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ITC505 Teamwork and Reflection: i-Crop Online Cash Marketplace Platform

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Added on  2024/07/01

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This document details the teamwork and reflection on the development of the i-Crop online cash marketplace platform, a collaborative project between Globex Foundation and Virtucon Consultancy. It covers the project brief, team roles, communication plan, and personal reflections on leadership and teamwork. The document provides insights into the challenges and successes of the project, highlighting the importance of effective communication, collaboration, and leadership in achieving project goals.

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ITC505
Teamwork and reflection

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Contents
Introduction
......................................................................................................................................3
Part one: Description of project
....................................................................................................... 4
Description of the Project:
........................................................................................................4
Team character:
........................................................................................................................ 5
Team communication:
.............................................................................................................. 8
Part two: Learning Cycles
............................................................................................................. 11
Meeting structure and outcomes
................................................................................................11
Part three: communication plan
..................................................................................................... 14
Stakeholders
............................................................................................................................... 14
Communication plan for i-Corp
................................................................................................. 14
Part four: Reflection
...................................................................................................................... 16
Experience of teamwork
............................................................................................................ 16
Conclusion:
.................................................................................................................................... 17
Reference list:
................................................................................................................................ 18
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Introduction
Globex foundation was initiated by the merger of two big organizations known by the names of

Riverina Precision Farming and B T & Sons Farming Equipment. In the year 2013, these two

organizations merged together to form the Globex foundation and are situated in the Riverina

Region of NSW and also has three more locations in Albury, Griffith, and Wagga Wagga.

Globex foundation is a very old working partner or client of the Virtucon and with Virtucon

Globex foundation is working on a project management to develop an online cash marketplace

platform- i-Crop. this new system that will be developed by both Virtucon and Globex

foundation will be a new platform to promote the growers and buyers and bring them on the

same platform, this is a new kind of platform as there is no other platform for the sellers and

buyers of the crops.

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Part one: Description of project
Description of the Project:

Subject
Description of subjects
Name of Project
Online cash marketplace platform-i-Crop
Show Name

Company Associated 1

Company Associated 2

Location

Project Branch

Team Name:
XYZ
Team Details

S.No.
Members Name Phone Number
1.
Member 1
2.
Member 2
3.
Member 3
4.
Member 4
Project Brief:

Globex foundation and Virtucon are the long-standing work partners; Globex has been the client

of the Virtucon for a long time. Together these two organizations have now decided to develop

an online cask marketplace platform that will be known as the i-Crop. i-Crop is a completely

new project of its kind and it replaces no existing project. I-Crop is a platform for the people who

either grow grain crops or buy the same. This is a platform that will bring both grain seller and

buyer at the same place and will help in managing the sales of the warehouse grain crops. The

Platform will be available on both the website and app form, it will make it easy for the sellers

and buyers to access the interface from anywhere and anytime. Also, the interface of the system

will be user-friendly and it will be according to the needs of the sellers and buyers. This will

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increase the export of the crops as the access to the platform will be available from both mobile
application and websites. Also the problem of unstable locations of clients having either the best

or the worst internet connectivity, Globex wants i-Crop to have a solution for the transactional

issues that can occur due to the internet problems. Globex i-Crop will have many other features

besides the feature of transactions.

Project Objective:

The objective of this project is very simple and user based. The company wants to provide a

digital platform to the sellers or buyers of the grains. Generally, when a farmer grows crop it is

either sold to the local vendor of the crop or to the big stakeholders of grain business. This kind

of practice generally causes a major loss to the farmer family as the price paid is very low or

approximately null. Also, there is one more problem with grain, the storage problem. The storage

of grain requires too many precautions and a big area, which is not available with the farmer. So

selling the crop to the vendors/businessman is the only option they are left with. But, if i-Crop

comes into action, the farmer will be able to sell its crop to anyone he wants just by displaying

the price of the grains. Not only grains but i-Crop will become a platform for the sale of any

seasonal crop and will open the gates of the national/international market for the farmer without

going anywhere. This will bring a revolution in the field of crop export and purchase (
Kerzner, &
Kerzner, 2017)
.
Team character:

Knowledge required and skills:

S.No.
Responsibility Skills and knowledge required
1.
Project director Should know how to manage and lead
the team

Should have the skills of work
management

Should have the best communication
skills and negotiation skills

Should have the ability to manage and
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take risks
2.
Web developer Should have the skills of managing the
web environment

Should be a master of HTML and CSS
Should understand the client
requirements and interface needs

Should be able to convert the codes into
a working website

3.
Application developer Should be a master of Android/IOS
development and XML

Should have the ability to merge
complex functions into the simple

environment

Should have the ability of understanding
user needs

Should be able to convert the code into
the working application

Should also have the knowledge of the
Java core and advanced

4.
Business analysis in charge Should completely understand the user
needs and be able to provide a solution

to user problem

Should have the marketing skills which
will help grow business for the company

Should have the skills of project
negotiation

Should have good communication skills
5.
Finance manager Should be able to manage the capital and
resources

Should be able to make proper project-
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related decisions and ensures quality
Should be able to manage the flow of
capital during project development

6.
Documentation in charge Have the ability to manage the
documents throughout the project

development

Should be able to frame all the project
related terms and conditions properly

Should know how to manage the
document flow

7.
Testing head Should have the knowledge of HTML,
CSS, Android, IOS, and other languages

that are used during the project

development

Should know how to remove and handle
the bugs and problems of the project

Should know how to troubleshoot the
problem

8.
Maintenance head Should have the skills of handling the
problems in worst conditions

Should know when and how to manage
the maintenance programs

Should have the basic technical
knowledge of hardware and software

9.
Web designer Should have the knowledge of CSS,
PHP, HTML, Javascript, ASP, Perl,

Java, Python and C++.

Should know how to work with web
servers and SEO

Must know the designing strategies in
details and should know the user

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requirement and work accordingly
(
Carson, Tesluk, & Marrone, (2007).
Distribution of roles and responsibilities:

S.No.
Roles and responsibility Team member
1.
Project director Member 1
2.
Web developer Member 1 and 2
3.
Application developer Member 2
4.
Business analysis in charge Member 3
5.
Finance manager Member 4
6.
Documentation in charge Member 3 and 4
7.
Testing head Member 2
8.
Maintenance head Member 1
9.
Web designer Member 1 and 2
Team communication:

Meetings schedules and details:

First Team Meeting

Topic of discussion
Timing of meeting Actions after meeting Team members
opinion

(agree/disagree)

Discussion of the

project plan,

scheduling, and

09:00 AM to 12:30

PM

Solution
implementation

Designing of web
Member 1- Agree

Member 2- Agree

Member 3- Agree

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solutions to project
scenario

and application

Approval from the
user side

Documentation
initiation

Member 4- Agree

Second Meeting Schedule

Topic of discussion
Timing of meeting Actions after meeting Team members
opinion

(agree/disagree)

Explanation of web

and application

design and overview

of scheduling

strategy

03:00 PM to 06:30

PM

Approval of client
Crosschecking of
client

requirements

Design overview
Approval to
scheduling

Distribution of
capital and

resources

Member 1- Agree

Member 2- Agree

Member 3- Agree

Member 4- Not

Agree

Third meeting schedule

Topic of discussion
Timing of meeting Actions after meeting Team members
opinion

(agree/disagree)

Coding and

implementation of

web design and

application design

10:00 AM to 01:30

PM

Design and code
implementation

Modules
integration

Member 1- Agree

Member 2- Agree

Member 3- Agree

Member 4- Agree

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Final testing
Troubleshooting
techniques

Different ways of team communication and information sharing:

1.
Regular meetings of the team members.
2.
Regular update of project details.
3.
Regular sessions of discussion relate to project and work.
4.
Fun day of work where employees can choose the theme and wear in according to the
theme. This will improve the environment and release the stress among employees.

5.
Drafting all the conclusions and discussions made in every meeting and session and
forwarding it to the whole team.

6.
Regular consultation with the team about the project problems and progress.
7.
Freedom of expressing the idea of a solution (De Vries, Van den Hooff, & de Ridder,
(2006)
.
Details of meetings:

Title
Meeting details
First Meeting
Second Meeting Third Meeting
Topic of

discussion

Discussion of the

project plan,

scheduling, and

solutions to project

scenario

Explanation of web

and application design

and overview of

scheduling strategy

Coding and

implementation of web

design and application

design

Start timing

of meeting

09:00 AM
03:00 PM 10:00 AM
All-present/

absent

Present
Present Present
Discussion
Project problem
Project problem
Web design
Application
Web coding
Application
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points analysis
Solution to
problem

Schedule of
project

design

User needs
Interface
priority

building

Problems with
the code

Updates and
maintenance

strategy

Questions

raised

What is the
problem?

What is new
that can be

provided?

What is the
strategy of

solution

implementation

?

What design
strategy can be

used?

What will be
the problems

during

designing?

Points of focus
in designing?

What kind of
policy in coding

should be used?

What is the
strategy of

integration of

application and

web data?

Security issues?
Resources

required

Writing pads
and pens for

notes

Projection
screen for

presentation

Detail data from
the targeted

audience

Designing a
platform

Projection
screen for

presentation

related to

design

Project design
displaying

charts and

sheets

Computers with
developing

environment

enabled the

platform

Antivirus
software

Testing tools
End time of

meeting

12:30 PM
06:30 PM 01:30 PM
Actions after

meeting

Solution
implementation

Approval of
client

Design and code
implementation

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Designing of
web and

application

Approval from
the user side

Documentation
initiation

Crosschecking
of client

requirements

Design
overview

Approval to
scheduling

Distribution of
capital and

resources

Modules
integration

Final testing
Troubleshooting
techniques

Rules of the project team and expectations:

Following rules will be followed in the project team for the successful implementation of project

plan:

1.
Dress code should be followed- proper formal wears
2.
Daily reports should be sent to the reporting authority.
3.
Always be on time.
4.
Keep the project details to the project team only. No one shall share the documents with
anyone outside the team.

5.
Always inform the team head before any changes in the project and before the start of
new modules.

6.
Project modules should be developed individually.
7.
Everyone should follow their given duties and respect the same of others.
8.
No communication with the client should be made without informing the team head in
prior.

9.
Development timeline and the budget should be followed in every part of the
development.

10.
Timelines of development of different modules should be followed strictly (Pinto, &
Slevin, (1988)
.
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Expectations from the project team:
1.
The team should always be on time.
2.
User requirements should be considered above anything.
3.
Active participation in all project meetings.
4.
Presence of all members in all team meetings.
5.
Regular update of work related to project.
6.
Working in the boundary of professional and moral ethics.
7.
No sharing of data with anyone other than the project team.
8.
Meeting all the user requirements.
9.
Working in the scopes of the financial limits and time limits.
10.
Delivery of product on time (Thamhain, (2004).
Signature of team members:

S.No.
Member name Signature
1.
Member 1
2.
Member 2
3.
Member 3
4.
Member 4
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Part two: Learning Cycles
Meeting structure and outcomes

Meeting one

Meeting second:

14

First Meeting
Solution
implementation
Designing of
web and
application
Approval from
user side
Documentation
initiation

Second
Meeting
Approval of
client
Crosschecking
of client
requirements
Design
overview
Approval to
scheduling
Distribution
of capital and
resources
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Meeting third:
Assignment of roles before the coming meetings:

S.No.
Topic of meeting Points of discussion Duties assigned
1.
Explanation of web and
application design and

overview of scheduling

strategy.

Web design
Application design
User needs
Interface priority
Web design-
member
1

Application design-

member 2

Needs analysis-

member 3

Interface study-

member 4

S.No.
Topic of meeting Points of discussion Duties assigned
1.
Coding and implementation
of web design and

application design.

Web coding
Application building
Problems with the
Web coding-
member
1

Application building-

member 2

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Third Meeting
Design and code
implementation
Modules
integration Final testing Troubleshooting
techniques
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code
Updates and
maintenance strategy

Problem analysis-

member 3

Update strategy-

member 4

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Part 3
Communication Plan

There are various stakeholders that are bounded to the communication plan and are required for

the project. These stakeholders are required at each and every phase of the project so that

requirements can be identified easily. For the i-Crop project, I have identified the stakeholder

and they are:

Project director, Web developer, Application developer, Business Analysis Incharge, Finance

manager, Documentation Incharge, Testing head, Maintenance head, Development experts,

Globex foundation, Virtucon Consultancy.

I have analyzed all the specifications of the project stakeholders and I must include the suitable

communication plan so that project process and its management must be smooth. It must include

the proper explanation of the medium of the communication and all the requirements of the

project should be achieved. Many of the high authorities of the project also include the advice of

the professionals so that the plan will be effective and quite good.

Table
1: Communication Plan
Sharing data
Purpose Sharing
frequency

Location
Associated
stakeholder

Mode of

communication

Finance

Report of

website and

its third

service

requirement

To gather an

estimate data

for budget in

development

process

At the time

of budget

finalization

Classroom
Finance
manager

PDF and email

Documented

report on

market

research of i-

crop project

To analyse the

market

demand with

respect to

project

Three times

at the phase

of

requirement

analysis

Conferenc

e room

Business

analysis

Incharge

Word and email

Report on

project team

specification

including

It includes the

process of

describing the

team

At the time

of team

development

Webinar

hall

Virtucon

Consultancy

PDF and email

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their
responsibility

responsibilities

according to

their skills

Report

making on

testing at

coding and

browser

compatibility

To check the

website run

time error and

its

supportability

At the phase

of testing

Technical

laboratory

Testing head
Presentation
Finalizing

report

structure

To set a

common

platform for

documentation

At the phase

of training

Classroom
Documentation
Incharge

Video

presentation

Report on

Development

process of

project

To examine

the process is

in correct path

or not

At end of

development

process

Conferenc

e room

Development

experts

Conference

room

Report on

checking for

the website

functioning in

terms of the

response and

loading time

To check the

website

functioning in

terms of the

response and

loading time

At the time

of

maintenance

and

controlling

phase

Network

laboratory

Maintenance

head

Network

laboratory

Final Report

on design and

its approval

from experts

To check the

design so that

project

proficiency

can be

maintained in

the design

Before the

deployment

of website

Classroom
Project
director

Presentation

(PPT)

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Report of
observation

and past

records of the

business

To provide

specific

knowledge to

all

stakeholders

At the time

of pre-

planning of

project

Technical

laboratory

Globex

Corporation

Video

Presentation

Installation

report of

website

To examine

the installation

work

At the time

of designing

phase

Computer

lab

Web developer
PDF
Deployment

report of

application

and its

licensed

agreement

This describes

the

deployment

process and

also provides

the evidence of

licensed

agreement

At the end

of

development

phase

Computer

lab

Application

developer

Video

presentation

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Part four:
Reflection

Team Reflection

Team and its members are important for the project management practice and plays specific role

in the development process of the project. With the use of project management, I have learned to

work with the team members. I have always focused on the cooperative work so that the task can

be completed effectively on time and must be involved with best outcomes. It is important to

have the team support at many of the times so that project requirement can be achieved

specifically. I got the experience in handling the project for the achievement of the business

growth. I learned to keep motivating the team members so that they are always focused on the

motive of the project. There should be an active engagement such that there can be proper check

on the project status. I worked under the peer pressure and managed to discuss about the project

requirements. There are specific direction with which project must be managed and team should

work in effective way and also support the project as important for the project. There can be

conflicts related to the past issues or issues within the project. I have seen that there can poor

communication but at the end of the project, communication process be specific for the company

and should provide better platform of medium for the project.

Stage 1
Stage 2 Stage 3 Stage 4 Stage 5
0%

20%

40%

60%

80%

100%

120%

Estimated followed up of
leadership qualities

Actual match with leadership
qualities

Figure
1: Analysis
Some of the skills and methods required for the project ICT manager are: It is important to have

team members so that project management can handle the project effectively by distributing the

work among the team members. The responsibility of the project team members is at high

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priority such that it is decided according to the major points given by the project manager. It is
better to have the teamwork which can be effective and also results into poor possibility of

happening of many issues such as project delay. Having skills of better solving the problem and

it can used at the time of the emergency them the project can help in solving such issues.

Manager should show the positive so that team work can be separated. It is important to keep

them motivated and make the other team members to be motivated. Firstly leader has also to do

the work and various other requirements is to be active and provide good participation in the

project activities and this improves the level of plan. There should be better understanding of

the project so that the better discussion can be framed here. The quick information sharing is

based on the understanding problem I have realized that being selected into the path must agree

with the team members so that project will achieve with project. There should be experience in

project task such that each task can be performed before the development process the farmed

time.

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Conclusion:
I have completed all the parts of the section Teamwork and reflection of ITC project

management, during the development of online cash marketplace platform-i-Crop, which is

developed in the partnership of both Globex Foundation and Virtucon. In part one I have

explained the project brief and objective and also the skills and knowledge required of the team

members, the distribution of roles and responsibility and the team meeting plans. In the second

part I have explained the learning cycles of the project where I have elaborated the team meeting

structures and conclusions of meetings. Part three is completely about the communication plan

and the stakeholders where I have explained the stakeholder list and the methods of

communication with the stakeholder. And finally in last part of the teamwork and reflection, I

have mentioned my personal experience of the leadership in i-Crop project development and I

have also mentioned the skills and techniques that in my view are necessary for every team

leader.

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Reference list:
Carson, J. B., Tesluk, P. E., & Marrone, J. A. (2007). Shared leadership in teams: An
investigation of antecedent conditions and performance.
Academy of Management
Journal,
50(5), 1217-1234.
De Vries, R. E., Van den Hooff, B., & de Ridder, J. A. (2006). Explaining knowledge
sharing: The role of team communication styles, job satisfaction, and performance

beliefs.
Communication Research, 33(2), 115-135.
Kerzner, H., & Kerzner, H. R. (2017). Project management: a systems approach to planning,
scheduling, and controlling. John Wiley & Sons.

Pinto, J. K., & Slevin, D. P. (1988). Project success. Project management journal, 4, 67-72.
Thamhain, H. J. (2004). Linkages of the project environment to performance: lessons for
team leadership.
International Journal of Project Management, 22(7), 533-544.
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