BMP3003 Project: Designing an Academic Integrity Game - Detect Plag

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Added on  2023/06/18

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AI Summary
This project outlines the design and development of 'Detect Plag,' an academic integrity game intended to educate students about plagiarism and academic misconduct. The game, designed for 2-4 players and one expert, aims to improve students' understanding of academic integrity, paraphrasing, and ethical conduct in academic settings. The project details the rules of the game, emphasizing the importance of honesty and fairness in academic work. The game involves question cards with answers related to plagiarism and ethical academic practices, such as the appropriateness of buying assignments online and the importance of citing sources. The reflection highlights the skills gained during the project, including adaptability, communication, vocabulary, critical thinking, and academic research. The references cited underscore the importance of academic integrity and the impact of culture and language on students' academic behavior. Desklib provides access to this and many other solved assignments.
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Instructions for playing the game
BMP3003 Further Academic Skills
An explanation of why academic
integrity at University is so important
Game Design
Skills used to produce the game
Name
Add Text
References
The importance of academic integrity is more important for
student as it will help tro assist them to improve their academic
skills such as paraphrasing, language proficiency enhance in
positive manner.
There are different creation of new ideas and different practices
in which different way of challenges. Honesty, in this game
student can easily get actual and fair game result on which they
can get the better outcomes effectively. If the student are not
performed well then there is no chance to continue the game.
This could impact on the other individual curriculam activities to
attain more involvement in higher education platform.
Plagiarism can be deprivation the student's own knowledge and
may get an adverse impact on the relationship with the
colleagues and professors as well. It is suggested that academic
integrity does not only complete their studies during the process
but it further make a high level impact on the daily life process.
This will be helpful for working effectively within the academic
life and help them to work appropriately in the personal and
professional skill development.
The game is for tow or more player (students) plus one “Professor” ) an individual with sound knowledge
of academic misconduct)
Integrity cards is a game which is designed for students in order to improve his/her knowledge relative to
plagiarism and academic misconduct.
The objective of the game
The primary goal of the games is for the player(student) to gain valuable knowledge about plagiarism and
academic misconduct through series of question written on cards. The game will help the player(student) to
understand the value of academic integrity as well as the importance of avoiding plagiarism and any other form
of misconduct during their exams and assignments.
Game name: Detect Plag
Mode of playing: Offline
Number of players at a time: 2-4 player and one expertise.
Rules
In this Detect Plag first is to create where 2-4 members and one expertise that would allows to provide actual
plagiarism game solutions.
Once the enrolment in game each participant player can come one by one to join or can player 4 in a group to
solve the plagiarism.
Player must provide all instruction and game would be completed on the time schedule of of 10-20 min. with
this player would increase the score for right plagiarism game solution.
In last, after answering all questions one by one by each player, all scores are sum up and winning individual
get some gifts.
Integrity
cards
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Skills used to produce the game
There are some of skills which I have gained some knowledge:
Adaptability
Communication
Vocabulary skills
Critical thinking
Academic research.
Summary of the reflection
While completion of process of the report, I have analysed and learn different skills which are helpful
for designing a game. In introduction of game in the team of will be helpful for optimising the knowledge and
basically where it get used to providing large number of future opportunities. There are some of skills which I
have gained some knowledge:
Question cards with answers
Is it ethical and appropriate
to buy assignment online
and present it as own
work?
A. Yes
B. No
C. Yes, if the teacher is
aware
Answer: The correct answer
is B is it is not ethical to
present purchased online
assignment as your work and
is highly inappropriate.
When paraphrasing is is vital
to be aware of the
original source?
A. Yes
B. No
Answer: The correct answer
is A as it is crucial for an
individual to be aware of the
source of their content that
they have offend in their
work.
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References
McCarthy, C., 2019. Understand how culture, language, practice impact international student academic integrity. Student Affairs
Today, 22(8). pp.1-3.
McCarthy, C., 2020. Understand factors that impact international student academic integrity. The Successful Registrar, 19(12). pp.1-8.
Pàmies, M. D. M., Valverde, M. and Cross, C., 2020. Organising research on university student plagiarism: a process approach. Assessment
& Evaluation in higher education, 45(3). pp.401-418.
Ryan and et. al., 2020. Supporting student academic integrity in remote examination settings.
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