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Media Learning Activities and Commentary DMIL

   

Added on  2020-05-16

18 Pages3834 Words141 Views
MediaLearning Activities and CommentaryDMIL 2016
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MediaContents1.0 Teaching and Learning Activities..........................................................................................................31.1 Applied Learning for Content Development......................................................................................31.2 Designing Graphical representation...................................................................................................51.3 Personal Research in digital learning.................................................................................................71.4 Online Collaborative Learning..........................................................................................................72.0 The Commentary...................................................................................................................................92.1 Content Development........................................................................................................................9The Six Frames for information Literacy Education..........................................................................10Expected Outcome.............................................................................................................................102.2 Images.............................................................................................................................................11Model of literacy...............................................................................................................................11Expected Outcome.............................................................................................................................122.3 Using audio Visual technology........................................................................................................12Practice based learning approaches....................................................................................................13Expected outcome..............................................................................................................................153.0 Challenges of learning Activities.....................................................................................................164.0 Conclusion.......................................................................................................................................16Bibliography..............................................................................................................................................18
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Media1.0 Teaching and Learning Activities In any subject, the development of teaching and learning activities is critical for learners because it helps in the understanding of key elements[ CITATION Lau13 \l 1033 ]. The following skeletal format provides a list of learning activities in digital media for learners. The target audience is the undergraduate learner who needs a focus on specific activities. The activities are designed to cover a wide range of activities I the multimedia lessons with a goal of addressing complex areasof study. The learning activities incorporate requirements from the syllabus. Assignments and quizzes facilitate for the grading system while the handouts are essential for lecture outlines. Theactivities include video tapes and audiovisual aides to support learning. Technology is critical in simplifying complex data in deep learning (Shernoff, et al., 2014).University learning focuses on the individual and a learning experience that leads to professionalism. Undergraduate education calls for high quality influential teaching. An integrated approach incorporates learning styles that observe educational psychology. The effectiveness of learning activities is evident in the response rate and class evaluation. Learning is effective when students score good grades, demonstrate an understanding of course works, usea variety of workbooks and demonstrate an ability to write effectively[ CITATION Fre14 \l 1033 ]. Activities that improve learning include group participation, interdisciplinary courses, improvement projects and new assessment methods. This plan identifies four core activities designed for the media industry. 1.1 Applied Learning for Content Development This learning activity involves group work and individual tasks designed for adult students. Targeting undergraduate learners between 17 to 25 years, the activities engage students on mediatools and techniques. It captures the development of professional skills in critical digital media
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Medialessons. This is a breakdown of ICT theories through practical examples of real life tools and devices. Content Management SystemsContent development is a module that captures themed learning activities designed after a concept map. Digital media lessons need supporting data that enhances ideas through concepts inspecific contexts through effective:Critical ThinkingCase studiesCopyrights ( Use of online resources, creation of original content and information access)Image hostingImage format (PNG, JPEG, GIF etc.)Learners go through Content Management System also referred to as digital asset management helps learners for contemporary system management approaches. This is useful in media streaming and online delivery methods. Learners acquire knowledge and ideas on how to use andaccess credible video through embedded or progressive downloads. The course has an aim of developing content developers in future. These are professionals in the following fields:Web based technologySoftware programmingTechnical workContent strategyContent creation and planning
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