logo

Individual poster presentation

   

Added on  2022-12-22

1 Pages358 Words40 ViewsType: 40
 | 
 | 
 | 
Game Design
Aim of the Game
The purpose of the game is to be known about academic integrity and
misconduct through plagiarism. The game is designed for the learners
who want to develop their learnings in the same field and want to
know what are the misconduct on the university level regarding the
concept of plagiarism and cheating.
Players of the game
The game is designed and prepared to be played by a team of 20
members with one leader and 19 as the other active participants.
Motive of the game
The game is designed and prepared in such a manner that knowledge and skills are improved. These are helpful in
driving and enhancing the knowledge about the academic integrity and misconduct that can be caused in the process.
The game will be helpful in providing answers to desired and relevant questions. Those questions will result in proper
evaluation of how plagiarism can be reduced on the university level.
Pattern of the Quiz
19 participants will one by one role the dice on the snake and ladder board and will move upward and downward as the
game will go on. They will climb ladder if it comes in way and can come down when they are bitten by the snake. The
number on which they will step will act as the card of which the question will be picked and the participant will come
and answer the same. The leader will monitor the whole process and note down the points as to who has given the most
number of correct answers.
Gameplay
The game designed to serve the purpose is Roll the Board. The leaders will give points on the basis of answers provided
by participants. The questions will be read aloud in front of everyone by the leader of which the participant has to
answer. As all the questions will be different there are no chances of cheating and repetition. The participant giving
correct answer will score 10 points and the one not giving answer or incorrect answer will score zero.
Individual poster presentation_1

End of preview

Want to access all the pages? Upload your documents or become a member.

Related Documents
Designing a Game for Avoiding Plagiarism and Academic Misconduct
|5
|828
|235

Game Design for Capturing Plagiarism
|2
|701
|20

Game Design for KnowPlag: A Fun Way to Learn About Plagiarism and Academic Integrity
|2
|873
|382

A Game for Students to Prevent Plagiarism and Academic Dishonesty
|5
|773
|88

Designing The Rat Attack Game for Studying Academic Integrity
|7
|1751
|214

Game Design for Academic Integrity: A Board Game Approach
|2
|480
|157