TABLE OF CONTENTS EXECUTIVE SUMMARY1 COMPANY DESCRIPTION1 PRODUCTS AND SERVICES5 MARKETING PLAN5 OPERATIONAL AND RESOURCE PLAN14 PERSONAL FINANCIAL STATEMENT16 START-UP EXPENSES AND CAPITALIZATION17 FINANCIAL PLAN18 LIMITATIONS/ RISK ANALYSIS21 CONCLUSION22 REFERENCES23 2
LIST OF FIGURES Figure 1: Porter five forces model.................................................................................................10 Figure 2: Team of new venture......................................................................................................15
EXECUTIVE SUMMARY With a rapidly ageing population and wider changes arise in the market, UK customers shopping habit is also influenced. In order to meet the population’s changing needs, enterprises are concentrating towards delivering of quality of retail products to their customers at affordable price. In the context of meeting expectation of customers, new online business start-up will be set-up to deliver online retail products such astoys, games, books, equipment’s and software etc. to children in a proper manner.It will provide facility of great selection of toys for kids at amazingprices.Lookingatthepresenterawherechildrenaresurroundingwithlatest technologies, toys, games and books. Their positive contribution on day to day life of children can be seen in different terms such as boosting memory, developing cognitive skills, foster social interaction, andbetter able to react and change tactics etc.In the present case,new generation retro game zone (hypothetical company) was taken which offerstoys, games, books, equipment’s and software for children at affordable price.The business will be started by putting personal capital of owner and al the legal and regulatory aspects will be followed. It will provide opportunity of an easy and effective way to reach out to millions of potential buyers within stipulated time. From thesales projection made it is predicted that online sales of company is going to increase by 10% in a year.Product, market and industry feasibility were conducted by using porter, SWOT and PESTLE models. It can be said that new business is viable and helps in increasing market share in long term aspects effectively. COMPANY DESCRIPTION For the present case scenario,new generation retro game zone (hypothetical company) has been taken which offerstoys, games, books, equipment’s and software for children at affordable price.The main business idea behind opening online retail for children is to deliver quality of toys, software and many more products to them at lucrative prices. The current business plan has been prepared by considering some unique ideas such as 360 degree rotation of products at each angle, educational software and games and wide product portfolio to attract wider population in a significant manner. There are several online retailers present in UK market and offer varieties of products and services (Online Retailing: Britain, Europe, US and Canada ,2015). But they are lacking somewhere to maintain their logistics and meeting needs of each age group range of consumers effectively.Business owner can promote its products and services through creating awareness among community, quickly respond to client request and maintain quality and 1
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reasonable prices while doing business.After getting success in online retail store and for meeting the specific needs of our clientele, mobile apps can be launched. Mission:The main mission of the new generation retro game zone is to offertoys, games, books, equipment’s and software for children at affordable price. Business plan has been made by consideringsome unique ideas such as 360 degree rotation of products at each angle, educational software and games and wide product portfolio to attract wider population in a significant manner. Vision:The main vision of business plan is to promote out products through emerging as a market leader in online retail gaming segment. Aim and objectives:The main aim of the business is toopen a online store for selling products such as Toys, Games, books, equipment’s, software etc. that are used by children. To investigate current market trends that can influence business idea of new start-up To enhance customer shopping experience by providingorder placing and tracking convenience in website by effective use of advance technologies To explore positive contribution of gaming productson day to day life of children and society To judge feasibility of online retail store in term of market, economic conditions and profitability in modern arena To enhance sales and customer loyalty by creating positive image of products and services in the minds of customers Values of the company: The main values of the company are their assets, stakeholders and their involvement. In addition, customer loyalty, market situations, human capital and financial perspectives can highly contribute in creating business values of new venture in cut throat competitive era.The business will be started by putting personal capital of owner and al the legal and regulatory aspects will be followed. Business will be set-up completely new. Milestones and goals New venture games, toys and software products willpositive contribute on day to day life of children in terms of boosting memory, developing cognitive skills and foster their social interaction in modern era. 2
Uniqueness in our product portfolio and different strategies such as 360 degree rotation of products at each angle, educational software and games will help organization to secure its position. Entire business idea will be implemented by effective use of human and finance capital. Overview of current market trends and business idea 17.3 % population of UK under age of 15 years and 66.2%percentage of population between 15 and 64 years old (UK population, 2015).Davidson (2015) stated that UK is only one country in the world where parents spend more on toys and other retail products for their children. From the statics, it is clear that in 2013, the average British shopper spent £508 on toys and games for their children. On the other side, Australian consumers were spent £555 per child in 2013. According to statement of E-bay, 12,623 frozen products sold in UK each day between July and January in which demands of children games are high (Davidson, 2015). Table1: UK customers spending on children (Source:Barford, 2011) Children (In year)Average spending 1 £9,491 1-4£53,586 5-10£56,856 11-17£47,820 18-21£43,094 Hence, on the basis of figures spending by customers for online retail stores for sellingToys, Games, books, equipment’s and software are very high. Demographic profile of children and parent spending on toys and games items are thepositive indicators of the market which encourages business owner to spend money in opening retail store for children in UK. Business plan has been written on the basis of secondary data collection and literature review (Sambuchino, 2011). The report has more than 80% of data comes from qualitative research in a significant manner. In the context ofmaterialize opportunities that exist at market place and meeting expectation of customers effectively, the present venture will be established. Business and market opportunities 3
can be grasped through creating awareness amongcommunityand maintainingbalance between quality andprices factorswhile doing businessin a proper manner. Potential customers Our business idea is to open a online store for selling products that are used by children such as Toys, Games, books, equipment’s, software etc. The consumers of our products will be children ageing from 0-12 years. The target market of online children store will include four major sections i.e. kids themselves, parents, Educational institutions for children of the upper class and Self-teaching families. The products include the advances of technology in the teaching sectors and will include the features of teaching aid. The middle and upper class families who are willing to spend money on their children with the aim of improving learning and upbringing of kids. The parents who are willing to buy toys and technical gadgets for their children will be the major customers of proposed business. The parents who are having busy schedule and prefers to have online shopping for affordable product will also be the customers of such products. The play schools and lower secondary schools will also be counted as potential customers of this proposed business. The company will provide services regarding information of products to the customers and a strong customer online support (Sambuchino, 2011). The consumers of the products will be divided in the different age group that are explained in following points. Table2: Targeted group Age groupProducts 0-12 monthsToys 1-2 yearsToys and Games 3-5 yearsGames, books, equipment’s 6 years & olderGames, books, equipment’s, software etc. The business idea will be practically implemented after a strong market research that can be conducted in UK market. The present business plan begins with market research in which detail investigation about online industry, companies which offers similar types of services have been considered. The specific need of children regarding toys and games will be identified so that the best suitable products to theory needs can be satisfied. The financial resources will be required to put in the online business so a in-depth investigation will be done in order to identify the available financial resources and their relative cost. The business will be started by putting 4
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personal capital of owner and al the legal and regulatory aspects will be followed. The business will be thoroughly online where the customers will order the products and company will send a order placed ID to them. The products of company will be shown with a proper specification and pricing. The website will be reinvents itself every three months of faster. In addition, more emphasized will be given on developing logistics to deliver products and services to their customers in a quick manner. A well maintain and user friendly website will be developed in which all information about products, its prices, discount and return policies clearly mentioned. Besides that, it provide feature of online game and other products facilities so that customers will be able to book their order and providing feedback to company about their services. Further, in this regard, talented and skilful employees will be recruited and training will be provided to them to interact with customers (Bauknecht, Madria, and Pernul, 2000). PRODUCTS AND SERVICES The main uniqueness in this business idea is 360 degree rotation of products; video training to run technology related gaming software, return policy and taking help of strong logistic chains to deliver products to consumers in frequent manner. In addition, product portfolio of enterprise will be developed by considering ethical business concept. This new retail start-up will not sell abusive and other software which promotes violence and creates bad or negative effect on life of kids. In addition technologyaspects, in-house knowledge base team, recruiting SQL™ server and ColdFusion™ programming expertise and team to handle website and other online medium will be the majorcharacteristics of our products and services. Despite of that, free collect and click feature will provide on firm website to provide order placing convenience to its clients in a proficient manner. Besides that, easy to use and quickly viewable features of new start-up business will help in promoting business and meeting expectation of children,parents,educationalinstitutionsandself-teachingfamilieseffectively.Hence, emphasizing on product portfolio, making uniqueness in products, and build lucrative websites will be important part of new start-up set-up idea. It will provide opportunity of an easy and effective way to reach out to millions of potential buyers within stipulated time. MARKETING PLAN Marketing Plan The most attractive feature of online retail store business plan is its marketing strategies and plan. 5
Market research:In the context of analysis overall online retail market store, secondary data related to current trends and gaming and toy industry have been taken. With help of applying PESTL, SWOT and Porter Five forces, external and internal factors have been identified (Araujo, Finch and Kjellberg, 2010). Market research Situation analysis can be done in order to target the right customers and identifying the entire market and competitors present in the market in a significant manner. Macro and Micro analysis For analysis macro market, PESTLE and SWOT Analysis have been applied. On the other side, for analyzing entire industry, porter five forces model has been applied. These market analyse techniques will help researcher to check viability of online retail business idea and increases market share in long term aspects effectively. Macro market: New venture will operate in the retail market of UK where preset growth rate is 0.6%. The average British shopper spent £508 on toys and games for their children intoy and gaming market of country in UK in 2013. 17.3 % population of UK under age of 15 years and consumptions of these kinds of products are expected to increasefrom $1.5 billion in 2012 to $2.3 billion in 2017 (Takahashi, 2013). These characteristics and market trends will offer enormous growth potential for new start-up. Growth of the tablet and PC market andincrease in the amount of leisure time enjoyed by consumers are the major factors which encourages business owner to open new online store for selling game products. In the context of analyzing macro market, PESTLE analysis is used that can be explored as follow. Table3: PESTLE Analysis FactorsDescriptions PoliticalStable Political system Governmentregulationsandlegal 6
issues Favorablepolicestoencouragethe onlinegameindustry‘sdevelopment (Zikmund andBarry, 2006). EconomicUK is a leading industry for games developmentinEurope(Harvard Pocket Mentor Series, 2007) Creative economy in the period 2011 to 2013 Best source of games than 10 year ago This sector contributes more than £10m a week of Gross Value Addedin economy (CI UK to the world, 2013) Expansion of gaming market and high spending in economy (Araujo,Finch, and Kjellberg, 2010) Learninggamesmarketgrowfrom $3.9billionto$8.9billionin2017 (Takahashi, 2013) SocialHighlyacceptance of games, software and toys socially or within a culture Organizesvideo-gametournament indicates the growth of e-sports 7 in 10 Britons have played some form of video games and use software in last 6 months 33.5 milliongamer audience Enhance in the amount of leisure time by customers (CI UK to the world, 2013.) Gamer spendsaround 11 hours gaming a 7
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week(ThomasandDerammelaere, 2013) Technological400-plusgamesprofessionalsacross Europe AppsandSmartphone’saremost popular format (Sambuchino, 2011) Early technology adopter environment Hugeinvestmentinemerging technologies including cloud computing and data centre sectors (Nikolai, 2006) Acceptance of learning apps on mobile devices promotes education software EnvironmentalStrictenvironmentalregulationsand increasing environment concerns Strict policies againstpackaging and wasteforexample,carrierbagsare considered as a chargeable item LegalFavourable trade and tariff policies Morethan95%ofUKgames companies sell products Copyright and intellectual property rights Privacy and security(Kotler,Bowen and Makens, 2006) Explanation: On the basis of PESTLE analysis technique, it is clear that political stability, economic conditions and increasing spending of customers in gaming, toys, software and other products are favourable for new start-up. In addition, technology advancement and increasing craze of children and whole society provides business opportunity to new venture to open online stores and meeting their gaming and quick delivery desire in a quick manner. However, strict laws and regulations related to intellectual rights and privacy and security can also influence business of new start-up (Cravens and Piercy, 2008). On the other side, technology advancement 8
and more than400-plus games professionals across Europe are the major contributors of gaming industry. They can play a crucial role in developing and delivering software’s and gaming tools that can createpositive impact on day to day life of children in terms of various terms such as boosting memory, developing cognitive skills, foster social interaction, andbetter able to react and change tactics etc. SWOT analysis Table4: SWOT analysis Strengths Uniqueness in business idea Videotrainingmoduletorun technologyrelatedgaming software Simple product return policy Strong logistic to deliver products to consumers (Bridge, 2013) Wide product portfolio Price penetration scheme Good network of entrepreneur to various sectors Recruittalentedemployees (Drucker, 2014) Weakness Nopriorexperiencein gaming industry No reputation Lack ofawarenessamong customers Opportunity Increasing spending of customers Rising acceptance of online retail stores Highdemandofeducation software and games Growingneedsoflearning softwareandtypeswhich enhancesmemory,developing cognitiveskills,fostersocial Threats High competition present in the market Changinglifestyleand behaviour of customers 9
interaction (Sambuchino, 2011) By effective use of its strengths which includelatest technologies, talented team, increasing spending of customers and quickdeliver of toys, software and many more products, new start-up would be able to overcome challenges. By overcoming its weaknesses, management of new venture will be able topromote its products and services and increasing awareness among wide community in a proper manner (Online Retailing: Britain, Europe, US and Canada , 2015). From the internal analysis, it is clear that increasing spending of customers, growingdemand of education software and games as well as current and future trends are favorable for new business venture to open new online store in UK. However, high presence of competitors andchanging lifestyle and behaviour of customers can create threat for enterprise in modern arena. Porter five forces model It can be applied for the purpose of evaluating industry attractiveness. Figure1: Porter five forces model (Source:Pinson, 2008) Supplier power:The supplier power is high for new start-up because there are high competitors present in the UK market. However, on the basis of its unique product portfolio and talented team, power of specialist suppliers present in market can be reduced. But high prices and margin related constraints are also associated with the suppliers and can affect growth of firm (Nikolai, 2006). Buyer power:Bargaining power is extremely high andacceptance of games, software and toys socially or within a culture are also growing. Variety of online stores including 10
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HTC (Scotland LTD), Headphone centers,Jackpoyjoy Bingo, The Motion monkey and Heading family which are successfully runs their business in European market (Euro pages, 2015). If buyers will unhappy with quality of products and price charge by enterprise then they will switch to other brand that can affect growth and sales of enterprise. Rivalry:UK game and retail stores is dominated by large online retail enterprises and they have large customer base and provides variety of services at reasonable price. However, uniqueness inproducts,360 degreerotation ofproductsateachangle, educational software and games are the major strengths of new start-up which will help enterprise to better compete with other retailers. Threat of new entrants:Presence of small to large retailer, government supportive nature and economies of scale enhance chances of threat new entrants in cut throat competitive arena (Bridge, 2013). Threats of substitutes:Chinese companies are offering toys and game software to its customers in cheap rate. In addition, availability of substitutes makes threat of substitute high for new venture. However, at initial level, by considering price penetration strategy enterprise would be able to attract new customers in a proper manner. Marketing strategy: Table5: 4 P's of marketing Four P’s factorsExplanation PriceIn order to attain competitive advantage, price penetration strategy will be used. Thisstrategywillbeconsideredbecause tough competition present in the market and to create owns position in mind of customers, earlier cost of products and services offered by new ventureare kept low and after getting success it will increase (Pelissier, 2008). ProductThefirmwilldeliverqualityoftoys, educationalsoftware,gaming softwareand 11
many more products at reasonable price. PlaceThe retail store is going to establish online. Support and corporate office is developed in Cutty Sark, Greenwichsite, UKfor storing inventory and communicating with customers, suppliers and investors. In addition, firmwill takehelpof strong logisticchainstodeliverproductsto consumersinfrequentmanner(Zulkifli- Muhammad and et al, 2009). PromotionBoth social media marketing and traditional media marketing techniques will be used in order to promote products and deliver quality of services to its customers at reasonable price (Pinson, 2008). Pay per click and SEO techniques will be used to increase ranking of website and earns revenue. Segmentation, targeting and positioning strategies Segmentation strategy: Table6: Segmentation strategy BaseSegment Changinglifestyleofpeopleand increasing attractiveness of children and society towards game and software Both middle and upper class customers Targeting: New venture will consider lucrative websiteand new emerging technologies to attract wide population by considering uniqueness in products and services. 12
Table7: Target group Age groupProducts 0-12 monthsToys 1-2 yearsToys and Games 3-5 yearsGames, books, equipment’s 6 years & olderGames, books, equipment’s, software etc. Positioning strategy:With help of positioning strategy, exact location of new online retail store in UK market can be identified easily. Table8: Positioning matrix High Quality HTC (Scotland LTD) Headphone centersThe Motion monkey ExpensiveNew ventureCheap Jackpoyjoy BingoHeading family Poor Quality From the above positioning matrix, it is clear that new ventureshould be positioned in high quality segment of market. It main motto is to deliver unique services which is slightly lower as compared to other online retailers such asJackpoyjoy Bingo,Heading family and many more. Table9: Marketing newsletter Home Service About usContact us 13
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Welcome toThe new generation Retro game zone Kids an family cornerEducation softwareToys and gaming software Services we provide: Lucrative website Return policy Trained and talented staff-member Trainingmanualsforsoftwareandtechnology productsConnect with us Return policy Website security Preorder Pre-owned Terms and conditions About the new generation Retro game zone Support office and Corporate office: Cutty Sark, Greenwichsite, London, UK OPERATIONAL AND RESOURCE PLAN In new start-up firm, total 10 people will be appointed on the basis of variety of functions and knowledge level. In order to quick delivery of product to its customers in UK, enterprise will take help of different supply chain agencies because it is not viable for company to quick deliver its products to wide population of UK within stipulated time (Pinson, 2008). 14
Figure2: Team of new venture Owner:He is responsible for monitoring over all activities including marketing, financial and managing human capital. IT specialists:Two IT specialists will be appointed for the purpose of maintaining website and on the basis of knowledge of different technologies such as SQL™ server and ColdFusion™ programming expertise. Marketing manager: For effective use of both traditional and modern media marketing channel, one marketing person will be recruited (Bridge, 2013). Technical support:In order to solve online queries of customers and handle feedback and other activities, 2 persons will be hired. Operation manager:One operation manager will be appointed to handle all activities within store. Staff members for managing inventory:Three staff members will be hired for managing inventories and update to IT specialists about stock status. Resources required for supporting busienss Staring online retail for childrencan seem like a daunting task. In order to achieve success, it is essential for entrepreneur to effective utilization of resources that contribute to the success of a new venture. 15
Financial resources:Funds will be required for carrying out different business activities such as registering a business name, developing an e-commerce website,setup, license fees and miscellaneous charges etc. Human resources: Talented employees andexperiencedprofessionalswill be required to perform several activities such as Web site monitoring, customer feedback solving, executing operation activities andmanaging inventories and update to IT specialists at right time etc (Havard, 2013). Physical resources:In the context of successfully runs the business, different resources will be required which includeadequate information system, a small business resource center,awellpreparedwebsite,warehouse,workingtelephonelineandbusiness development resources (marketing and promotion tools) and collaboration with logistic firm to deliver product and services to customers within stipulated time (Kerth, 2008). Technological resources:Lucrative website with having different features such as a goodsecure payment option,shopping cart and order tracking feature andconsidering some unique ideas such as 360 degree rotation of products at each angle etc. Other resources:A strong product portfolio including educational software and games to attract wider population in a significant manner.In addition, business owner can considertraffic drivers that fuel the online retail store business which include pay per click, search engine optimization, affiliate and relationship marketing to raise customer attraction. PERSONAL FINANCIAL STATEMENT The financial feasibility of a business plan is the most required aspect that should be taken into consideration at the time of starting a new venture. The report section presented herewith is deals with preparing financial plan for identify capital requirements initial expenses and future incomes. In addition, a cash flow statement and income statement is designed with a specific sales forecasting. This plan is based on certain assumptions that are explained in following section: Assumptions: Bank loan will be taken of £15000 The revenue from online business will increase by 10% every year. Rent of warehousing and corporate office will increase by 5 % 16
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Interest rate on business loan will be 7.83%. Marketing and promotional expenditure will increase by 10% p.a. Salary an wages will increase by 7% Loan repayment will be done in three years. Website development and maintenance charges £1500 Delivery and packaging will of 5% of sales logistic charges 10% of sales Tax rate 10% assumed. Utilities expenses (electricity, telephone etc.) increased by 12% every year. Insurance of warehouse £1000 per annum Miscellaneous expenses 5% increase Cost of sales 20% of overall revenue. START-UP EXPENSES AND CAPITALIZATION Table 3: Start-up expenses Market Research Marketing and promotional Utilities (Electricity & Phone) Rent of warehouse Insurance Salary Miscellaneous Expenses Website development and maintenance charges Delivery and packaging Logistic charges 17
FINANCIAL PLAN Sales projection Year 1 (£)Year 2(£)Year 3(£) Unitsof products sold 150016501815 Average price100010001000 Revenues150000016500001815000 The sales projection made in above section represents that the online sales of company is going to increase by 10% in a year. Table10: Cash flow statement Cash flow statementPre-Operating Year Year 1 (£)Year 2 (£)Year 3 (£) CASH INFLOW Opening Balance0-1500010089532147455 Sales0150000016500001815000 Owner's fund50000 Bank Loan90000 Total Cash Inflow140000148500026589533962455 CASH OUTFLOW Working Capital40000000 Legal and Registration Charges15000000 Market Research50000000 Marketing and promotional30000330003630039930 Utilities (Electricity & Phone)0250002800031360 Rent of warehouse0200002100022050 Website development and maintenance charges 0150001500015000 Delivery and packaging0750008250090750 Logistic charges0150000165000181500 18
Interest on loan0704746982349 Salary0100000107000114490 Miscellaneous Expenses20000200002100022050 Insurance0100010001000 Tax0000 Loan Repayment0300003000030000 Total Cash Outflow155000476047511498550479 Closing Balance-15000100895321474553411976 Table11: Income statement ParticularsYear 1 (£)Year 2 (£)Year 3 (£) Revenue150000016500001815000 Less: COGS (40%)600000660000726000 Gross Profit9000009900001089000 Operating Expenses Legal and Registration Charges 1500000 Market Research5000000 Marketing and promotional330003630039930 Utilities (Electricity & Phone)250002800031360 Rent of warehouse200002100022050 Insurance100010001000 Salary100000107000114490 Miscellaneous Expenses200002100022050 Website development and maintenance charges 150001500015000 Delivery and packaging750008250090750 Logistic charges150000165000181500 Total Operating Expenses504000476800518130 19
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Operating Profit396000513200570870 Less: Interest704746982349 PBT388953508502568521 Less: Tax38895.350850.256852.1 Net Profit350057.7457651.8511668.9 In near future the company is going to have increased profits in all 3 years. However, the profits are going to increase continuous basis. Along with this the operating expenses are also going to increase on an accrual basis. Breakeven point Table12: Fixed expenses Fixed cost Legal and Registration Charges15000 Rent of warehouse20000 Website development and maintenance charges 15000 Salary100000 Insurance1000 Total fixed expenses151000 Table13: BEP Average selling Price1000 Variable Cost400 Contribution600 Total Fixed cost151000 Contribution600 BEP (Units)251.6666666667 20
On the sales of 251 units in year, the company is going to have the situation of no profit and no loss. In order execute businessin aproper manner; newventurewill followdifferent legislations such as expressed and implied contract terms, warranty, intellectual property rights and online selling regulations. In addition, firm will also follow ecommerce regulation 2002 and data protection act to enhance privacy and security of website (Kerth, 2008). LIMITATIONS/ RISK ANALYSIS Risk and limitation of idea Along with several advantages of online retail store, different limitationsare associated with retail businesssuch as economic conditions,competition & consolidation in retail sector, fail to execute business strategy and privacy and security related issues etc.In addition, availability of finance, transparency and confidentiality kinds of factors influence way of doing business of enterprise in future. Table14: Business risks S/NRisk eventLikelihoodImpactResponse 1Shortageof inventory LowLowItcanbe mitigated. 2Increasing competition HighHighAccept 3Injuries (customersfrom toysand unethicalissues whileusing software) MediumMediumItcanbe mitigated. 4Privacyand security issues HighHighAccept/Mitigate 5Recruitmentand retentionof talented staff HighHighMitigate 21
Price setting strategies, changing the preference of customers, labor market regulation, children safety andcounterfeiting of toys related risks also attached with the business idea of newventure(Kotler,BowenandMakens,2006).Besidesthat,presentbusinessidesis implementing using website. However, this limitation can be overcome by developing mobile apps and emphasizing on promotions techniques in a proper manner. CONCLUSION Opening a business of Online Retail Store for Children is a crucial task. In the context of opening store and successfully runs several things including hard, work dedication, good relations with both staff and suppliers and paying attention to market and competitors are needed. In present era, demand of games is increasing continuously.Besides that, easy to use and quickly viewable features of new start-up business will help in promoting business and meeting expectation of children, parents, educational institutions and self-teaching families effectively. From thesales projection made it is predicted that online sales of company is going to increase by 10% in a year.By considering these legislations, firm would be able to increase transparency in entire process and attracting customers in a proper manner. On the basis of product, market and industry feasibility, it can be said that new business is viable and helps in increasing market share in long term aspects effectively. 22
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