This article discusses the design principles, usability goals, and user experience goals of a local firm shopping application. It also provides recommendations for using the application effectively.
Contribute Materials
Your contribution can guide someone’s learning journey. Share your
documents today.
Local firm shopping application Name Institution Professor Course Date
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
Introduction The proposed application focuses on local firm shop services which have been on request by the several customers. Several customers have been placing request over the phone call or short messages which has been prone to some human errors. To solve clients’ issues, the shop management decided to come up with application where customers can place requests and get exactly that. The system has been designed in such a way that, customers can register with the shop by availing all the details, place an order and make payment using the same system. The main requirements of the system are; capturing customer’s location for ease of delivery upon request, view available services, make an order and make payment successfully. Target users First, it targets to make life simple for the elderly who cannot make it cook on their own when relatives are away. Next, it target working group who do not want to waste time moving to the shop and back to the office again. Finally, it also targets customers who want get some fruits, toothpastes, shoe polish, late night drinks and already prepared mails on timely manner. Design principles Some of the design principles that guided the design of the interface are; efficiency which focuses on the ability of customers to go through the entire ordering process in an efficient manner (Law & Sun, 2012). The next principle is familiarity of the content and images which translate to the entire interface design. Thirdly, the principle of flexibility was of great help when coming up with the interface that looks good in all situations. Finally, the clarity of the interface which focuses on presenting simple and understandable content (Hutchison, Beschorner &
Schmidt‐Crawford, 2012). To demonstrate applicability of the principle, the interface can be seen to very simple and easy to use. Usability goals The application interface depicts clearly usability goals such as effectiveness of using the system by all customers. According to Arnabet al.,(2015), next goal is efficiency of using the system to achieve organizational set goals. In the system, it is possible to search content from various points as system offers such capability (Brien, 2011). Finally, the search is placed almost in all interface instances so that customers do not move from page to another while looking for search option. Users experience goals The design of the interface makes it easier for system users to navigate from one page to the other. Submission of data from one page results to pop up of the next page and customers can also move to the desired page by click of a menu option. Similarly, system users do not take much time to enter required data because interface interaction is well explained (Roth, 2015). Finally, system flow from the start of the process to the end shows user interaction with the system is very efficient. Positive and negative design influences The system offers ability to navigate from one page to the other very fast. It also avails faster search criterion at any point of system use. It is very clear and simple to use the application (DeShazoet al., 2010). Next, there is availability of system interaction by generating pop up messages such as success or failure alerts. Lastly, the application offers map navigation capability to guide on delivery. The application has following negative aspects; lack of menu bar
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
in the system which is available in almost all other system. Next, homepage do not have firm shop profile features such as vision and services offered. Lastly, firm shop offers discount but it is not clear at which point is it given to customers. Figure 1: Fruits selection-https://www.newzealandnow.govt.nz/living-in-nz/getting-started/shopping Figure 2: Ono Meals-https://onomeals.zeusjones.com/
Figure3:Vegetablefirm-https://www.uhd.edu/academics/sciences/center-for-urban-agriculture- and-sustainability/Pages/USDA-Grant.aspx Recommendations The system offers an opportunity to users with strict schedule without enough time to visit the shop especially when they want urgent services. Next, it relieves burden to customers whoareverybusyandcannotmakeittovisittheshopforrequiredservices.Lastly, organizations and individuals can maximize production by ordering required services such as wines when it is late at night and food for busy officers and some goods such as farm inputs or personal effects like shoe polish and toothpaste. Conclusion This application is very useful because it can be used to make orders any time. It can be used to make order for other people when the actual users is not within the location of making the request. Its design has focused on both usability and reusability, principles of interface design, user experience goals as well as comparison from other systems. References Arnab, S., Lim, T., Carvalho, M. B., Bellotti, F., Freitas, S., Louchart, S., & De Gloria, A. (2015).Mapping learning and game mechanics for serious games analysis. British Journal of Educational Technology, 46(2), 391-411.
Brien, H. L. (2011).Exploring user engagement in online news interactions. Proceedings of the Association for Information Science and Technology, 48(1), 1-10. DeShazo, J., Harris, L., Turner, A., & Pratt, W. (2010).Designing and remotely testing mobile diabetes video games. Journal of telemedicine and telecare, 16(7), 378-382. Hutchison, A., Beschorner, B., & Schmidt‐Crawford, D. (2012).Exploring the use of the iPad for literacy learning. The Reading Teacher, 66(1), 15-23. Law, E. L. C., & Sun, X. (2012).Evaluating user experience of adaptive digital educational games with Activity Theory. International Journal of Human-Computer Studies, 70(7), 478-497. Roth, R. E. (2015).Interactivity and cartography: A contemporary perspective on user interface anduserexperiencedesignfromgeospatialprofessionals.Cartographica:The International Journal for Geographic Information and Geovisualization, 50(2), 94-115.