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Open and DISTRIBUTED LEARNING IN EDUCATIONAL VODEGAS

   

Added on  2022-07-27

9 Pages1961 Words207 Views
Running head: OPEN AND DISTRIBUTED LEARNING
OPEN AND DISTRIBUTED LEARNING- Educational Games
Name of the Student
Name of the University
Author Note

OPEN AND DISTRIBUTED LEARNING
1
Table of Contents
Introduction......................................................................................................................................3
About educational video games.......................................................................................................3
Literature review..............................................................................................................................4
Reason behind integrating Educational video games......................................................................6
Conclusion.......................................................................................................................................7
References........................................................................................................................................9

OPEN AND DISTRIBUTED LEARNING
2
Introduction
The aim of the paper is to focus on reviewing an emerging technology that has the
potential to support the distributed and open learning educational system. With the use of proper
technologies and distributed courses it will become easy to enhance the educational system.
Distributed learning is referred to the multi-media method that helps in proper delivery of
knowledge. The technology needs to be managed properly so that it can offer proper support
towards the students. The educational video games are used within the educational field for the
purpose of providing proper support towards the students.
About educational video games
Distributed learning is referred to the multimedia method that is used for the purpose of
gaining knowledge. This includes a web based instruction, streaming video conferencing,
distance learning and face-to-face classroom time learning. This is a combination of electronic
and traditional educational system. On the other hand open learning helps in getting proper
control over the learning media. The educational video game technology is one of the emerging
technologies that are integrated within the educational sector for providing better services.
Educational video games are used for the purpose of providing proper educational facility
towards the children. Educational video games are used for providing training towards the
primary school children (Wang et al., 2017). There is a huge need to have proper implementation
of educational video games within the organization so that it becomes easy to provide knowledge
towards the students. It can be stated that with the help of educational video games it becomes
easy to provide information for proper learning. There are several reasons behind integrating
educational video games within a school. This includes enhancing the problem solving

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