This essay provides a critical analysis of the popular video game Grand Theft Auto V, including its storyline, gameplay, and impact on society. It discusses the game's violence, gender representation, and the controversy surrounding it. The essay concludes that despite the criticism, Grand Theft Auto V was a successful game in the industry.
Contribute Materials
Your contribution can guide someone’s learning journey. Share your
documents today.
Running head: INTRODUCTION TO VIDEO GAMES Introduction to Video Games Name of the Student Name of the University Author Note
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
1INTRODUCTION TO VIDEO GAMES Introduction: In the history of the Grand Theft Auto line-up by Rockstar Games the Grand Theft Auto V is the most diverse, popular and energetic game. This game has a deep mark on the gaming industry because it is one of the fastest selling product ever in the gaming market. This game was able to reach to the mark of $1 billion earning in just first three days. This game is based on a continuous storyline which are progressed through completing various types of missions. For the utmost of enjoyment of this game the developers has also integrated several of cheat codes and mods in the game which makes the game more attractive to the players. In the first paragraph of this essay a brief description of the game has been shared which includes the developers and the genre of the game. Following that, in the next paragraph of this, the main plot of this game has been shared. Why the selected game is one of the most important game is also shared in this context. In the further, the media studies of the game have been critically analysed. Following that the gender representation of the GTA V has been shared and discussed critically. The further section of this essay contains the high violence related discussion of this game and how this game is impacting the society due to its high violence. In this section of this essay the game has been also evaluated critically. Critical Analysis of the Grand Theft Auto V: The Grand Theft Auto V is an action-adventure video game. This game is published by Rockstar Games and developed by Rockstar North. This video game is the most recent continuation of the of the Grand Theft Auto series of the Rockstar Games (North 2013). This game is an open world game based on the state of San Andreas. This is a single player storyline game which consists of three criminals and their efforts to commit heists while they are under pressure from a governmental agency. This game can be played in both the
2INTRODUCTION TO VIDEO GAMES perspective of the first and third-person and the whole game can be navigated by vehicle or foot using any of the three characters. These three characters can be interchanged as per the requirement of the player. These three characters are the Trevor Philips, Michael De Santa and Franklin Clinton. The main plot of this game is started from a bank robbery which was conducted nine years ago from the current scenario of the game where Michael and Trevor were involved from the above three charterers. After nine years of the bank robbery, Michael was living in the San Andreas and was out from the illegal works. In the following storyline of the game Michael meets with Franklin, and they become friends but somehow Michael goes under a huge debt, and he was unable to pay that amount of money. To gather the money Michael again decided to jump into the illegal works and this time he partners Franklin with him. In the further storyline of the game both of them meets with Trevor Philips who was the old partner of Michael and they again started their illegal jobs by performing several terrific heists to become rich. While considering the other open world mission-related video games, this Grand Theft Auto series has remained an all-time favourite for the gamers. The latest addition in this series which is the Grand Theft Auto V has been praised by the lots of individual gamers. The main reason behind that this game is a lot more versatile than the other open world games (ROUSEIII2014)wheretheplayerhasthefreedomtodoavarietyofactivities. Summarising the whole game it can be stated that Grand Theft Auto V is M rated game which is obviously not recommended to the children to play. This game contains extreme coarse language, nudity, gang violence and the drug and alcohol abuse. In this game the player plays as a hardened criminals and due to that they not only kills the fellow gang members but also they kills police officers and the innocent civilians while they are performing several criminal activities. Women mainly depicted as the sexual object in this
3INTRODUCTION TO VIDEO GAMES game. Players can also take alcohols and marijuana. None of the main characters makes the decent role model. This game actually targets the market of the adult audience. In the critical analysis of the Grand Theft Auto V, while considering the media studies, it is actually having a vast impact on the audiences as the game is an open world game and may many users will try to relate this game with their everyday life. This game is involving various types of criminal activities and third-person shooting experience. Also, the players can drive the vehicle pretty much rashly (El-Nasr, Drachen and Canossa 2016). As per the many video game experts, this activities of the Grand Theft Auto can create violence in the real world situation (Polasek 2014). If this video game was an impractical game with some different kind of storyline then this game might not be a problem but this game relates itself with a real world situation where the individuals of the San Andreas city will find this game more related with their daily life as this game is totally based on the city of the San Andreas (Leeet al.2013). This video game might not affect the matured persons more, but it can heavily affect the mentality of the children who are playing this game. As these characters are the hero for them, they might also consider doing an illegal type of works. In many of the cases, it has been seen that the matured persons also tried to copy some activity which they have done in the video games (Schell 2014). So, it is possible that the individuals might copy the rough type of driving and shooting in real life which can create a really bad situation due to the violence. While considering the gender representation of the GTA V, I argue that in this game the player has a hyper-masculine role. This is because the game has the female pedestrians who only either just act like normal peoples or act as the character which is only used for only pleasing the male character player in this game. In such a way GTA V sends the message to its player of heteronormative ideas of sexuality and gender. So, I like to state my opinion that the gender representation in the GTA V is presented well. Comparing with some
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
4INTRODUCTION TO VIDEO GAMES other games, it is confirmed by me that other than some preprogrammed activity women within this game only plays to role of a sexual object to the main male characters in this game. Thus the female characters of the game do not play a big role in the main plot of the game. So, the female character of the game failed to mark any impact on the game as an important character. As this game is almost like a real-world game, this is having a vast impact on society. It has been assessed that more games become realistic, the more peoples got addicted to it (Brunborg, Mentzoni and Frøyland 2014). If the peoples got more addicted to the game, then it can reflect a negative impact on the society as peoples will always try to find free time to play the game. For the students, it will harm their studies, and for the employees, it will reduce their productivity as that particular game always is in their mind. A recent example of this type of heavily addicted game is the ‘Player Unknown's Battle Grounds.’ The Chinese government banned this game in their country due to its high addiction. Luckily, being a real- world game GTA V was not too much addictive for the players who were actually good for the society. The main bad impact of this game in society is that due to this game many peoples performed many unethical activities to society just because they were following the game in real life. Gamification has been implemented in the GTA V to design the principle of the non- game contexts. This gamification has been used by the development team to employ the game design elements that improved organizational productivity, user engagement, learning, flow and crowdsourcing (Tulloch 2014). This gamification is also considered as some special typeofrecruitmenttool.Thisactuallybenefittedthedeveloperteam,andfromthe organizational perspective, this game was really successful.
5INTRODUCTION TO VIDEO GAMES Though the Grand Theft Auto V received various criticism due to its high violence and criminal activities within the game, it was a real success within the gaming industry (Vong and Wong 2013). This game was critically acclaimed in the gaming community which assigned the game a high rating. The main encouraging factor of this game was that the players could engage with three different types of characters which were rare for this type of games. The heist type of missions in this game introduced a new type of experience to the gamers from the same series of boring mission structures. Also, in the gamer community, this game was also praised due to its graphics design considering the time it was released. Weather and the lighting system in the game were excellent. Sound engineering of this game was up to the mark, and the storyline of the game was excellent (Collins 2013). So, from the critical analysis as a video game only, the Grand Theft Auto V was a total success in the gaming industry. Conclusion: From the above discussion, it can be concluded that within the gaming industry this Grand Theft Auto was a real hit and one of the best video game till the date. In this essay, the game, Grand Theft Auto has been analysed critically. In this critical analysis media studies and the game studies of the game has been performed. Form, the media study of the game it has been found that this game has some negative effects on the society as this game contains high violence such as gun firing, robbery even murdering people. This all violence can have a negative impact on the mentality of the peoples as the peoples might be influenced by these scenarios. From, the game studies it is assessed that it is quite related to normal society, that people can gather knowledge from the game about a society. While this game is considered within the gaming industry only as a game, it is assessed that the game was really successful due to its unique type of gameplay which was also the main reason of the huge benefit of the
6INTRODUCTION TO VIDEO GAMES developing company. Thus this game was a real success in the gaming industry and will have a huge mark in the future of the video games.
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
7INTRODUCTION TO VIDEO GAMES References: Brittain, I., 2016.The paralympic games explained. Routledge. Brunborg, G.S., Mentzoni, R.A. and Frøyland, L.R., 2014. Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?.Journal of behavioral addictions,3(1), pp.27-32. Collins, K., 2013.Playing with sound: a theory of interacting with sound and music in video games. Mit Press. El-Nasr, M.S., Drachen, A. and Canossa, A., 2016.Game analytics. Springer London Limited. Lee, J.J., Ceyhan, P., Jordan-Cooley, W. and Sung, W., 2013. GREENIFY: A real-world action game for climate change education.Simulation & Gaming,44(2-3), pp.349-365. Mangan, J.A., 2013.The games ethic and imperialism: Aspects of the diffusion of an ideal. Routledge. North, R., 2013. Grand Theft Auto V.New York: Rockstar Games. Polasek,P.M.,2014.AcriticalracereviewofGrandTheftAutoV.Humanity& Society,38(2), pp.216-218. ROUSE III, R.I.C.H.A.R.D., 2014. Game design. InThe Routledge Companion to Video Game Studies(pp. 109-116). Routledge. Schell, J., 2014.The Art of Game Design: A book of lenses. AK Peters/CRC Press. Tulloch, R., 2014. Reconceptualising Gamification: Play and Pedagogy.Digital Culture & Education,6(4).
8INTRODUCTION TO VIDEO GAMES Vong, F. and Wong, I.A., 2013. Corporate and social performance links in the gaming industry.Journal of Business Research,66(9), pp.1674-1681.