Using Graphical Objects in Java: Splat Program Example
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Added on 2019-09-16
About This Document
The Splat program demonstrates the use of graphical objects in Java. Each circle is represented by its own object, which maintains its own state. The Circle class is defined in a way that can be used in other situations and programs.
Using Graphical Objects in Java: Splat Program Example
Added on 2019-09-16
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