Effects of Violent Games - PDF
Added on 2021-04-23
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TON DUC THANG UNIVERSITYFACULTY OF FOREIGN LANGUAGESEffects of Violent GamesStudent: Nguyen Thi Phuong ThaoStudent ID: 01701653Course:Writing 4 (001153)Lecturer:Do Hoang NgaSubmission date: May 14, 2019
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In the 21st century, because of the growth of technology, it is believed that modern life entails the demands of people in entertainment. Social media such as Facebook, Twitter, and other entertainment is more and more modern. Especially, video games or online games are proving themselves to be a huge influence on the entertainment industry.Recently, top of the game is violent content games which attracting all the ages, especially children and adolescents. Moreover, there is an argument this is the reason for violence and crimes more increase the quantifies in the world. We believe that violent games now extend a fence of being harmful with the player particularly children and adolescents.The violent game now gets more and more attention from children and adolescents.The number of teens playing games is an approximate absolute, they play games every day or three to five day a week (Lenhart, et al., 2018) and according to Anderson, et al. (2008)(as cited in Buchman & Funk, 1996), violent games are more attracted than non-violent games. Almost violent media just only concern about television, film and it sometimes without imagines or it isalways hidden. Otherwise, violent games attract not only by realistic graphic design about blood or gore, sound but also by enticing contents. It is the game that focuses on shooting the bluff, killing as much as possible. Violence is too much and easily stimulates the "hero" and "unique" character of young people. For example, Playerunknow Battlegroups (PUBG), this is the game use gun orany means necessary to become winner, notably it allows player uses first-person shooter game to play, ones ‘sees’ the video game world through the eyes of a character (Oxford Learner’s Dictionaries, 2019), the player can move, exploring the game’s environment and shootingat various game characters. The effect will make players feel as though he or she is the one fighting, killing or be killed, this makes the game becomes popular and even gets a large numerous of players who interested in violent games. Violent players tend to take part in aggressive behaviors and having negative thoughts. According to the president of the United States, Trump (2012) shared in his meeting that the violent game “shaping young people’s thoughts “. In other words, violentgames have a close relative with violent action.Carey (2013) noted that in many similar Writing4_Finalpaper_ Nguyen Thi Phuong Thao_0107016531
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