Design Thinking and Visualization: Effective Tools to Solve Problems

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This report discusses the effectiveness of design thinking and visualization in problem-solving. It covers the design thinking process, tools, and the role of visualization in identifying the main problem. The lack of funding and space has been identified as the main reason for not having the sports club at Queensland University. Visualization has been determined as a useful tool for design thinking. The report also includes a discussion and conclusion section.

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MANAGEMENT

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Executive Summary
Design Thinking had been considered as the most effective process to develop innovative
ideas to solve the difficulties. Design thinking is the iterative process, seeks to evaluate the
users, redefine the problem statement. Consequently, the design thinking developed an
innovative solution. The visualization of the problems encourages the user to enhance the
ideas and to demonstrate the effective design thinking process.
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Table of Contents
Introduction................................................................................................................................4
Defining the problem.................................................................................................................4
Design Thinking tools................................................................................................................4
Design Thinking process............................................................................................................6
Effectiveness of Visualization in the problem statement...........................................................7
Discussion..................................................................................................................................8
Conclusion..................................................................................................................................9
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Introduction
Design Thinking had been considered as the most effective process to develop
innovative ideas to solve the difficulties. Design thinking is the iterative process, seeks to
evaluate the users, redefine the problem statement. Consequently, The design thinking
developed an innovative solution. There are 5 phases had been categorized in the design
thinking process, and those are emphasized, ideate, define, prototype and test. In recent
decades the design thinking had been considered as the crucial factor to refine the skills to
enhance the rapid changes. With the evolution of technological factors, the world had
profoundly complex and interconnected. The report mainly concentrated on evaluating the
apprehensive design thinking tools for the problems. There are several design thinking tools,
and those are visualization, empathy, mind mapping, 5WHY etc. Visualization had been
determined as the effective design thinking tool to solve the problems.
Defining the problem
The Queensland university had no ground on the campus of Melbourn and no outdoor
sports club.
Design Thinking tools
Design thinking tools are the tools to solve the problems. The design thinking tools had
been influenced as an effective way to solve the problems with the relevant answers
(McKenna, Lex & Meyer, 2017). In recent decades the design thinking tools had been
developed to refine the skills and enable to bring the rapid innovation. There (Liedtka, 2015)
are ten design thinking tools, and those are:
Visualization,
Journey Mapping

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Mind Mapping
5WHY’s
Concept development
Storyboard
Assumption testing
Persona
Value chain analysis
Development of the rapid concept
Hereby the Visualization had been undertaken as the effective design thinking tools to
solve the problems. Visualization had been determined as the useful tool of design thinking.
Hence it incorporated the process using images.
Furthermore, the images do not mean the drawing, and it means visual thinking. The
visualization can be derived as a way to unlock the part of individuals brain which assists as
individual to think critically (Ware, 2018). The visualization of the problems encourages the
user to enhance the ideas and to demonstrate the effective design thinking process. Hence it
had been identified that there is no outdoor sports club at Queensland University (Hinrichs &
Forlini, 2017). Subsequently, the visualization would enable the user to develop innovative
ideas to solve this problem. It had been evaluated that several design thinking tools aid to
solve the problems efficiently, whereas some tools to assess only the leading cause of the
problems. The evaluation of the main reason of the problems leads to enhance the solution.
Hence the visualization had been considered as the prominent design thinking tools to solve
the problems oriented outdoor sports club of Queensland university. The verbal explanation
of ideas helps to create a mental picture (Lahti, Kangas, Koponen & Seitamaa-Hakkarainen,
2016). Hence it aids to demonstrate the reframing process to estimate the solution of the
problems. Hereby various design thinking tools had been evaluated which not able to identify
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the exact solution of the problems. Hence it had been determined the visualization as the
appropriate design thinking tool to create logical reasoning and to evolve the solution of the
problem (Jin, 2017).
Design Thinking process
The design thinking process encompassed the empathising, ideating, defining, finally
testing, prototyping. Empathise had been taken as an effective process for the team members
of design thinking, as it enables the user to generate the empathic understanding. Hence the
empathy had been overseas as the useful device to set the assumption to enforce the needs of
the problems (Gray & Malins, 2016). Empathise had been integrated as the practical design
thinking process as it aids the design thinker to evolve the concern by evolving the
observation, empathising and engaging. Ideate also had been taken as another foremost
approach to evolving the design thinking process (Zhang & Yu, 2019). Duration of this stage,
the design thinker generated the ideology on the particular concept. The needs had been
diagnosed on the empathize stage of design thinking. Nextly prototype had been included as
an effective design thinking process which enables the team members of design thinking to
influence the investigation process of the problems (Leblanc, 2015). Lastly, the prototype and
the solution testing had been undertaken as the whole approach of the design thinking
process.
The solution testing had been by the team members done with the gathered
information from the previous stage. Hereby, the visualization had been taken as an effective
design thinking tool to evaluate the depth of the problems (Idi & Khaidzir, K2015). The
research of visualization depicted the visualization had been included as an essential tool. It
had been assessed this tool had been assessed as an effective way to demonstrate the
perceptual perception. The active thinking of the problems leads to evaluate the solution of
the problems. Visualization also had been encouraged as the core element of the thinking
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process as it aids to develop the communication (Davis, Docherty & Dowling, 2016).).
Additionally, the visualization had been taken as an effective way to influence the design
thinking as it aids to unlock the several parts of the brain to think logically.
Effectiveness of Visualization in the problem statement
The problem based on the outdoor sports club of Queen's land university. It also had
been identified there is no ground on the Melbourne campus. The effective visualization aid
to developing the thinking process to identify the exact reason for not having the outdoor
sports club in Queen's land university. The various advantages included the absorption of the
information. The information had to be gathered to mitigate the problems arising from the
outdoor sports club in Central Queensland University. Data visualization inspired the design
thinker to gather huge information about the problems (Elsbach & Stigliani, 2018). Hence it
leads them to mitigate the problems.
Additionally, the visualization had been taken as the best way to device the apprehensive
thinking of the user to reduce the problematic factors. Thus, it can be evaluated the lack of
funds had been estimated as the prominent factor of not having the outdoor sports club.
Visualization is the most synthesized tool which helped to inaugurate the problem factors.
Thus it also aids to determine the main perspective of the problems. Therefore, the
hierarchical department had to visualize the funding process if the university to enhance the
funding process. Hence its aids to mitigate the problematic factors and lead the university
management to demonstrate the funding process. The visualization aid to prevail the
capability of individual brain to think more creatively. Hence the visualization had helped to
identify the exact reason behind the problem. Though there are various challenges had been
faced by us as it is quite difficult to underestimate the exact cause of the problem. Hence, the
visualization concept inaugurated the lack of space as another utmost reason behind not
having the outdoor sports club in the university. Thus, the management department of

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Queensland University had to influence the problem mitigation process to establish the
outdoor sport club and the ground on the campus of Melbourne.
Discussion
Various researches had been done on the effectiveness of visualization. Hence it had
been evaluated, the visualization as the predominant factor to develop innovative thinking.
Thus, it perpetuates the thinking process of the Design thinker to mitigate the problem
factors. Additionally, various researches have been done to estimate the exact reason of not
having the sports club. The Visualization had been undertaken as effective design thinking
tools to solve the problems (Sinclair, Sexton & Hurley, 2015). Visualization had been
determined as an effective tool for design thinking. Hence it incorporated the process using
images. The lack of space and funding had been evaluated through the estimate visualization.
Thus this design thinking tool aid to increase the creativity in thinking and helped to diagnose
the problem factors in Queensland University.
Furthermore, the images do not mean the drawing, and it means visual thinking. The
visualization can be derived as a way to unlock the part of individuals brain, which assists as
an individual to think critically. Hence the research had identified the lack of funding and
space as the central perspective of not having the sports club at the university. The various
advantages included the absorption of the information. The information had to be gathered to
mitigate the problems arising from the outdoor sports club at Central Queensland University.
Data visualization inspired the design thinker to collect huge information about the problems.
The management body of Queensland University had to develop the funding process to
intensify the assets of the university. The management department aid to enhance the funding
process and aid to develop the assets of the university. Funding had been inaugurated as the
estimated factor to develop creativity in university. Hence it also develops the construction of
the university. The apprehensive funding process avail university construction and lead the
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university to demonstrate effectively. Thus, the students of the educational sectors had been
motivated with the superior funding process. The visualization had been adapted as the
enhanced design thinking tool to illustrate the specific problems of central Queensland
university.
Conclusion
The report mainly discussed the design thinking process and the design thinking tools
to mitigate the problem factors the problem regarding the outdoor sports club in Queensland
university. The visualization design thinking tool had been inaugurated as the superior tool
which enables the data members of the design thinking to think more logically. The design
thinking process encompassed the empathising, ideating, defining, finally testing,
prototyping. Empathise had been taken as an effective process for the team members of
design thinking, as it enables the user to generate the empathic understanding. The lack of
funding and space has been inaugurated as the main reason for not having the sports club at
Queensland University. Visualization had been determined as a useful tool for design
thinking. Hence it incorporated the process using images. Furthermore, the photos does not
mean the drawing, and it means visual thinking.
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References
Davis, J., Docherty, C. A., & Dowling, K. (2016). Design thinking and innovation:
Synthesising concepts of knowledge co-creation in spaces of professional
development. The Design Journal, 19(1), 117-139.
Elsbach, K. D., & Stigliani, I. (2018). Design thinking and organizational culture: A
review and framework for future research. Journal of Management, 44(6),
2274-2306.
Gray, C., & Malins, J. (2016). Visualizing research: A guide to the research process
in art and design. Routledge.
Hinrichs, U., & Forlini, S. (2017, March). In defense of sandcastles: Research
thinking through visualization in DH. In Proceedings of the conference on
Digital Humanities. International Alliance of Digital Humanities
Organizations (ADHO).
Idi, D. B., & Khaidzir, K. A. B. M. (2015). Concept of creativity and innovation in
architectural design process. International Journal of Innovation,
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Jin, S. H. (2017). Using visualization to motivate student participation in collaborative
online learning environments. Journal of Educational Technology &
Society, 20(2), 51-62.
Lahti, H., Kangas, K., Koponen, V., & Seitamaa-Hakkarainen, P. (2016). Material
mediation and embodied actions in collaborative design process. Techne
Series: Research in Sloyd Education and Craft Science A.
Leblanc, T. (2015). Sketching as a thinking process. In DS 82: Proceedings of the
17th International Conference on Engineering and Product Design Education

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(E&PDE15), Great Expectations: Design Teaching, Research & Enterprise,
Loughborough, UK, 03-04.09. 2015 (pp. 606-611).
Liedtka, J. (2015). Perspective: Linking design thinking with innovation outcomes
through cognitive bias reduction. Journal of Product Innovation
Management, 32(6), 925-938.
McKenna, S., Lex, A., & Meyer, M. (2017). Worksheets for Guiding Novices through
the Visualization Design Process. arXiv preprint arXiv:1709.05723.
Serrat, O. (2017). Design thinking. In Knowledge Solutions (pp. 129-134). Springer,
Singapore.
Sinclair, B., Sexton, J., & Hurley, J. (2015). Visualization on the Big Screen: Hands-
on Immersive Environments Designed for Student and Faculty Collaboration.
Ware, C. (2018). Visual queries, visual thinking and data visualization. Journal of
Computing Sciences in Colleges, 33(6), 7-8.
Zhang, W., Yu, S., & Yu, L. (2019). Visualization analysis of the cognitive
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