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An intelligent tutoring system for health problems related to addiction of video game playing

   

Added on  2023-03-23

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International Journal of Advanced Scientific Research
4

International Journal of Advanced Scientific Research

ISSN: 2456-0421; Impact Factor: RJIF 5.32

www.allscientificjournal.com

Volume 2; Issue 1; January 2017; Page No. 04-10

An intelligent tutoring system for health problems related to addiction of video game playing

Mohran H Al-Bayed, Samy S Abu Naser

Department of Information Technology, Faculty of Engineering & Information Technology, Al-Azhar University, Gaza, Palestine

Abstract

Lately in the past couple of years, there are an increasing in the normal rate of playing computer games or video games compared
to the E-learning content that are introduced for the safety of our children, and the impact of the video game addictiveness that
ranges from (Musculoskeletal issues, Vision problems and Obesity). Furthermore, this paper introduce an intelligent tutoring
system for both parent and their children for enhancement the experience of gaming and tell us about the health problems and
how we can solve them, with an easy user interface that way can our children be happy and excited about the information and
their health
.
Keywords: tutoring system; e-learning; expert systems; video games; health; video game addiction

1. Introduction

A lot of different views of the video gaming industry
arguments about how that industry is responsible about the
majority of our children problems in there societal, scientific
and healthcare and their negative behaviors and attitudes in the
normal life [3].

In spite of starter of games development industry from the
1980s, different researches confirmed the negative effects that
link addiction of video games, violence, aggression and other
issues that appeared especially for specific video game genres
[4] even if used as an educational tool in the schools.

Fig 1: Video game addiction

After gathering data from more than 4,000 households and
surveyed their opinion about the video game playing of his
children [5]; The Entertainment Software Association (ESA)
published on 2016 about the Computer and Video Game
Industry; and inference that every house contain at least one
person who play games for at least 3 hours/week with average
of 13 years from his life. About half of this is female (48%),
with high percent of 21% of the total ages of 18 or younger,
and a majority of parents (91%) say it must be present on
purchasing video games and want to check Entertainment
Software Rating Board (ESRB) [17] before letting their child to
play the game.

In spite of this result, we introduce our intelligent tutoring
system to help raid of the most problems of extra time games
playing like Musculoskeletal [18], Vision problems [19] and the
increase BMI for our children over the time spent on playing
games [20].

2. Intelligent Tutoring Systems (ITS)

Fig 2: Component of the ITS systems

Intelligent Tutoring Systems is using computer system to
provide E-Learning content to the user without the need of
expert teacher like class in any traditional school or university.
This programs allow using and provide enhance experience to
the learner and immediate feedback to them on organizational
way like the expert teacher [6-14, 21-38] see figure 2 for details.
ITS have four essential components:

Domain model: the lessons that present the learning
content to the learner.
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International Journal of Advanced Scientific Research
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Student model: the student like experience and data on our
system.

Teaching model: this software like teacher model that
matches the learner experience with the knowledge base to
reach appropriate feedback and related score. This are
accomplished using the Knowledge tracing unit.

User Interface model: represent the both component of
student and the teacher UI for using the tutor.

3. Authoring System

A program that help in creating more than ITS with relatively
easy way and provide the experience of crating ITS without the
need of expert programmer to made it.

Our Intelligent Tutoring System was implemented using used
ITSB authoring tool that are stands for Intelligent Tutoring
System Builder [1]. It is a two language supported system
(English and Arabic) and easy to manage throw their student
UI and the Teacher UI screens. The ITSB implemented in
Delphi Embarcadero RAD Studio XE8 [2]. ITSB is easy for the
domain expert to build the ITS system and for the end users
when they use it, without any requirement of programming of
use.

4. Literature Review

Many of ITS systems published over the couples of years [6-
14,21-37]; ranging from learning programming languages (C++,
java), the Spoken language (Arabic, English), Mathematical
equations or operations, and the addition of this system is
mainly increasing over the past years; but there is no
specialized tutoring system for teaching games health
problems.

A recent ITS is called COMET [15] that are used for medical
problem-based learning; Another one is for Mentoring
Diabetes [16]; The Major of these ITS are specialized in one
specific disease and other in a few diseases. However, the
current proposed ITS system is specialized in the video games
playing health problem.

5. Materials and Content

The proposed IT’S provide a leaning content about the video
games playing health problem for:

a) Musculoskeletal issues: ranging from pain in the hands,
wrists and the thumb of the controller that used on the rapid
gaming experience of the players [18].

Video Game Benefits: A proposed solution to the
problem to tell children to play slowly.

b) Vision problems: ranging from eyestrain on cornea to the
iris that can lead to headaches, dizziness, and evens chances
of vomiting from focusing on a screen [19].

Protecting Your Vision: A proposed solution to the
problem.

c) Obesity problems: ranging from the extra weight to the
BMI change in faster way over the game playing time [20].

To combat weight problems, get the whole family
involved: A proposed solution to the problem.

After the learner finish, each chapter he can proceeds to the
questions that are ranging from asking
questions that requires
Yes/No answers to a physical content (Videos and Images) of

players that play on some specific scenario and give the user

the ability to choose the correct symptoms based on the info

that are given. The
proposed ITS will ask the user to choose the
correct answer in each question window. At the end of the

chapter session, there is a proposed recommendation for each

symptoms that can happen to the users. Figure 3 shows the first

screen of the ITS session. Figure 4 shows an e
xample of
lessons on the main teacher screen. Figure 5 shows question

window that we can add, remove or modify them. Figure 6

shows the main user window with lesson selected. Figure 7

shows user window with example to the lesson selected. Figure

8 shows us
er question main window. Figure 9 shows question
with the check result option. Figure 10 shows question window

with hint added to the question. Figure 11 shows feedback to

the user to re
-study specific lesson after failing on questions.
Figure 12 feedback
to the user after complete specific lesson
with his score. In addition, Figure 13 shows tutor status for all

students with the ability to see his current score, difficulty and

his overall section.

Fig 3: Shows start screen of the ITS system session
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Fig 4: Shows ITS main teacher screen with its options

Fig 5: Shows ITS main questions screen

Fig 6: Shows ITS main user screen with lesson selected
An intelligent tutoring system for health problems related to addiction of video game playing_3

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