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Human Factors in Machine System

   

Added on  2023-01-11

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Running Head: HUMAN FACTOR 0
HUMAN FACTORS IN
MACHINE SYSTEM
[Document subtitle]
[DATE]
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Human Factors in Machine System_1
HUMAN FACTOR 1
Table of Contents
Advanced VR play systems........................................................................................... 2
The visual sensory system............................................................................................. 2
Visual sensory processing and limitation........................................................................3
Depth perception..................................................................................................... 3
Bottom-up.............................................................................................................. 3
Tap down............................................................................................................... 4
Visual search.......................................................................................................... 4
Auditory, tactile and vestibular system.............................................................................. 5
Sound level and time of exposure................................................................................. 5
Reduction in sound intensity....................................................................................... 6
Tactile and haptic system........................................................................................... 6
Proprioception and kinetics......................................................................................... 7
Cognition.................................................................................................................. 8
Top-down and bottom-up processing.............................................................................9
Working Memory Limitations..................................................................................... 9
Long-term memory................................................................................................ 10
Selected and divided attention................................................................................... 10
References.............................................................................................................. 11
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Advanced VR play systems
Advanced gaming system the most used system by the gamers. The advanced gaming
systems are the great combinations of the virtual reality technology and movement detection
approaches. These systems are used for entertainment purposes. The systems are used as the
play stations and game cafes in order to provide a great experience to the user from every
aspect. These systems work on the basis of use motions detected by the scanners present in
the system (Tan, & Soh, 2010). Thee advance gaming system like VR gaming devices
comprised of OLED screens, audio immersion, PlayStation camera. The PlayStations move
motions controller. These systems provide smooth visuals and great latency combine to
generate a great immersive gaming world, this VR system provides the user with hundreds of
systems in a single second (Psotka, 2013).
The visual sensory system
The visual sensory system is composed of the eye and the nerves that are associated with the
processing of visual information. The visual system is connected to what has been seen
outside the body and internal self-checkout system works accordingly (Bach-y-Rita, and
Kercel, 2003).
Light as stimulus
Light as a stimulus in the virtual reality PlayStations the user can reduce or increase the
brightness. The advanced gaming systems or VR games use the key feature top to adjust the
brightness. Although only the subtle alterations in the temperature can be done, the features
presently do efficacious work in creating the less intense atmosphere inside the virtual
Reality PlayStations. The high brightness might impact the eye, therefore, the user is
Human Factors in Machine System_3
HUMAN FACTOR 3
recommended to use this system according to their comfort level (Latham, Patston, &
Tippett, 2013).
Visual sensory processing and limitation
The visual system is the part of the body's central nervous system. The system enables a
person to see and process visual information. The major cell in the visual sensory processing
is named a photoreceptor (Vroomen et al, 2004).
In the virtual system the screen is fixed on the head of the user and the direction or angle and
at the little height can be adjusted. This put up a wide range of possible clients. Because the
VR play system is aimed to be applied by as numerous individuals as conceivable, it has had
certain deliberations in its project for all type of people. The humanoid eye observes a picture
by partaking the electromagnetic radiation of light transports by the cornea towards the front
of the human eye, throughout the lens behindhand the iris, and lastly placed on the retina at
the backside of the eye (Rees, Frith, and Lavie, 2001)
Both near and the far-sightedness considered as most common and very dissimilar from each
other described by the vision conditions. In Colour blindness which is basically not the type
of blindness, nonetheless, a lack or impairment of vision sensory processing, and the patient
is unable to distinguish between some colours (Bach-y-Rita, and Kercel, 2003).
Depth perception
Bottom-up
Bottom-up handling is the component of handling which openly depends on outside stimuli.
Binocular cues denote to the depth signals in which both human eyes are obligatory to
observe. Convergence denotes to the point that the nearer a thing, the additional inward
human eyes require to turn in order to concentrate (Rookes, and Willson, 2005).
Human Factors in Machine System_4

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