Impact of Media Violence on Teenagers and Adolescents
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This paper evaluates the impact of media violence on teenagers and adolescents, especially boys, and the harmful effects it has on their mental health. It highlights the risks and threats associated with media violence and provides a plan to mitigate its harmful consequences.
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Running head: PSYCHOLOGY PSYCHOLOGY Name of the Student: Name of the University: Author note:
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1 PSYCHOLOGY Abstract The increasing rate of media has been directly or indirectly influencing the lives of teenagers in recent times. Reports reveal that the types of images, visuals demonstrated through the video or computer games have been posing threats and causing harmful effects on the mental health conditions of teenagers and adolescents. The following paper will evaluate the way teenagers and adolescents especially boys have been showing abusive and hostile behaviour towards parents and peers thus hampering their future.
2 PSYCHOLOGY Short-term or enduring impactsof violent or aggressive media usage on aggressive behaviour have been revealed by several observations pertaining to age, cultural aspects, and gender as well as personality types. However, recent observations have demonstrated that media violence impact has its existence in the lives of children and adolescents by further producing significantunconstructivetransformationsin the behaviouralpatternsof the childrenand adolescents belonging to theage groupof 8-18 years especially among males thus influencing both theteenage boys and the society(Rideout, Foehr & Roberts, 2010). The paper will relate a case of 10 years old child named Greg and the way his parents witnessed significant changes in his behavioural development because of immense harmful and aggressive effects of media. Furthermore, the paper will highlight some of the vital areas of risks and threats which would occur due to prevailing exposure to media violence by further shedding light on the ways certain protective factors must be implemented to mitigate the harmful consequences. The paper will provide a plan to Greg’s parents to help him come out from such a viscous circle and lead an usual and peaceful life like the others of his age group. Video games demonstratingaggressive illustrationshave in recent time’s surpassed violent music videos or even vicious or sadistic television visuals as a matter of concern to parents as well as policymakers. However, there have been several reasons behind such a grave concern whereby children and teenagers particularly the ones belonging to the age group of 8-18 years have been spending elevating amount of time indulging into videogames (Ferguson & Olson, 2014). Initially Greg’s parents were delighted to observe that their son has been enjoying the video game gifted by them on his 10thbirthday. They believed Greg was utilizing his spare time by engaging into something which would offer certain level of recreation in his life. However, soon certain behavioural changes have been identified by them which eventually
3 PSYCHOLOGY transformed into a matter of grave concern. There can be certain possible consequences prevalent to the life of Greg and others belonging to similar age group and characteristics with the persistent exposure to media. Severalstudies have observed new formsof violenceand aggression to which children as well as adolescents have been exposed (Rideout, Foehr & Roberts,2010).Thesereportsfurtherstatethatover25%ofcomputergamescontain interpersonal visuals demonstrateaggressive and negative visualsand further hamper the mental state of children (Ferguson et al., 2014). Children engaged in enduring rate ofviolent media exposureshow increasing rate of possibilities to behave in similar manners which might include acts like physical assaults and abuse while communicating with peers or at grave circumstances with parents (DeLisi et al, 2013).Young childrenaffected by violence in media often tend to exhibit an increasedrate of aggressive and destructiveplay by using violent words and destructive acts towards parents and peers. However, recent actions and efforts can be made in order to condense the adverse impact of media violence on children and adolescents which includes efforts to condense the amount of mediaviolencealongwithitsaccessibilitytothisparticularagegroupwhichentails identification of mediaself-regulation and violence ratings, furthermore acknowledging as well as facilitating parental guidance and supervision on children’s media access through‘V-chip legislation’, by providingproper education and instilling awarenesswithin children and parents regarding thepotential threats and hazards of video games and other media violenceand further by bringing alterations to the thoughts and perceptions of children’s in order to reduce the potentialities that children and adolescents engaged in watching such aggressive video games or media will imitate the rate of violence they view (Bushman, Gollwitzer & Cruz, 2015).
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4 PSYCHOLOGY At this juncture, it must be noted that lack of parental supervision or neglect often results in posing adverse influence Greg and the other of his age group related to the dangerous actions of media. Social interplay of these video games and media reveal that individuals belonging to this age group intend to imply all forms of perceived as well as forged activities in the real lives in such a manner which produces risks associated with juvenile delinquency. However, the most recognized unconstructive consequences of psychological concern in children and adolescent like Greg from aggressive media influence which involve antisocial behaviour, ideas and perceptions related to enmity and anger, sudden emotional outbursts along with elevated rate of psychologicalarousal(Hasan,etal.,2013).Furthermore,theunrelentingviolentmedia exposures have been associated with the most prevailing factor related to social isolation (Strasburger et al., 2013). The persistent rate of engagement with violent media thrusts them into socialisolationfurthercausingself-relianceanddominance.Greggraduallycanbecome incompetent to accept the ideas and perceptions of others and thus develop high degree of hostility and aggressiveness. However, lack of supervision or proper parental guidance not only will lead Greg develop hostile behaviour but further hampers the health condition of children and adolescent as violent video games demonstrate certain visuals and scenarios that develop traumatic conditions and further cause tension in children. The increasing rate of aggression and hostility of Greg has been creating great concerns to his parents. Thus it is significantly important for Greg’s parents to develop a good plan to mitigate this concerning behaviour of their son. Greg’s parents can plan strategies to condense Greg’s indulgence by restricting his computer use and control his watch history in internet. Furthermore, Greg’s parents must have an open discussion with their son and increase his level of awareness of the adverse impact of these violent visuals and the difference between reality
5 PSYCHOLOGY and fantasy (Center for Media Literacy, 2018). Greg’s parents can also educate themselves by adapting media literacy curricula which provides a range of tools to aid parents as well as children analyse the styles implemented to stage aggressive visuals. Lastly, Greg’s parents can implement strategies to engage him in national debates and discussions over media violence whereby he will be able to listen to the opinions and perceptions of children of his age. This would help him to obtain adequate knowledge and awareness of these acts and further encourage him to take active participation in these debates.
6 PSYCHOLOGY References Bushman, B. J., Gollwitzer, M., & Cruz, C. (2015). There is broad consensus: Media researchers agree that violent media increase aggression in children, and pediatricians and parents concur.PsychologyofPopularMediaCulture,4(3),200. http://dx.doi.org/10.1037/ppm0000046 Center for Media Literacy. (2018). What Parents Can Do about Media Violence | Center for Media Literacy. Retrieved fromhttp://www.medialit.org/reading-room/what-parents-can- do-about-media-violence DeLisi, M., Vaughn, M. G., Gentile, D. A., Anderson, C. A., & Shook, J. J. (2013). Violent video games, delinquency, and youth violence: New evidence.Youth Violence and Juvenile Justice,11(2), 132-142. DOI: 10.1177/1541204012460874 Ferguson, C. J., & Olson, C. K. (2014). Video gameviolenceuse among“vulnerable” populations: The impact of violent games on delinquency and bullying among children with clinically elevated depression or attention deficit symptoms.Journal of youth and adolescence,43(1), 127-136. DOI 10.1007/s10964-013-9986-5 Ferguson, C. J., Olson, C. K., Kutner, L. A., & Warner, D. E. (2014). Violent video games, catharsis seeking, bullying, and delinquency: A multivariate analysis of effects.Crime & Delinquency,60(5), 764-784. DOI: 10.1177/0011128710362201 Hasan, Y., Bègue, L., Scharkow, M., & Bushman, B. J. (2013). The more you play, the more aggressive you become: A long-term experimental study of cumulative violent video
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7 PSYCHOLOGY game effects on hostile expectations and aggressive behavior.Journal of Experimental Social Psychology,49(2), 224-227.http://dx.doi.org/10.1016/j.jesp.2012.10.016 Rideout, V., Foehr, U., & Roberts, D. (2010).Generation M2 Media in the Lives of 8- to 18- Year-Olds(pp. 10-36). California: Henry J. Kaiser Family Foundation. Retrieved from https://kaiserfamilyfoundation.files.wordpress.com/2013/01/8010.pdf Strasburger, V. C., Hogan, M. J., Mulligan, D. A., Ameenuddin, N., Christakis, D. A., Cross, C., & Moreno, M. A. (2013). Children, adolescents, and the media.Pediatrics,132(5), 958- 961. doi:10.1542/peds.2013-2656