict Studies (formerly
Ubuntu: Journal of Conflict and Social Transformation), 10(1), pp.33-50.
Panda, N.C., 2021. Gandhian Democratisation in Nationalism. VNU Journal of Social Sciences
and Humanities, 7(2), pp.161-181.
Pitt, J. and Cranefield, S., 2021. A Conceptual Model and Meta-Platform for Public Interest
Technology Design. IEEE Transactions on Technology and Society.
Reeves, A., and et. al., 2021. Bridging the language gap for simulation resources. BMJ
Simulation and Technology Enhanced Learning, pp.bmjstel-2020.
Rodny-Gumede, Y. and Chasi, C., 2021. Decolonising media and communication studies: An
exploratory survey on global curricula transformation debates. In Routledge Handbook
of African Media and Communication Studies (pp. 107-125). Routledge.
Vuletić, S., 2021. A Democratisation of Knowledge and the Advancement of Narrative Studies.
In Dominanz und Innovation (pp. 27-48). transcript-Verlag.
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